Originally Posted by blazeoptimus
Fine. We'll need 1 Million Dollars to do the job you guys should already be doing.
Both probably have legitimate arguments, but both are also probably tight wads and unwilling to compromise.
Valve has sold over 20 million games in retail, and there are 13 million Steam accounts. It is clear that Valve will rather not have a port at all than have someone plop out a half-assed one and then spend the rest of the year looking at reviews, magazine headlines and blogs sayingHalf-Life 2 (for Mac) disappoints all.
It's their reputation and big franchises at stake here. So they'd definitely see to it that the port turned out well, if there was one.
Why would Valve tie up some among their best technical people to make a beautiful and fast-running port happen, when they could have no risk and keep those people working to make the next engine and the next games for their current audience which is vastly bigger? The personnel to do this kind of work does not appear out of thin air, and you can't just hire some new ones off the street and expect results. They need to be absorbed into the company's technical ecosystem, which takes time, which again could be used for more directly profitable pursuits.
Remember, Steam and the latest Source engine running on the Mac means all the mods would be on the Mac too. Other games using unmodified or lightly modified Source would be almost certain to appear on the Mac through Steam, since it would cost them next to nothing to accomplish at that point.
$1 million is peanuts for Steam and Source on the Mac. Valve has no reason to "compromise".
Just for comparison... how cheap do you think one could get permission to make an official sequel to one of last year's most successful and well-liked movies? HL2 received many "Game of the Year" awards.