Jeff Raskin: Bitter much?
http://macuser.pcpro.co.uk/macsurfer/front_html.php
Highlights:
-There is nothing special about Apple anymore.
-Subverted Apple in creating his dream machine.
-MacOS X interface sucks. Users have to be UNIX gurus to get things done.
-Steve Jobs, blah blah blah.
Now if you get past the bitterness of the tone of the interview he does have some good points. Well a few. Well one.
Highlights:
-There is nothing special about Apple anymore.
-Subverted Apple in creating his dream machine.
-MacOS X interface sucks. Users have to be UNIX gurus to get things done.
-Steve Jobs, blah blah blah.
Now if you get past the bitterness of the tone of the interview he does have some good points. Well a few. Well one.
Quote:
MU: Have you ever been to Bill Gates' house?
JR: I beg your pardon?
MU: Have you ever been to Bill Gates' house?
JR: I beg your pardon?
Comments
Jobs insisted on a mouse (an idea Raskin disliked)
Unless Raskin was planning on some other insanely easy to use pointing device, I don't think he gets to claim so much credit for the success of the Macintosh.
Funny thing is, I don't get the sense he uses computers for what other people use them for. Actually, I get the sense he doesn't use computers as much as many others do anyway, though that's not to say he's ignorant. What I mean is that his ideas tend to be heavily text-dependent, and I get a certain vibe that he doesn't think in terms of graphics, not to mention audio and video, as much more than visual aids for textual info -- as content itself.
The one thing I think that is really good about Raskin's talk in most general terms is his emphasis on direct contact with your stuff, not icons or previews, dialogs or wizards. However, the only proof of concept he's come up with was a terminal type of environment.
Also, he seems to avoid what I think not only makes the desktop metaphor a stretch today but also affects his UI critiques in ways I'm not sure he's really thought through: the network.
1. one size doesn't fit all, and
2. hardware drives software
It's fun to consider a different approach to a computer UI, but with computers becoming more divergent and specialized -- TVs, PDAs, iPods, TiVOs, cell phones, DVD players, ovens, cars, etc. -- each requires a UI to fit its purpose first, and as Raskin points out in his writing, also try to be familiar or have some common denominator so they're easy to learn. (The common denominator tends to be a menu-driven UI, and is usually strictly hierarchical or else completely flat if the device is simple enough.) The problem with Raskin's critique isn't just that market forces run against his ideas to some extent, but that technology moves so fast that, perhaps ironically, rather than taking advantage of the chance to start from scratch, manufacturers often look to present new technology in a familiar way in order to aid adoption, and then build from there. Also, the mouse has had a bigger impact on the UI than the desktop metaphor per se. Likewise, remotes and scroll wheels control the UI model a lot for their respective devices.
When some of us argue about tablets needing some different UI elements to take take advantage of pen/touch technology, we're getting into Raskin's argument, but usually with the assumption that learning the UI is a priority. Raskin's one proof of concept seems really hard to figure out, actually, but supposedly once you do, you're really efficient. That seems to be a fundamental difference on Raskin's outlook versus the status quo.
Jef did not want to incorporate what became the two most definitive aspects of Macintosh technology - the Motorola 68000 microprocessor and the mouse pointing device. Jef preferred the 6809, a cheaper but weaker processor which only had 16 bits of address space and would have been obsolete in just a year or two, since it couldn't address more than 64Kbytes. He was dead set against the mouse as well, preferring dedicated meta-keys called "leap keys" to do the pointing. He became increasingly alienated from the team, eventually leaving entirely in the summer of 1981, when we were still just getting started, and the final product utilitized very few of the ideas in the Book of Macintosh. In fact, if the name of the project had changed after Steve took over in January 1981, and it almost did (see Bicycle)_, there wouldn't be much reason to correlate it with his ideas at all.
Also, having several ways to get something done, so long as these ways are different modes and/or in different places in the UI, is good so that the user can find what they're most comfortable with. I'm not an expert at all, but I think some people behind development of UIs consider these issues too mechanically and some try to apply these lessons universally.
but this is a chronic issue with all interface designers. look at good ol' jakob neilsen. one wonders what the hell the internet would look like when he was done with it. you CAN overanalyze something to death, and have something very usable that no one WANTS to use in the end.
Originally posted by Outsider
...
Now if you get past the bitterness of the tone of the interview he does have some good points. Well a few. Well one.
He didn't change his attitude for a while.
http://mxmora.best.vwh.net/JefRaskin.html#moreFacts
http://www.asktog.com/papers/raskinintuit.html