Graphic stuff?

Posted:
in Future Apple Hardware edited January 2014
My apologies in advance if this is old business.

I've been having more fun with the patent database (I know, I'm there WAY too much lately), and ran across these.





<a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=/netahtml/search-adv.htm&r=1&p=1&f=G&l=50&d=ft00&S1=raycer.ASNM.&OS =AN/raycer&RS=AN/raycer" target="_blank"> raycer patent</a>



<a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='6,288,730'.WKU.&OS=PN/6,288,730&RS=PN/6,288,730"; target="_blank">Method and apparatus for generating texture</a>



<a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='6,268,875'.WKU.&OS=PN/6,268,875&RS=PN/6,268,875"; target="_blank">Deferred shading graphics pipeline processor</a>



<a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='6,229,553'.WKU.&OS=PN/6,229,553&RS=PN/6,229,553"; target="_blank">Deferred shading graphics pipeline processor</a>



<a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='6,229,917'.WKU.&OS=PN/6,229,917&RS=PN/6,229,917"; target="_blank">Digital image coding system</a>



I just don't know enough about this stuff to know if this is new or not. Can anyone make heads or tails of this and 'splain in words of 2 syllables or less (well, maybe 3...if the words aren't too complex ).



What struck me was that these all have application dates right around/just after Apple bought out Raycer and

[quote] In one aspect the invention provides structure and method for a deferred graphics pipeline processor. The pipeline processor advantageously includes one or more of a command fetch and decode unit, geometry unit, a mode extraction unit and a polygon memory, a sort unit and a sort memory, setup unit, a cull unit, a mode injection unit, a fragment unit, a texture unit, a Phong lighting unit, a pixel unit, and backend unit coupled to a frame buffer. Each of these units may also be used independently in connection with other processing schemes and/or for processing data other than graphical or image data <hr></blockquote>



My head hurts....... <img src="graemlins/oyvey.gif" border="0" alt="[No]" />

Comments

Sign In or Register to comment.