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Originally Posted by
tawilson 
Well items 1-7 and 9 go completely against point 8 as they all need more power.
Nope. CMOS devices get more power efficient with each new node, especially if power efficiency is a design goal (hello PA Semiconductor). I fully expect the next-gen iPhone to have twice as many transistors as the iPhone 3G.
Also, energy density increases, albeit maddeningly slowly, every year for batteries. For this, Apple has a packaging exercise to do to include a larger battery. For instance, the iPhone 3G (1100 mA-hr) actually has a smaller battery than the 1st Gen iPhone (1400 mA-hr). So it has been done before, but will likely come at the cost of less round device, though.
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1,2 and 3 are basically the same point made with different words.
It can be condensed to one long point yet, but 1 is about expanding the iPhone to 3 model lines, and by suggesting 3", 3.7" and 4.5" screen sizes, I'm implying 3 different phone sizes: a cell phone size (2" width), a smartphone size (2.5" width), and a PDA size (3" width). So the 3" screen is a Tube, Touch Pro, Samsung/LG, dujour competitor. The 3.7" is a Touch HD and Blackberry Storm competitor, and the 4.5" is simply an expensive halo device.
Point number 2 is a comment about the exist iPhone 3G. There's a bit of bezel around the screen, which to me means wasted area and the screen should be made bigger. It looks like a screen of 3.7" or 3.8" could be fit in there. If so, the iPhone will be an even more competitive product.
Point number 3 is increasing the touch surface area to including the areas outside of the screen around the Home button and the ear piece slot. These touch surfaces could be used as 4 virtual buttons for games or something like that.
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10. Maybe a little bit louder would be nice.
Well, be more ambitious!

Add a second speaker and a second microphone for better gaming and audio conference experiences.
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11. They are fine as they are.
More features is always a plus. If you spend some time thinking about it, you can think of a million. For Safari, better text input UI, better webapp performance, better formatting. For mail, better UI, more searching, filtering.
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12. That's up to the sites in question. They can all do it now if they just add the markup on their sites.
If Apple doesn't support flash video, Apple should do what they did with Google, make a deal. They made a deal with Google to convert video to H.264. They should start doing that with the other flash video sites such as Hulu, Veo, Vimeo. It circumvents iTunes, but Apple needs to move faster here. Either that or have OTA iTunes video store app, and make more deals to get free stuff on iTunes. (Free is the key, which may mean ad-supported too.)
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14. I take it you mean Dock connecter?
Yup, the iPod/iPhone connector.
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15. The "Input Device API" is called "Cocoa Touch", as the Input Device is already there (I don't see any other devices offering this). Do you mean a keyboard that could plug into the Dock Connector (i.e. part of 14).
There's currently no access to Bluetooth or the Dock connector. Both could be used to support accessories (keyboards, controllers, etc.)
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16. There are quite a few DVDs that now include a pre-encoded version for the iPhone/iPod, well spotted. It just needs to be extended to more DVDs. Ripping of a DVD will NEVER be legal due to various new copyright laws.
Well, Real is taking an interesting tact. They licensed the DVD encoder/decoder like companies need for DVD players. Well, Apple can do like Real and do the same. A user can rip DVDs from their existing collections, side-load it to the iPhone/iPod touch and play. The only legal issue is EULA in regards to letting users put DVD content onto a computer.