Where's the Quadro
My hopes where that by bringing Nvidia to the Platform that we would eventually have access to Mac Quadro cards to help the Midrange 3D market. This hasn't happened yet but will it is the question. Frankly if the GeForce cards are all we are going to get then I don't see the benefit of Nvidia in the platform. This is coming from a non gamers perspective because 10fps more is not enough to justify leaving ATI out in the cold IMO.
Comments
The nVidia Quadro DCC would be a start...
But something along the lines of a 3DLabs Oxygen (which the no-show ForMac ProFormance4 was a license of...) line or Wildcat line would be even better!
Of course, with the Wildcat line, we would need some serious work done on the 2D end of the stick...
Seems like someone was going on about a forthcoming Wildcat for the Mac lately...
I hope so!
Cheers!
;^p
:cool: Maya for Mac OS X :cool:
[ 12-13-2001: Message edited by: MacJunkie ]</p>
<strong>On a bit of a tangent, how 'bout render farms? Is it possible to use a mac as the workstation under OSX and farm out the heavy crunching to a cluster of x86 linux boxes? And, if so, how many CPU's will Maya accept under one licence?</strong><hr></blockquote>
Yup it's possible, and it works pretty good iirc. In fatc, with the almost non-existant render performance of current macs, and the rediculously low pricing of bare dual athlon boxes, it's a very economic and great thing to do. I can get 5 bare dual athlon boxes for one dual G4, and each one of the athlons is up to par with the G4 as far as rendering is concerned.
Again, iirc, maya gives 99 render licenses, AFAIK.