Quote:
Originally Posted by
josa92 
I have been watching the videos. THIS IS AMAZING!
does anyone think they borrowed some of the 3D engine stuff from Pixar? Is that even possible?
Pixar uses software rendering engines. The 3D stuff here is hardware accelerated. I noticed some stuff from Shake as mentioned already.
Quote:
Originally Posted by Neruda
Camera stabilization and the Color node-like approach are both derived from Shake. I can't wait until the successor to Shake is released. Shake's interface is not exactly the most intuitive..
I have a feeling they are gearing up for some hardware accelerated software, which I wouldn't like at all given that Apple's GPU offerings are mostly below par again as other people have said. It really doesn't make sense, push as much as possible onto the graphics card and then sell machines that choke under the load. It's just silly because it makes the software worthless. Shake in its current incarnation will run on old G4s and even G3s at a push but Motion won't even run on Apple's brand new low end machines.
I'm not against the move towards what is clearly faster rendering - I recently did that effect they show in the video with the rays coming from behind objects in Shake and it's certainly not real-time - I just think they need to step up the GPU support. They should be putting X1600 in the low end, 7600GT in the mid end and X1900XT in the high end by default.
I actually love Shake's interface though, I find most other software unintuitive. Shake does need some improvements though. It seems to slow down quite easily and can get hung up at the simplest thing. I'm actually scared to hit undo a lot of the time because it's so unpredictable. The caching isn't all that good IMO either. I read a lot of articles saying Nuke's caching is much better - I'm sure a lot of those articles are from fanboys but I know Shake's needs improving. And still no particle generator but they put one in Final Cut 6.
It looks to me like they are breaking Shake down piece by piece and dropping bits in here and there between FCP and Motion and using hardware acceleration where they can. If this is the case, I probably won't be too happy because like I say, I actually like the way Shake works and I hate the way Motion works. The first version of Motion I used was terrible, very unstable, simplistic/under-powered - it felt like it should have been in the ilife bundle - and the unique transform setup it has didn't make much sense to me at all (throw/catch etc).