iPad 2 Gaming -- A World Of Difference
Here's my idea ....
The word on the street is iPad 2's gonna have a proximity sensor.
The example given is that when a case will open/close, the iPad will sleep/wake.
It's a reasonable assumption to say the sensor will be embedded along the iPad's edges -- in the bezel.
So how about this ....?
Imagine, a boxing game -- "The Sweet Science", I'm thinking of calling it.
You hold your hands several inches above the iPad & the width of the bezels across it.
Already you see where I'm going, right? * l o l
You throw a left hook & your character onscreen does the same.
A right cross? *Ditto.
A devestating uppercut? *Double ditto.
The speed at which you move your hand determines the force behind the blow.
No control scheme acumen? *No problem ....
Just visit "Mac's Gym" -- replete with a grizzly voice-acted manager offering "contructive criticism"*
[something along the lines of: "Ya hit like a goil, ya sissy Mary! Put some mustard behind those punches!"] -- to put in some quality workout time at the speedbag;*
or getting in a few rounds with that *new, not-quite-so experienced sparring partner, mayhaps?
This newly added Wii-esque functionality -- coupled with the iPad being within reach as opposed to 10 feet away across your living room floor --*
brings with it a myriad of possiblities.
Like a pattycake game for your 6 year old daughter.
Or "Rock/Paper/Scissors HD" for Junior.
The mind boggles ....
What do you guys think?
The word on the street is iPad 2's gonna have a proximity sensor.
The example given is that when a case will open/close, the iPad will sleep/wake.
It's a reasonable assumption to say the sensor will be embedded along the iPad's edges -- in the bezel.
So how about this ....?
Imagine, a boxing game -- "The Sweet Science", I'm thinking of calling it.
You hold your hands several inches above the iPad & the width of the bezels across it.
Already you see where I'm going, right? * l o l
You throw a left hook & your character onscreen does the same.
A right cross? *Ditto.
A devestating uppercut? *Double ditto.
The speed at which you move your hand determines the force behind the blow.
No control scheme acumen? *No problem ....
Just visit "Mac's Gym" -- replete with a grizzly voice-acted manager offering "contructive criticism"*
[something along the lines of: "Ya hit like a goil, ya sissy Mary! Put some mustard behind those punches!"] -- to put in some quality workout time at the speedbag;*
or getting in a few rounds with that *new, not-quite-so experienced sparring partner, mayhaps?
This newly added Wii-esque functionality -- coupled with the iPad being within reach as opposed to 10 feet away across your living room floor --*
brings with it a myriad of possiblities.
Like a pattycake game for your 6 year old daughter.
Or "Rock/Paper/Scissors HD" for Junior.
The mind boggles ....
What do you guys think?
Comments
What do you guys think?
It sounds like Kinect but without all the technology that makes Kinect work.