Max for OS X
Does anyone think it might be a good idea to set up a petition to persuade discreet to port MAX to OS X?
I spoke to a couple of execs from Avid at the Digital Media Show in London last Year and they said that they were into porting to SoftImage Linux but that now that Maya had come out for X they would monitor the situation and see what demand there was for an X port.
We use Max on 15 PCs and would switch to Mac tomorrow it became available
I spoke to a couple of execs from Avid at the Digital Media Show in London last Year and they said that they were into porting to SoftImage Linux but that now that Maya had come out for X they would monitor the situation and see what demand there was for an X port.
We use Max on 15 PCs and would switch to Mac tomorrow it became available
Comments
I honestly don't see it coming to OSX anytime soon (5 years). It's just too closely tied to windows that it would require a major re-write from the ground up.
It has the largest user base in the world, so I dont think there's any incentive to port to the "other 5%".
Having said all that... I'd love to see it ported to OSX so PC drones have one less "there's no software for the mac".
The cost of the applicaton is cheaper than Soft and Maya but after adding the plug ins the cost will get really close.
3D Max is kind of unstable in my experience.
The questions they are probably weighing are: 1) Can they sell enough copies of the Mac version to justify porting it, 2) Do they want to maintain two separate code bases (3DSM isn't even available for general Unix, is it?), and 3) Considering the added value their third-party develops give to 3DSM, are those third-party developers also going to embrace the Mac?
My take on the company is that there will never be a Mac version of 3DSM. They seem quite happy just in their current market niche.
The number of PC based designers who use MAX that I know of is increasing. The worst thing is that because MAX won't run on Mac they immediately believe that most software won't run on Mac and thus don't even entertain the idea of looking at the mac for any task opting instead for PC based video and DVd solutions.
I thought steve's big push was for increasing market share? You can't do this while attitudes and misconceptions like this exist.
MAX for OS X - let's have it
Also, MAX code is so tie to Windows.......I would guess even the Mac version is here it's going to be a poorly ported app
There have been some whispers that they are thinking of rewriting Max again. Since Discreet is aware that many people were asking for Linux and Mac versions, there might be slight chance that it will come over to the Mac. But I wouldn't hold my breath. There are a lot of better packages out there. Max only really dominates the Gaming industry. And that is starting to shrink due to pressure from Maya, Softimage XSI, and even Lightwave.
Now Softimage XSI being ported to MacOSX is a whole different ballgame
I remember someone starting a petition for XSI on OSX. Whatever happened to that?
- trowa