E3 2017: 'Hitman,' 'Ark: Survival Evolved,' 'The Pillars of the Earth' coming soon to Mac

Posted:
in Mac Software edited June 2017
Three games are preparing to launch on Mac this summer, with 'Hitman' arriving on June 20, 'Ark: Survival Evolved' leaving Early Access after two years with a full release on August 8, and the first part of 'The Pillars of the Earth' game adaptation shipping August 15.




Hitman

Feral Interactive is bringing "Hitman - The Complete First Season" to macOS on June 20. Originally released in 2016 as an episodic title, the Feral release will include all parts, with each episode featuring a new location and fresh targets, with the famed assassin Agent 47 tasked with completing missions before escaping.

Each episode introduces a populated sandbox that provides a variety of ways for players to take down their targets in creative ways. The latest edition of the series takes Agent 47 from a fashion show in Paris to markets in Marrakesh, and a luxury resort in Bangkok, with each including unique disguises, distractions, environmental hazards, and found objects.

Another new edition to the franchise are escalation contracts, that allow players to replay missions with more challenges added over time to make them more difficult. An "Elusive Targets" feature brings one-off missions to locations, with players given only one chance to eliminate them.

"Hitman" for macOS will ship through the Feral Store and Steam, priced at $59.99.

While system requirements will be confirmed on the release day, Feral warns the game will initially launch with support for AMD graphics cards only, but aims to provide details for Intel-based graphics, as well as Nvidia for those using external graphics card enclosures, in the near future.

While billed as the first season of episodic content for the franchise, it is unclear if there will be a second season at all. In May, Square Enix announced it was selling off "Hitman" developer IO Interactive, though the publisher has also advised it is willing to sell the "Hitman" rights so that IO can continue developing the franchise.





Ark: Survival Evolved





"Ark: Survival Evolved" will be ending its protracted and public development in August, with a final retail and digital release. Developed by Studio Wildcard, the survival game will be launching the game on Mac, PC, Xbox One, and PlayStation 4 on August 8, including some collector's editions.

The game starts players off on an island called Ark with no resources or clothes, with the immediate task of building shelters and acquiring items needed to survive. As the game progresses, crops can be grown and harvested, items can be crafted, and new technologies researched, in order to take on the environment and to eventually escape.

Dinosaurs and other primeval creatures feature in the game, with over 100 creatures planned for the final release. These can be caught for food or to keep as a pet, with training allowing it to follow commands to help with hunting, carrying around equipment, and for selective breeding to own animals and dinosaurs with specific traits.

Two collectors editions will be available during the launch, with the $100 "Explorer's Edition" offering the game's season pass, including access to the existing Scorched Earth expansion and two future downloadable add-ons. The other, the $160 "Limited Collector's Edition" adds in a notebook containing information about the game, a cloth map of the game's island, the soundtrack, and a poster.

Unusually for a launch, "Ark: Survival Evolved" already has a large player base, due to its development and release through Early Access programs, such as the one offered by Steam. The game has been available to play in an earlier form since June 2015, with over 9 million players paying to gain access to it before launch.

The Pillars of the Earth





Daedalic Entertainment is preparing to ship the 2D point-and-click adventure game "The Pillars of the Earth." Adapted from the Ken Follett historical novel of the same name, the game follows the building of a cathedral in 12th-century England, and the trials and tribulations of characters constructing the building.

The game is set during a period of medieval history called The Anarchy, with the cathedral's construction used as a way for a small town to provide security and wealth to its citizens. Players will be able to play with three main characters from the book, with apprentice stonemason Jack disgraced noblewoman Aliena, and Philip the monk overseeing the cathedral's creation.

The thousand-page tome is being split up into three separate "books," with each covering seven chapters. The first book, titled "From The Ashes," will be available at launch, with two others provided to players in the future as part of the game's season pass, with more details of the two books expected during Gamescom later this year.

The game uses over 200 hand-painted backgrounds to bring the world to life, as well as an orchestral soundtrack by the FILMharmonic Orchestra of Prague.

Shipping on August 15, "The Pillars of the Earth" will be available on Mac, PC, Xbox One, and PlayStation 4. The current minimum specifications claim the game will require a dual-core 2GHz processor, 2GB of RAM, 5.8GB of available space, and either a GeForce 130-series or ATI Radeon HD 4850-series GPU, though these are still subject to change.

Comments

  • Reply 1 of 4
    tallest skiltallest skil Posts: 43,388member
    Hitman looks very good and seems to have nailed the 'closed open world' concept, but it's always online. That's total garbage.
  • Reply 2 of 4
    MarvinMarvin Posts: 15,324moderator
    blamemee said:
    That's great. Played hitman in desktop pc few years back. ARK: Survival Evolved is a very good game for play-station. Wondering whether I will be able to play those games with my I7.
    There are tests here of different GPUs for Hitman:

    https://www.notebookcheck.net/Hitman-Notebook-Benchmarks.161323.0.html

    It runs ok on the 2015 MBP with the AMD R9 M370X GPU at 720p low:



    Anything above that model would run the games ok. The Mac version might come with some overhead though. I didn't think the latest Hitman was nearly as good as Absolution. The episodic style meant each episode was long (they had to be as they were released at different times) and the story didn't run smoothly across each. You only get 6 levels, Absolution had 20 and the story worked much better. The levels are bigger in this one but that just means more running. Game developers are moving this way with games because it saves money. They can build fewer larger worlds and find more things to do in it. They are also moving to games as a service so trying to keep adding value to games with content packs instead of making new games all the time. Here they do it with online contracts/modes like elusive targets. One was to take out Gary Busey:



    It sounds like it would be fun but it just involves tailing people over huge levels and finding an opportunity to take them out. Succeed and it's unrewarding; fail and you have to do the tailing all over again. The following shows tailing Busey for 25 minutes before kicking him into the sea:



    It's not worth the effort really. The smaller/shorter levels work a lot better for this type of game IMO. The episodic model still makes sense but maybe 3 or 4 smaller areas per episode with a story across them would be more interesting.

    Given that Square Enix got rid of IO Interactive recently, this game can't have sold very well. Absolution sold 3.6m copies. IO Interactive has now setup independently and they plan to continue the franchise on their own:

    http://www.ioi.dk/the-future-of-ioi/

    The Steam Summer Sale should be starting this week sometime, some of these games will be discounted and you get them for every platform:

    http://store.steampowered.com/search/?os=mac
    edited June 2017
  • Reply 3 of 4
    tallest skiltallest skil Posts: 43,388member
    Marvin said:
    Given that Square Enix got rid of IO Interactive recently, this game can't have sold very well. Absolution sold 3.6m copies. IO Interactive has now setup independently and they plan to continue the franchise on their own:
    I feel better about its future as long as it's out of SE's hands. No more always online, for example, no more forced leftist bullshit…
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