GLQuake and Quake3 on Intel Mac

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Posted:
in Mac Software edited January 2014
I want to play the good'old GLQuake1 and Quake3 games on the Mac mini, without using Rosetta. Do you guys knows if there's an Intel built of GLQuake and Quake3 for Mac, somewhere ?

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  • Reply 1 of 4
    1337_5l4xx0r1337_5l4xx0r Posts: 1,558member
  • Reply 2 of 4
    kalikali Posts: 634member
    What are the differences between the standard Quake3 1.32b app, and the Quake3 UB ? UB means "Universal binary", while the first one isn't ?



    EDIT : Okay, I've found out. UB = Universal Binary. Doh !



    Why can't we erase our own post here ?
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  • Reply 3 of 4
    kalikali Posts: 634member
    Another question about Quake3 on Intel Mac :



    How can I turn ON antialiasing (FSAA) in Q3 ?



    On my G5, FSAA is turned ON with the help of ATI's control panel. On the Mac mini (NVidia video card), there isn't such a control panel...
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  • Reply 4 of 4
    wplj42wplj42 Posts: 439member
    It is too bad we can't delete a post entirely. About editing ... now your signature is incomplete.
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