Apple Silicon has a clear path to better GPUS
And that path is… hardcore gaming.
Historically, the big leaps in GPU capability have come about due to a relentless AJ Dr better capabilities for the purpose of gaming. This is true both on the computing side and the console side. Even the iPhone started with a GPU that was derived from the Dreamcast.
Apple has a serious uphill battle with the likes of Nvidia in the GPU DEPARTMENT and it’s one they are sadly losing badly. Apples GPUs compare well against your run of the mill low and some midrange cards, but get blown away by the higher end GPUs.
Apple has historically been averse to the gaming scene and the leadership culture has seemed to view gamers as “the unwashed masses.” Eventually, the iPhone started getting graphically impressive games (for a phone), but nothing serious. Even the launch of “Apple Arcade,” which would have been the perfect console name, was just a mobile game subscription (where you don’t even get the whole catalog).
Apple has an opportunity. They make their own hardware across the board. They have a nice, secure ecosystem, and they have the engineering talent to build whatever they want and be the best at it.
But they are currently limited in the GPU department because they have nothing really pushing that arena. Soon enough, M3 SOCs will be out and the ray tracing enhanced GPUs will be a huge upgrade over M2. But by then, NVIDIA WILL BE FURTHER AHEAD as well.
So there is a huge upside to embracing gaming at apple and making it a core business. They could even brand it differently so as to distance “snobby apple” from “unwashed apple.” They could buy sets or Atari or both and get major IP to start as well as opening up an sdk for all the third parties. Add the establish mobile catalog and boom. Massive built in success.
Why would Apple do this, consider the untapped market potential of games as a core business. Gaming is an entertainment category much larger than music, movies, etc. as much as apple has profited from mobile, there is a whole new world out there with the AAA “hardcore” stuff.
Apple has the hardware solution, the loyal customer base, the delivery platform, and the software integration to nail this.
And almost as a side-benefit, Apple gets better GPU input and engineering.
It’s time for an “Apple Arcade” console. And they need to move quick. The traditional gaming landscape is a bit wonky at the moment as the big players seem unsure of what to do or in Microsoft’s case, how to do it.
An Apple Arcade that plays the best and most hardware demanding games as well as the mobile stuff would be the way to go. It can have Apple TV built in, web browsing, apple music, etc. the baseline SOC would be great as newer powerful macs increase that level of performance can tap into that potential as well. But all the games for Apple Arcade would be set to run perfectly on the console while also being able to take advantage of more powerful Macs they come out later. The console can last 5-7 years between updates and be a killer business.
Apple Arcade. It’s time. Benefit to Apple by getting a huge piece of the gaming pie plus another big push to hyper accelerate the development of their GPUs to be leading the industry, not playing second fiddle.
Comments
1) No one mentioned “magic.” The reasoning was that it puts GPU prowess on the front burner in terms of priorities for Apple. And developer input along with engineering justification go a looong way in creating a superior product.
2). Niche appeal. GPUs are more and more at the forefront of actual computing. From the Adobe suite, 3d rendering, etc. it matters. I don’t know where you have been, but the days of cpus doing all the real work have been done for a bit.
3) risky? iTunes wasn’t risky when the world was getting mp3s free on Winamp and cd players dominated the industry? The iPhone wasn’t risky when the cell phone market was beyond saturated and offered free subsidized phones?
5) mistakes? other companies have indeed lacked the foresight to ensure success. That’s not Apple. It’s not difficult for good management. A bold move would also be attractive to those who feel that taking a shot on the Mac is a bad decision, when Apple currently doesn’t care about gaming because they have historically not cared about gaming. But with cap I’m making some effort recently and others already developing for Apple silicon in the limited playground they have, along with aaa developers ready to jump in with a trusted hardware vendor - which also has the best distribution platform and marketing ability - in addition to Apples ability to acquire developers for a gaming initiative, it would be a huge win. Current Apple, as far as we know, is not a gaming company. They’d need to establish a division for that and hire the right people. They’re pretty good at tht. The examples you’re thinking of are like the ouya and the like, it that’s just running Android junk and mobile games. We are talking aaa hardcore games. try to keep up.
it’s about turning GPU R&D into a business that pays back, rather than existing as a spending pit. It’s one of the few things that is easy to justify and makes all the sense in the world to businessmen, engineers, end users, etc.
Most fascinating.
For Apple, the big thing they are missing is being a game publisher. Arcade is perhaps a quarter way step, but they need to take it seriously like its Apple TV+ service. Find good games, buy the rights, publish. Find good game studios, buy the studio, publish. Develop more tools for game watching, publishing tools for game watching. Keep at it for a long time. They need hits not hardware.
The GPU performance is fine. They could put a M1 Pro into a Mac mini and sell it for $400. That's basically the level of performance of the cheap PS5, Xbox consoles. There's no point to doing it there isn't a games portfolio to convince people to buy it.
1. Streaming reliably is still a challenge.
‘it must be exceptional, causing The M series to continue to gain mindshare and marketing momentum, instead of cooling off like it has done currently (though M3 being a knockout will help).
Apple is a very good platform company, if they chose to, they could leverage that to make their platforms much lower barrier-to-entry for developers than they currently do. They could even enable the existing catalog on PC to run on their platforms without changes to the games. Suddenly being able to run most of the PC game catalog on the Mac would immediately make the Mac more interesting to average gamers (you won't capture the high end gamers this way because there will always be a performance penalty for doing this), but that's where Apple could start making porting easier and subsidized (for key titles). Apple needs to focus on removing barriers in the way of gamers and game developers. Rather than trying to push the game market piecemeal onto their platform, get out of the way and let it move there on its own.