Pocket Legends now more profitable on Android
This actually surprised me quite a bit.
This is pretty good evidence that an Ad based model can work well IMO.
Quote:
Spacetime says its daily user activity on Android is more than double its level on iOS in practically every measure. On Android, the game is downloaded about 9,000 times a day, according to Spacetime; on iOS, daily downloads are in the 3,000 to 4,000 range. Perhaps even more significant, Android users who have the app use it about three times more than their Apple counterparts.
Altogether, that translates into a big difference in revenue: Spacetime, which is supported largely by in-app purchases, says its Android users generate 30 to 50 percent more revenue than its iOS users do. This is despite the fact that Apple has a seamless in-app purchasing interface, whereas Android's built-in purchasing system isn't set to debut until sometime this spring.
http://blogs.computerworld.com/17941...ios_app_profit
Spacetime says its daily user activity on Android is more than double its level on iOS in practically every measure. On Android, the game is downloaded about 9,000 times a day, according to Spacetime; on iOS, daily downloads are in the 3,000 to 4,000 range. Perhaps even more significant, Android users who have the app use it about three times more than their Apple counterparts.
Altogether, that translates into a big difference in revenue: Spacetime, which is supported largely by in-app purchases, says its Android users generate 30 to 50 percent more revenue than its iOS users do. This is despite the fact that Apple has a seamless in-app purchasing interface, whereas Android's built-in purchasing system isn't set to debut until sometime this spring.
http://blogs.computerworld.com/17941...ios_app_profit
This is pretty good evidence that an Ad based model can work well IMO.
Quote:
"This led us to stop advertising on Apple and throw all of our marketing dollars onto Android," Gattis says. "It really just makes sense from a financial point of view."
http://blogs.computerworld.com/17941...ios_app_profit
"This led us to stop advertising on Apple and throw all of our marketing dollars onto Android," Gattis says. "It really just makes sense from a financial point of view."
http://blogs.computerworld.com/17941...ios_app_profit