or Connect
AppleInsider › Forums › Mobile › iPhone › Would-be iPhone developers "pulling their hair out by the roots"
New Posts  All Forums:Forum Nav:

Would-be iPhone developers "pulling their hair out by the roots" - Page 2

post #41 of 63
Apple will not make a video iPod. Nobody wants to watch video on an iPod.

Apple should not allow third parties to make native iPhone applications. Nobody needs native iPhone applications. Web apps are really SWEET.
post #42 of 63
Quote:
Originally Posted by shavex View Post

You know what, F Apple and F the AppStore! The open source/jailbreak world has taken a pole and shoved it up Steve Jobs a** recently by releasing the Cydia Store. No more limits, no more Hitler restricting what you can or can't sell, this is a free market economy last I checked and Apple has become the industrial Titanic! I cant wait to watch it sink!

Hopefully when it sinks to the bottom, they'll try to avoid landing on you.
post #43 of 63
I, for one, am very impressed by jail breakers who have succeeded in shoving a pole up Hitler's ass and thereby sunk the Titanic.

Wait, did I say "impressed?" I meant, "What the fuck is wrong with you lunatics?"
They spoke of the sayings and doings of their commander, the grand duke, and told stories of his kindness and irascibility.
Reply
They spoke of the sayings and doings of their commander, the grand duke, and told stories of his kindness and irascibility.
Reply
post #44 of 63
Quote:
Originally Posted by winterspan View Post

"It's new and nothing is perfect"



"Blame the partners"



"Blame biased developers"



"Ridicule the developers"



"Apple is King -- Go **** yourself"

Wow, the apologists are out in force!

With a $20 billion pile of cash, and the App store being vital to the next 10 years of the success of Apple, there is no excuses for this nonsense. Beyond the long lag time in registering new developers, it is more ridiculous that they are having so many problems with old contracts expiring! They knew this day was coming from the beginning and should have had a system in place to make this painless.

Earth to the kids in the short bus. The demand is out stripping the supply. This is better than not having anyone want to develop for your platform. This is a problem that any business would love to have. OK so a few unwise devs move to a less mature platform with fewer capabilities. These are probably not the devs you want anyway. See ya.
post #45 of 63
I think every app should be accepted and put into an "Incoming" section.

The apps should be rated by the first users and if the ratings dip below a certain level, they will have to be reviewed by apple themselves.
post #46 of 63
Quote:
Originally Posted by jlebrech View Post

I think every app should be accepted and put into an "Incoming" section.

The apps should be rated by the first users and if the ratings dip below a certain level, they will have to be reviewed by apple themselves.

Feel free to create your own mobile platform and do it your way.

Until then, Apple has approved 25,000 apps in a year and a half - that's 50 apps per day - or more like 70 if you leave off weekends. I guess it's not surprising that a couple of people would be whining that they don't like the process.

It's too bad AppleInsider is joining the Register and Computerworld in Apple-bashing based on a couple of unconfirmed reports from a couple of people. If you ever have evidence that this is a REAL problem, feel free to present it.
"I'm way over my head when it comes to technical issues like this"
Gatorguy 5/31/13
Reply
"I'm way over my head when it comes to technical issues like this"
Gatorguy 5/31/13
Reply
post #47 of 63
We did a really cool app called "G-Tech" that use the motion, accelerometer and GPS to tell you your vehicles Full G's on all 3 axis, 0-60mph, 0-100, 60-0 and more (we were at 18 measurements) and added "Track Map" where you would choose a start and stop by hitting the button, then it would measure your lap times and compare them to previous lap times... You can upload the info to the web server so others on the same track by GPS location to starting area can compare their times to yours as well as vehicle specs. Was based off the Porsche chrono package, except the MSRP we decided was $9.95, lite version for free. We also did one for off-roaders that tracked and mapped the trails you were on along with altitude, camber and pitch of the trail. The goal was to make 3D maps of your run, then using iPhone's Geo-Tagging matching the photos with the trails.

It's all done but we pulled it from going public. Why? The app store is deluged with a bunch of garbage apps that are worthless. It's actually making the iphone look bad. We complained back in november twice about it.

Not worth the marketing and advertising effort let alone money.

Apple was about QUALITY of applications, this is more about Quantity and it just brings the whole experience down A LOT.
post #48 of 63
My .02c...

Coming from an extensive software background, upon release I was extremely hopeful about the iphone SDK and the development tools. Since then, I've gradually become less and less impressed.

I am sure apple always intended iphone to be a delivery mechanism of their apps and music, thus making them more money... they are in fact business people... but I honestly don't think they care too much about their developers.. at least the iphone developers anyway.

Some reasons why my company (who has a pretty extensive history building enterprise apps for mobile/pc/mac) were initially very interested, and then ultimately sorely disappointed are...

1) App store has become inundated and saturated with apps like the level that are free in the sdk as samples, then sold. Terrible apps that have poor ratings end up in the top 25 (should this even be possible?)

2) SDK falls very very short of where it should... dont get me wrong, I'm not one of these background apps zealots. I actually think the notification center idea is a good one, an elegant way to kinda get the best of all worlds (for most peoples requirements).

I'm talking about the lack of any sort of control. No included mapping framework... this is an app many will be writing location aware apps, why not license google maps for everyones needs.

Why not let people decide how integrated they want their apps... why not let people tie into inbound/outbound call pipelines.

3) Dev tools are kinda blah.. interface builder and xcode need some work. My complaints are mainly just UI and the debugger.

4)The iphone itself... when it was announced it was advanced, and behind the times at the same time. Now the iphone has kind of gone stale, apple refuses the access to write our own icon managers, tethering etc, and yet fails to release one themselves. If you are going to let the platform go stale, why not at least let the enthusiasts build out these tools themselves. I want to decide what I want to run on my phone... if I want to risk legality problems, let me install nes emulator.

Suffice to say, I really dont see apple fixing these items... I'd like to be proved wrong, but I am not in any way shape or form holding my breath. I wont be renewing my companies development contract, and this will ultimately probably be my last iphone (barring MAJOR changes)
post #49 of 63
Quote:
Originally Posted by jragosta View Post

Until then, Apple has approved 25,000 apps in a year and a half.

The iPhone has only been out a little over a year and a half. Remember that the App Store didn't open until last summer with the release of iPhone 3G and iPhone OS X v2. The App Store and the first SDK beta was only announced and released on March 6th, 2008. Considering how long the other mobile platforms have ben around, I find this to be extremely impressive.
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
Reply
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
Reply
post #50 of 63
How would this situation be any different if you had made this app for the Mac? You wouldn't consider the amount of garbage to good apps directly effecting the viability of your app.

You would have to market and advertise with no central store that every single Mac user can access.

Quote:
Originally Posted by xwiredtva View Post

It's all done but we pulled it from going public. Why? The app store is deluged with a bunch of garbage apps that are worthless. It's actually making the iphone look bad. We complained back in november twice about it.

Not worth the marketing and advertising effort let alone money.

Apple was about QUALITY of applications, this is more about Quantity and it just brings the whole experience down A LOT.
post #51 of 63
Quote:
Originally Posted by ronnyej View Post

1) App store has become inundated and saturated with apps like the level that are free in the sdk as samples, then sold. Terrible apps that have poor ratings end up in the top 25 (should this even be possible?)

I'm not sure what you expect Apple to do about this. Are you suggesting that even if most people are purchasing what you consider the crappiest apps that Apple should give them a lower ranking the the best seller categories?

Quote:
I'm talking about the lack of any sort of control. No included mapping framework... this is an app many will be writing location aware apps, why not license google maps for everyones needs.

Apple doesn't own google maps and cannot dictate the rules of its use. I would imagine if a developer wants to use google maps they would need to get permission from google.

Quote:
4)The iphone itself... when it was announced it was advanced, and behind the times at the same time. Now the iphone has kind of gone stale, apple refuses the access to write our own icon managers, tethering etc, and yet fails to release one themselves. If you are going to let the platform go stale, why not at least let the enthusiasts build out these tools themselves. I want to decide what I want to run on my phone... if I want to risk legality problems, let me install nes emulator.

Apple's philosophy has always been about protecting the end user experience. That does frustrate people who like to tinker and play. Apple is looking at its over all sales, and providing people with a stable user experience has proven more profitable than the tinkering market.

Any of us can only judge the iPhone from what we currently know. None of us know what Apple is working on in their labs.

What other mobile platform do you see as being more progressive?
post #52 of 63
Quote:
Originally Posted by xwiredtva View Post

We did a really cool app called "G-Tech" that use the motion, accelerometer and GPS to tell you your vehicles Full G's on all 3 axis, 0-60mph, 0-100, 60-0 and more (we were at 18 measurements) and added "Track Map" where you would choose a start and stop by hitting the button, then it would measure your lap times and compare them to previous lap times... You can upload the info to the web server so others on the same track by GPS location to starting area can compare their times to yours as well as vehicle specs. Was based off the Porsche chrono package, except the MSRP we decided was $9.95, lite version for free. We also did one for off-roaders that tracked and mapped the trails you were on along with altitude, camber and pitch of the trail. The goal was to make 3D maps of your run, then using iPhone's Geo-Tagging matching the photos with the trails.

It's all done but we pulled it from going public. Why? The app store is deluged with a bunch of garbage apps that are worthless. It's actually making the iphone look bad. We complained back in november twice about it.

Not worth the marketing and advertising effort let alone money.

Apple was about QUALITY of applications, this is more about Quantity and it just brings the whole experience down A LOT.

The app that your are describing sounds awesome. It also sound like vaporware. Keep one thing in mind the cream always rises. If you developed an app and then just shelved it I don't need to tell you how silly you are.
post #53 of 63
Quote:
Originally Posted by ronnyej View Post

My .02c...

Coming from an extensive software background, upon release I was extremely hopeful about the iphone SDK and the development tools. Since then, I've gradually become less and less impressed.

I am sure apple always intended iphone to be a delivery mechanism of their apps and music, thus making them more money... they are in fact business people... but I honestly don't think they care too much about their developers.. at least the iphone developers anyway.

Some reasons why my company (who has a pretty extensive history building enterprise apps for mobile/pc/mac) were initially very interested, and then ultimately sorely disappointed are...

1) App store has become inundated and saturated with apps like the level that are free in the sdk as samples, then sold. Terrible apps that have poor ratings end up in the top 25 (should this even be possible?)

2) SDK falls very very short of where it should... dont get me wrong, I'm not one of these background apps zealots. I actually think the notification center idea is a good one, an elegant way to kinda get the best of all worlds (for most peoples requirements).

I'm talking about the lack of any sort of control. No included mapping framework... this is an app many will be writing location aware apps, why not license google maps for everyones needs.

Why not let people decide how integrated they want their apps... why not let people tie into inbound/outbound call pipelines.

3) Dev tools are kinda blah.. interface builder and xcode need some work. My complaints are mainly just UI and the debugger.

4)The iphone itself... when it was announced it was advanced, and behind the times at the same time. Now the iphone has kind of gone stale, apple refuses the access to write our own icon managers, tethering etc, and yet fails to release one themselves. If you are going to let the platform go stale, why not at least let the enthusiasts build out these tools themselves. I want to decide what I want to run on my phone... if I want to risk legality problems, let me install nes emulator.

Suffice to say, I really dont see apple fixing these items... I'd like to be proved wrong, but I am not in any way shape or form holding my breath. I wont be renewing my companies development contract, and this will ultimately probably be my last iphone (barring MAJOR changes)

Don't let the door bang your arse on the way out.

If you can't handle the survival of the fittest approach of an open free market,
Better than my Bose, better than my Skullcandy's, listening to Mozart through my LeBron James limited edition PowerBeats by Dre is almost as good as my Sennheisers.
Reply
Better than my Bose, better than my Skullcandy's, listening to Mozart through my LeBron James limited edition PowerBeats by Dre is almost as good as my Sennheisers.
Reply
post #54 of 63
Quote:
Originally Posted by xwiredtva View Post

We did a really cool app called "G-Tech" that use the motion, accelerometer and GPS to tell you your vehicles Full G's on all 3 axis, 0-60mph, 0-100, 60-0 and more (we were at 18 measurements) and added "Track Map" where you would choose a start and stop by hitting the button, then it would measure your lap times and compare them to previous lap times... You can upload the info to the web server so others on the same track by GPS location to starting area can compare their times to yours as well as vehicle specs. Was based off the Porsche chrono package, except the MSRP we decided was $9.95, lite version for free. We also did one for off-roaders that tracked and mapped the trails you were on along with altitude, camber and pitch of the trail. The goal was to make 3D maps of your run, then using iPhone's Geo-Tagging matching the photos with the trails.

It's all done but we pulled it from going public. Why? The app store is deluged with a bunch of garbage apps that are worthless. It's actually making the iphone look bad. We complained back in november twice about it.

Not worth the marketing and advertising effort let alone money.

Apple was about QUALITY of applications, this is more about Quantity and it just brings the whole experience down A LOT.

So you are too scared to compete in an open market, grow some fucking balls and put your App out there, apparently you've done the hard yards and here you are afraid that your toy won't mix it with fart Apps, so you're taking your ball and going home.

Man up!
Better than my Bose, better than my Skullcandy's, listening to Mozart through my LeBron James limited edition PowerBeats by Dre is almost as good as my Sennheisers.
Reply
Better than my Bose, better than my Skullcandy's, listening to Mozart through my LeBron James limited edition PowerBeats by Dre is almost as good as my Sennheisers.
Reply
post #55 of 63
Come on hill, thats not productive or necessary.

Quote:
Originally Posted by hill60 View Post

Don't let the door bang your arse on the way out.

If you can't handle the survival of the fittest approach of an open free market, fuck off.
post #56 of 63
Quote:
Originally Posted by hill60 View Post

So you are too scared to compete in an open market, grow some fucking balls and put your App out there, apparently you've done the hard yards and here you are afraid that your toy won't mix it with fart Apps, so you're taking your ball and going home.

Man up!

Yep, it's vaporware... I have no balls.

There's a lot more involved then just releasing an app and calling it done. There's a lot of legal back work, insurance, and sometimes you need to search IP to make sure your not infringing and in the case of G-tech we could be infringing on Porsche's IP they use in the 911 Chrono Package.

I appreciate the comments from other developers who feel the same... Palm is releasing the Pre this summer and there new store will require each developer to submit the app for inclusion. If it passes muster it's then granted space and they will promote it. They NEED developers badly and it's starting to show if you ever attended some of their seminars.

One other problem with both G-tech and Off-Camber is the iPhone hardware, notably memory right now. It's hard to keep apps like this below the critical limit. If you wrote apps like this you'd understand what I mean. Lite versions work fine but don't record and don't map... And we planned on free which don't make any $$. So it's shelved for now, not forever.
post #57 of 63
I agree hill60 should not be challenging you in that way, its unfair and unproductive.

Do you feel the Pre is a more attractive platform for your product?

Quote:
Originally Posted by xwiredtva View Post

I appreciate the comments from other developers who feel the same... Palm is releasing the Pre this summer and there new store will require each developer to submit the app for inclusion. If it passes muster it's then granted space and they will promote it. They NEED developers badly and it's starting to show if you ever attended some of their seminars.
post #58 of 63
Quote:
Originally Posted by xwiredtva View Post

Yep, it's vaporware... I have no balls.

There's a lot more involved then just releasing an app and calling it done. There's a lot of legal back work, insurance, and sometimes you need to search IP to make sure your not infringing and in the case of G-tech we could be infringing on Porsche's IP they use in the 911 Chrono Package.

I appreciate the comments from other developers who feel the same... Palm is releasing the Pre this summer and there new store will require each developer to submit the app for inclusion. If it passes muster it's then granted space and they will promote it. They NEED developers badly and it's starting to show if you ever attended some of their seminars.

One other problem with both G-tech and Off-Camber is the iPhone hardware, notably memory right now. It's hard to keep apps like this below the critical limit. If you wrote apps like this you'd understand what I mean. Lite versions work fine but don't record and don't map... And we planned on free which don't make any $$. So it's shelved for now, not forever.

Excuse my hard hitting approach but it seems your real reason's are a fair way away from the issue's brought up in the opening article.

Thanks for presenting a more open view of the other issues which developers have to contend with.

Promotion would involve getting out to people who are likely to use the software, car enthusiast sites, rally sites, I don't know who your target demographic would be.

Probably one of the most powerful marketing forces is still word of mouth, I know I've downloaded quite a few Apps based on seeing them work on friends phone's.

You could go Symbian or Windows but I'd give it one or two days before others are promoting "free" versions of your software available from their sites.

Good luck whatever you decide to do.
Better than my Bose, better than my Skullcandy's, listening to Mozart through my LeBron James limited edition PowerBeats by Dre is almost as good as my Sennheisers.
Reply
Better than my Bose, better than my Skullcandy's, listening to Mozart through my LeBron James limited edition PowerBeats by Dre is almost as good as my Sennheisers.
Reply
post #59 of 63
It does not take a to met scientist to figure out that restrictions on applications are why jailbreaking happens and why I will jailbreak my iPod Touch 2g the minute I can. I want to have my iPod reflect what I want it to and my interests. I'm not interested in 99 ways to fart,burp, hurl, or how many days it is until I die.
post #60 of 63
It seems that when I go to the App store, that there are very few fart, burp, hurl applications in either "Featured" or Top 25 categories, of course it could be different for localized versions (I'm linked to an Australian version).

There is a "Search" feature which work's quite well I use it to find Apps I read about on review sites, and in emails and RSS links I subscribe to.

This overrun of fart Apps thing seems to be a furphy.
Better than my Bose, better than my Skullcandy's, listening to Mozart through my LeBron James limited edition PowerBeats by Dre is almost as good as my Sennheisers.
Reply
Better than my Bose, better than my Skullcandy's, listening to Mozart through my LeBron James limited edition PowerBeats by Dre is almost as good as my Sennheisers.
Reply
post #61 of 63
Quote:
Originally Posted by nerak254 View Post

It does not take a to met scientist to figure out that restrictions on applications are why jailbreaking happens and why I will jailbreak my iPod Touch 2g the minute I can. I want to have my iPod reflect what I want it to and my interests. I'm not interested in 99 ways to fart,burp, hurl, or how many days it is until I die.

Welcome to AI. Pushing the limits would happen regardless of what Apple did. Even if they sold the OS to other vendors someone would hack it to make it run on something silly just to prove that they could. But the App Store, by all accounts, is working out well. So much so that the others are following their methods.

BTW, if not for the App Store there wouldn't just be "99 ways to fart,burp, hurl, or how many days it is until I die", but many many more as there would no restrictions on how many of those apps and all sorts of variances would be around with less useful apps trying to find ground among so many crap apps and trojan apps.
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
Reply
Dick Applebaum on whether the iPad is a personal computer: "BTW, I am posting this from my iPad pc while sitting on the throne... personal enough for you?"
Reply
post #62 of 63
Quote:
Originally Posted by xwiredtva View Post

We did a really cool app called "G-Tech" that use the motion, accelerometer and GPS to tell you your vehicles Full G's on all 3 axis, 0-60mph, 0-100, 60-0 and more (we were at 18 measurements) and added "Track Map" where you would choose a start and stop by hitting the button, then it would measure your lap times and compare them to previous lap times... You can upload the info to the web server so others on the same track by GPS location to starting area can compare their times to yours as well as vehicle specs. Was based off the Porsche chrono package, except the MSRP we decided was $9.95, lite version for free. We also did one for off-roaders that tracked and mapped the trails you were on along with altitude, camber and pitch of the trail. The goal was to make 3D maps of your run, then using iPhone's Geo-Tagging matching the photos with the trails.

It's all done but we pulled it from going public. Why? The app store is deluged with a bunch of garbage apps that are worthless. It's actually making the iphone look bad. We complained back in november twice about it.

Not worth the marketing and advertising effort let alone money.

Apple was about QUALITY of applications, this is more about Quantity and it just brings the whole experience down A LOT.

Sorry, but your story just doesn't make sense.

You've done almost all the work you need to do to release the app (yes, you need to do a little legal background checking and may need to change a few names, but that's not a big deal). Why in the world wouldn't you release it to an audience of millions of potential customers? Even without spending money on promotion, some developers are making millions of dollars.

Your app sounds cool, but I could picture a scenario where it's your attorneys who shut it down ('we don't want to get sued when people go racing around to use our app and have an accident'), but it doesn't otherwise make sense to drop it when it's complete.
"I'm way over my head when it comes to technical issues like this"
Gatorguy 5/31/13
Reply
"I'm way over my head when it comes to technical issues like this"
Gatorguy 5/31/13
Reply
post #63 of 63
As a former would-be developer (we just got our first app approved this week, woo!) I can understand a lot of the sentiments here. In fact, we've been blogging about these issues since we got started (http://www.rareapps.com if you're interested).

We developed two apps over the past couple of months. One was much involved than the other, but both are simple & fun apps. Both have been rejected multiple times with little to no detail as to why.

Our first app in which we have invested significant time and money (>$5k) got rejected last week for using "standard apple images in non standard ways" - except we didn't use a single apple image in the app. This was by design since we had seen this rejection reason previously for another developer's app. They definitely just picked a form rejection email at random to send us.

Our second app, iRISH, was first rejected for being too simple. It is a simple app, but everyone we tested it on loved it. Shouldn't the market decide? The same day an app called "nothing" was accepted - which does exactly what its name implies. So clearly the approval process is a crapshoot. We added a few details to the iRISH and resubmitted. It was accepted this week.

They are obviously getting tons of apps for review everyday - but the process needs to be more transparent.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: iPhone
AppleInsider › Forums › Mobile › iPhone › Would-be iPhone developers "pulling their hair out by the roots"