GameSmith Announced
A press release is up at: <a href="http://www.gamesmith.biz/" target="_blank">http://www.gamesmith.biz/</a>
It's a project I've been working closely with since Macworld San Francisco. Basically, it does what GameRanger does, and a lot more. It's cross platform, the technology is already shipping in about a half dozen games, and ladder/tournament play will be handled through the web site. The game itself sends the results of multiplayer games back to a central server, so everything is tracked, just like on battle.net.
My company, Turbo Rodent, is building the site and WebObjects backend. A proof of concept preview is online at: <a href="http://community.gamesmith.biz:800/" target="_blank">http://community.gamesmith.biz:800/</a>
It's sort of the next step in multiplayer gaming on the Mac, and it's filling a huge gap that was missing from GameRanger.
It's a project I've been working closely with since Macworld San Francisco. Basically, it does what GameRanger does, and a lot more. It's cross platform, the technology is already shipping in about a half dozen games, and ladder/tournament play will be handled through the web site. The game itself sends the results of multiplayer games back to a central server, so everything is tracked, just like on battle.net.
My company, Turbo Rodent, is building the site and WebObjects backend. A proof of concept preview is online at: <a href="http://community.gamesmith.biz:800/" target="_blank">http://community.gamesmith.biz:800/</a>
It's sort of the next step in multiplayer gaming on the Mac, and it's filling a huge gap that was missing from GameRanger.
Comments
I doubt the developers of games that currently support GR are going to write a patch to support GameSmith, but in the future, if you had to choose between the two, it really doesn't make much sense to choose GR over GameSmith unless you're just too lazy to integrate our API's into your game... and believe me, it's so easy to do.
We're shooting for a playable beta of the site around MWNY, nothing is tentative yet. If you have any ideas for features and what not, we're taking suggestions and actively welcome feedback
email: jack@mac3d.com