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Notes from Apple's iPhone Software Roadmap event - Page 2

post #41 of 139
Information about the new iFund from KPCB

http://www.kpcb.com/initiatives/ifund/index.html

Wow!

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post #42 of 139
Quote:
Originally Posted by ravelgrane View Post

So anyone know how to apply for that iFund and how apps will be chosen? If anyone finds info online, plz post it here.

http://www.kpcb.com/initiatives/ifund/index.html
post #43 of 139
Quote:
Originally Posted by solipsism View Post

That is the first time I have submitted a name. If he contributed anything worthwhile at all to the conversation I would have left it up to the fates. I don't think I'll never understand why people troll forums, especially a technical forum.

Thank you. Unfortunately, there is another that has taken his place.
post #44 of 139
Quote:
Originally Posted by AppleInsider View Post

1:47: EA Games' Travis Boatman is demoing "Spore" for iPhone -- also written in just two weeks with 18 complete levels of gameplay.


Spore for iPhone?!?

That makes me salivate.


.
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post #45 of 139
Another interesting one...

Q: "How would an entperprise distribute internal applications?"
A: "Working on a special app for internal enterprise applications, it's being worked on."

Another nice one -- I hope its also available to limited audience apps or apps you roll out for your own private use -- in other-words apps that are not distributed via iTunes...

Dave
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post #46 of 139
Quote:
Originally Posted by stevepeck View Post

If Jobes had have bought commadore he would have left microsoft in the dirt years ago.

Why do people keep spelling his name "Jobes". Is that some kind of in-joke?

And are you serious about Commodore? All they make today are expensive PC gaming systems. The original company collapsed ages ago. http://www.commodoregaming.com/pcshop/home.aspx
post #47 of 139
Quote:
Originally Posted by running View Post

$99 fee to publish applications? even for "free" applications?

this is against nature of free software

I think this needs clarification. It was my understanding that it was $99 to register as a developer that can publish applications and get your certificate. Then the actual publishing, hosting, clearing, etc of any number of applications after that was free.
post #48 of 139
Quote:
Originally Posted by running View Post

$99 fee to publish applications? even for "free" applications?

this is against nature of free software

Probably to pay for the review process and distribution cost...

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post #49 of 139
Quote:
Originally Posted by JeffDM View Post

60 seconds? Are you a speed reader? There was a LOT of information there, it's not just fluff.

I wrote a consolidated reply to the OP. What I really meant was that you can read and ingest a good chuck of the info before the refresh occurs. I certainly could been more precise. I think you undestand why i didnt' care to be.

Quote:
Originally Posted by Abster2core View Post

Thank you. Unfortunately, there is another that has taken his place.

Chicken Little complaints and personal attacks attempting to offend are quite different.
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post #50 of 139
Hehe ..
Quote:
Originally Posted by mgabrys View Post

Thanks for breaking the myth that Mac users are jerks with overwhelming attitudes of superiority.

No - wait...

Back to the main topic. I wonder why they don't want VOIP data on cingular's network.
post #51 of 139
Revenue share for DoCoMo's imode is 9% for DoCoMo, the developer keeps 91%.

Revenue share for Qualcomm BREW is 10% for Qualcomm, 10% for carrier (i.e. Verizon's Get It Now store) and the developer keeps 80%.
post #52 of 139
Quote:
Originally Posted by stevepeck View Post

Sorry guys ya getting nothing for your Iphonie for at least 4 months, never mind they have been out nearly one year might as well wait another.
When Apple introduced the iphonie they knew what it could do but they knew how much money they could make.
We are suckers of Jobes lies

Ballmer... is that you?

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post #53 of 139
Quote:
Originally Posted by running View Post

$99 fee to publish applications? even for "free" applications?

this is against nature of free software

It's not 99 bucks to publish applications.
It's 99 bucks to join the devloper community and get the free sdk and support from Apple.
This gets you in to be able to publish one or more apps if you want to do that.
(some developers will develope skills to get a job, not to publish code)

The 99 bucks is really cheap for what you get, and Apple won't make ANY money on it.
It's a loss leader and will prevent every jr. high school kid in america from uploading tons of stuff from the sdk kit. Call it a new-sense fee.

It's not a fee for each thing you publish..... it's a developer registration fee just like lots of companies do it.
post #54 of 139
Quote:
Originally Posted by DaveGee View Post

An interesting tidbit from the Q&A session:

Q: How likely will there be a VoIP application?"
A: Jobs "We'll limit them over the cellular network but WiFi will be fine"

Nice nice nice!

I wouldn't expect them to allow it to work over cell-data - cept maybe in a rogue app...

D

VOIP over WiFi will really kick up the iPhone sales... wow, this sounds like a tremendous event, especially with the establishment of the iFund.

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post #55 of 139
Quote:
Originally Posted by Booga View Post

I think this needs clarification. It was my understanding that it was $99 to register as a developer that can publish applications and get your certificate. Then the actual publishing, hosting, clearing, etc of any number of applications after that was free.

I think each distinct application is charged $99. That sounds very reasonable, though I'm not a developer, but as an iPhone user I really don't want to search through thousands of poorly made apps. Free or not.

Does anyone think that $99 fee for hosting and certifying an app is outrageous?


Quote:
Originally Posted by SpamSandwich View Post

VOIP over WiFi will really kick up the iPhone sales... wow, this sounds like a tremendous event, especially with the establishment of the iFund.

I expect Skype to be ready by June with this and it will probably be free. I will finally get to use the Skype In number that I've been holding onto for years for the sake that it's so cheap. It's the number I give out when I think there is any chance of a telemarketer getting ahold of it.
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post #56 of 139
But who decides if an app is crappy or not, and what will be their standards. What's crap to one people is gold to another.
post #57 of 139
Quote:
Originally Posted by mgabrys View Post

Thanks for breaking the myth that Mac users are jerks with overwhelming attitudes of superiority.

No - wait...

Could someone ban this troll and be done with it already?

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post #58 of 139
Apple's developer site is getting hammered.
post #59 of 139
Quote:
Originally Posted by samab View Post

Revenue share for DoCoMo's imode is 9% for DoCoMo, the developer keeps 91%.

Revenue share for Qualcomm BREW is 10% for Qualcomm, 10% for carrier (i.e. Verizon's Get It Now store) and the developer keeps 80%.

Do they have other charges? They seemed to make a pretty big deal out of not charging any hosting fees, marketing fees, or credit card fees.
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post #60 of 139
The 99$ fee seems to be ok, for my part. However, I am again disappointed by the fact that obviously the next update (with all the useful stuff) will again require to fork out some money to get the features the iPod should have had in the first place, like supporting 802.1x... I am really curious how Apple will sort this out.
post #61 of 139
Quote:
Originally Posted by solipsism View Post

I think each distinct application is charged $99. That sounds very reasonable, though I'm not a developer, but as an iPhone user I really don't want to search through thousands of poorly made apps. Free or not.

Does anyone think that $99 fee for hosting and certifying an app is outrageous?




I except Skype to be ready by June with this and it will probably be free. I will finally get to use the Skype In number that I've been holding onto for years for the sake that it's so cheap. It's the number I give out when I think there is any chance of a telemarketer getting ahold of it.

No, it's 99 bucks one time even if you don't publish something.
Then as many as you do..... no charge.
post #62 of 139
Quote:
Originally Posted by mgabrys View Post

Go fvck yourself nazi. What are you the fvcking thought police? You seriously need a blow job.

Yeah, I think 15 was a little generous. See you when your balls drop.
post #63 of 139
This goes much much deeper than I thought it would. This is very exciting stuff. 'iPhone/iPod as a platform' was always the mantra of the faithful but BOOM, there it all is.
post #64 of 139
Quote:
Originally Posted by Booga View Post

I think this needs clarification. It was my understanding that it was $99 to register as a developer that can publish applications and get your certificate. Then the actual publishing, hosting, clearing, etc of any number of applications after that was free.

No, go back and read the Q+A:

Quote:
2:30: Apple will prevent developers from distributing Apps on their own. They must pay the $99 fee, get an electronic certificate, and distribute via Apple's new iPhone App Store.

EACH app will cost the developer $99 to post. This will cover hosting cost, a review process, obtaining a certificate, and will discourage posting frivolous applications. Seems pretty reasonable to me.
post #65 of 139
Quote:
Originally Posted by BlackSummerNight View Post

But who decides if an app is crappy or not, and what will be their standards. What's crap to one people is gold to another.

Crap or not, $99 is a tiny amount to charge. What is the big deal? You'll pay more for coffee over a year.

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post #66 of 139
The $99 fee is going to kill what is known as freeware.
post #67 of 139
If you load an app you are developing onto an iPhone connected to your Mac
for debugging, does the app stay installed on your iPhone after you disconnect
it from your Mac? Does anyone know or care to speculate? If it works the
way I wish it did, it would be a way for hobbyist/hackers to distribute apps
among themselves and it might be workable for corporations too.
post #68 of 139
The 99 spondoolicks is a one-off fee to become a registered developer.

The upgrade fee for the iPod Touch is due to the accounting laws and has been DISCUSSED AND EXPLAINED AD NAUSEAM.
post #69 of 139
Quote:
Originally Posted by BlackSummerNight View Post

The $99 fee is going to kill what is known as freeware.

The freeware will remain web apps.

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post #70 of 139
Quote:
Originally Posted by quinney View Post

If you load an app you are developing onto an iPhone connected to your Mac
for debugging, does the app stay installed on your iPhone after you disconnect
it from your Mac? Does anyone know or care to speculate? If it works the
way I wish it did, it would be a way for hobbyist/hackers to distribute apps
among themselves and it might be workable for corporations too.

I'm not a developer, but wouldn't you do the debugging on the simulator first?

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post #71 of 139
So why would Apple say they are the exclusive distributor of Apps, If I can just make all my apps available on my site.
Quote:
Originally Posted by SpamSandwich View Post

The freeware will remain web apps.
post #72 of 139
Quote:
Originally Posted by stevepeck View Post

Apple hardware is like a ferrari, but without its gas it wont run.
Microsoft gas runs everything (even macs)

Oh please go away. You are just making a fool of yourself. Go and find some porn or something.
post #73 of 139
Quote:
Originally Posted by stevepeck View Post

Apple hardware is like a ferrari, but without its gas it wont run.
Microsoft gas runs everything (even macs)

Interesting logic there.
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post #74 of 139
Ok, I just read, it's 99 bucks a year, that's more understandable.
post #75 of 139
Quote:
Originally Posted by BlackSummerNight View Post

So why would Apple say they are the exclusive distributor of Apps, If I can just make all my apps available on my site.

Web Apps are not Apps.
post #76 of 139
Quote:
Originally Posted by SpamSandwich View Post

I'm not a developer, but wouldn't you do the debugging on the simulator first?

Probably, but at some point the application would have to be tested on the iPhone itself.
I thought from reading the blog that the SDK makes this possible. If so, I envisioned a
case where some corporation developed in-house software, completely debugged it, and
then some unfortunate sysop person would load it onto 500 iPhones, using the SDK
on a Mac.

This would just be a stop-gap measure until Apple provides the functionality.
post #77 of 139
Quote:
Originally Posted by ravelgrane View Post

No, go back and read the Q+A:
EACH app will cost the developer $99 to post. This will cover hosting cost, a review process, obtaining a certificate, and will discourage posting frivolous applications. Seems pretty reasonable to me.

See, I interpreted that as developers will need to pay to get a key and then can use that key on however many apps they want. It is a way to be able to trace an app back to the person who developed it in case there are problems.

If it IS $99/app. That is more annoying, but not for "commercial" developers. $99 is nothing for an app you plan to sell 1000s of at even $5-$10 a copy. Yes, it will frustrate and annoy the hobbyist developers, but I don't hate on Apple too much for wanting to limit deployment to "serious" people.

Someone will figure out how to get around the registration key and the hobbyist/enthusiast market will thrive. It will just keep a lot of marginal apps off Apple's distribution channel.

- Jasen.
post #78 of 139
Quote:
Originally Posted by BlackSummerNight View Post

The $99 fee is going to kill what is known as freeware.

First: I'm sure someone will find someway to load apps onto the iphone (they've done it before and they'll do it again) - it won't be pretty but it'll allow the hardcore users to install freeware apps and once an app has a following the author can post it online at the iTunes store for $1.99 or something and allow the great unwashed masses to fund the apps publication fee.

If the app can't garner 50 people to pony up $1.99 each then it says just about all that needs to be said about the usefulness of the app...

Dave
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post #79 of 139
If you pay for the kit, are you having to submit the application to apple for approval?

This would help prevent viruses yes - no?

This would help from REALLY bad applications getting out there? If someone tries to write an application, that go go in and get all of your phone numbers / data, and then trash it, or trash the phone so it wouldn't. By having to submit the application to Apple, then they would at least have the chance to check it out first.

Of course, not being a programmer, maybe all of this is a mood point?

Skip
post #80 of 139
Yay, another "nominal" fee. I'll bet it's £12.99/$19.99 again. I sure love getting punched in the bean bag every 3 months Apple. I wouldn't mind if the charge was actually nominal.

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