Luxology Nexus

Posted:
in Mac Software edited January 2014
Luxology shows Nexus at Siggraph 2004 behind closed doors



Quote:

After the modo demo's, we were led into a sealed off area of the museum. It was here that nexus was unveiled. Nexus is the platform on which modo is built. The interesting thing about nexus is that it contains modo. Modo is simply all the modeling tools from nexus in a stand alone application. When you open nexus on your system, you have all the modeling tools that modo has plus the rendering and animation capabilities. One of the big workflow debates is the separate modeler vs complete package. In nexus, you can do both. The ability to break parts of the interface off and move them around, allows you to set up a workflow however you want to. Which means that you get the benefits of both set-ups without any of the drawbacks. Referred to as a '3D Operating System', nexus includes animation and rendering capabilities, which are in themselves very impressive. The rendering speeds were blisteringly fast. The renderer uses 'buckets' to break up a still image, these buckets can also be distributed over a network, each CPU rendering one 'bucket'. The other interesting feature, was a real-time renderer, which looked and behaved almost identically the real time rendering feature in Worely Lab's FPrime.



Sounds very cool. If Apple was smart they'd pick these guys up. Spend a little cash Apple the talent in this small company is worth any risk. Luxology should be a wholly owned Apple subsidiary shipping their tools on Mac/Windows



CGNetworks article



Quote:

Luxology also took the opportunity to unveil its upcoming Nexus software. Dubbed as a ?3D Operating System?, Nexus can act as an underlying application core to be developed upon. Much like an API (Application Programming Interface), Nexus provides all of the base 3D technology and functionality that can be accessible via custom interfaces. For example, studios that need a customized pipeline can develop completely new interfaces and make use of Nexus? feature-rich animation and rendering toolset. Just how feature-rich? We?ll have to wait and see. One demo at the show had Nexus rendering an endless sea of instanced 3D hippos totaling over 700 million polygons blazingly quickly.



Modo and Nexus are designed to be integrated with existing studio pipelines, hence the extreme amounts of customizability and scripting options available. Modo will begin shipping in early September 2004 for both OS X and Windows for USD$895. No word yet on when Nexus will be available, but we?re eagerly awaiting its arrival.



Very fast. Emphasis added to important features.

Comments

  • Reply 1 of 2
    Well need to see what it's like once it's out, but so far, modo isn't revolutionary, expenive though.



    Nexus is basically the under the hood APIs in which the programs hooking into it are kinda separate. The difference between this and the likes of Maya, XSI, etc. is that those programs are a cohesive whole.



    modo looks good, but it really needs to be a cut above iin some regards to make an impact.
  • Reply 2 of 2
    hmurchisonhmurchison Posts: 12,425member
    Quote:

    Originally posted by sanity assassin

    Well need to see what it's like once it's out, but so far, modo isn't revolutionary, expenive though.



    Nexus is basically the under the hood APIs in which the programs hooking into it are kinda separate. The difference between this and the likes of Maya, XSI, etc. is that those programs are a cohesive whole.



    modo looks good, but it really needs to be a cut above iin some regards to make an impact.




    Yes Nexus is a different beast. It renders and animates but I'm getting the feeling it's not meant to compete with Maya or XSI but co-exist nicely with current workflows. That's exactly where Apple needs to be, supporting Maya and others without directly competing. Apple support means Modo could be sold more cheaply and reach more users. I'm watching these two. Apple and Luxology are pretty cozy.
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