Ultra-lame problem in "Preview.app" on 10.4
I'm running a DP2.5 G5 with a 6800U and a 9200PCI.. 4 monitors.
whenever, I zoom in on a really large picture, preview displays nothing but grey.
It's so borked it will even let me take a screen shot of it:
Here is an animated gif of the problem.. it works fine, then I zoom in.
whenever, I zoom in on a really large picture, preview displays nothing but grey.
It's so borked it will even let me take a screen shot of it:
Here is an animated gif of the problem.. it works fine, then I zoom in.
Comments
Zooming scales up the entire canvas, then clips to a viewport. So when you zoom a 1000x1000 image 2x, you use 4 times the graphics memory.
Try it on the graphics card with the most memory.
Originally posted by Kickaha
You're exceeding the total memory of the GPU by zooming in.
Zooming scales up the entire canvas, then clips to a viewport. So when you zoom a 1000x1000 image 2x, you use 4 times the graphics memory.
Try it on the graphics card with the most memory.
Thanks.. that actually makes sense.
Unfortunately, no matter which monitor(s) I use I still can't view some images, even at their actual size.
I guess I'll just use graphic converter.
Originally posted by Kickaha
You're exceeding the total memory of the GPU by zooming in.
Zooming scales up the entire canvas, then clips to a viewport. So when you zoom a 1000x1000 image 2x, you use 4 times the graphics memory.
Try it on the graphics card with the most memory.
Nice advice, was the solution on a friends setup.
Btw, you seem to be quite ...er... quiet about this
whole Apple-Intel Fuzz.
Since i honestly respect you very much, - although i had
my difficulties to understand your intensity sometimes -
(which i still don't fully understand, which is a good thing imho)
i appreciate your opinions pretty much on
this subject. Care to share?
best
Don't Panic. It probably won't mean much of anything to the consumer, I think it sounds like the right thing to do, and frankly, I'm more thrilled about the possibilities five years down the road than I am with the imminent Intel switch. Once developers are trained to think in Universal Binaries, moving to any platform gcc supports becomes a piece of cake. We could see MacOS X popping up in *very* unexpected places. I'm thrilled.