Originally Posted by wizard69
At best they serve a limited subset of the population that finds the torture of the little screens and keyboards rewarding.
Er, you don't see the ironic contradiction in those two statements from the same post? I think it's safe to assume that the 45 minute pause between your two replies this afternoon is mostly a function of how long it took for you to type in the second reply on a small keyboard.
Sure it is! If you use one you will quickly realize that. In fact it can be argued to be the best compact computing platform on the market right now.
There's part of your problem. You assume we've never touched the Apple gadgets and don't know we're talking about. I used to own both an iPhone then later an iPod touch (once I realized I didn't need the phone and wanted more storage). Somehow, I didn't "quickly realize that."
Originally Posted by wizard69
Oh common now admit that you purchased the Wind because of all those reviews.
Yes, I did. And I also chose it because it's the netbook that's easiest and best-suited to run OS X, thanks to it having a real hard drive rather than an 8GB flash drive like the Dell, Acer and HP netbooks and because there's a very active community that has produced complete OS X installation packages.
I suspect the above is why the Touch was a hot seller this Christmas. At least in part anyways, the larger screen simply offers a better user experience and more possibilities.
You don't think it might have been because of the Wifi and Internet capabilities that regular iPods don't have? And if the touch's larger screen offers a better experience and more possibilities, then what's wrong with going larger still?
I see this as an unreasonable slant on the development processes on new platforms. When a developer has a new platform and a new API on his hands they need to start somewhere to come up to speed. Often these are games or simple apps that leverage past skills. It takes time to master a new system and it's user interface to move on to complex apps. To that end though some really nice apps have surfaced for iPhone and I'd expect more to come. Frankly this is no different than the Android platform or similarly complex device.
There you show ignorance of the dev process. I'm not saying there aren't any good ones, but they're a very small percentage of what's in the App Store. And that's not about to change. More than a few professional developers and companies are very leery of developing for the iPhone. Why? Because Apple holds all the cards and they're arbitrary at times. You can spend months coding the next big app and Apple can simply deny you the permission to sell it on the App Store. You're left with an app you can't sell any other way, and because Apple will not vet an app unless it's ready to market, you can't give them a concept and get a thumbs up before wasting your time on it. They've used several reasons to crush apps, like you can't duplicate "core functionality" of the iPod touch/iPhone. Somebody who wrote a podcast direct download app lost to that, even though Apple has no such capability built-in. Maybe they were already working on it, but maybe they haven't but will now. It wouldn't be the first time Apple has incorporated outside ideas directly into their products and killed developers in the process (see Sherlock and Dashboard as a couple of examples). You also can't use unapproved APIs, although they allowed Amazon to do that. They also let Amazon quash an Amazon mini-app just because Amazon had their own in the works.
The important thing in my mind is to have as few limitations on user apps as is possible.
Then one must have full OS X. Because frankly the iPhone platform has too many limitations, including no windowing capability and most importantly, no cut & paste (which someone noted above but you ignored when you replied and quoted him). The last is extremely important even for basic operations. If somebody emails you a long URL, it's a pain to have to write it down then type it all in by hand on the on-screen keyboard. Or how about trying to add more than a basic link to a post in this forum? Don't look for cut & paste anytime soon, since Apple claims not many people have asked for it so they're not making it a priority. As others have noted, there's pretty much no way to even get files (Pages, PDF, Keynote, MS Office, media files, graphics that aren't shrunk by iPhoto, etc.) onto an iPhone or iPod touch without jailbreaking it, which I did with both my devices when I had them. You can sync data used by some applications, but that's the limit of your file transfer capabilities. How can anything be a "real computer" if you can't transfer real data on or off it? And where's the support for Apple's own video formats like MOV files? I don't think they're doing that anytime soon and you'll never get approval to sell a compatible player app using their proprietary software technology. Let's not forget limitations like "no Skype or other VoIP over 3G" and don't expect any peer to peer file sharing apps anytime in the foreseeable future. Don't forget no Silverlight, Flash, Firefox, Java or other interpretive apps as noted in a previous article
Like it or not you are using a small laptop.
None of us ever said otherwise. In fact, we've said that over and over again. And that's precisely why we like it, because using anything less is too much of a sacrifice. Despite what you may think, running OS X on the Wind is not at all problematic nor is it a painful experience. I have 99% of the functionality of a Macbook in a much more compact package and at almost half the weight.