MBP graphic card 128 vs. 256 - ???
I'm a photographer who is about to start using a Digital SRL. I don't know if I would notice a difference if I had the MBP that came with video card that has 128MB of memory or the one that has 256MB of memory.
So far I have been given conflicting advice. Some people that the difference of 256 or 128 only matters if you are doing 3D rendering (ie: games or video editing) Thus, a 256 in stead of a 128 for photo editing would not be of any benefit. But others have told me that if I am working with large raw files from a digital SRL and I am working in Aperture, that I would notice a performance difference if I were to use the 256. Who's right??? Doesn't have the right answer?
Thanks in advance for the advice.
So far I have been given conflicting advice. Some people that the difference of 256 or 128 only matters if you are doing 3D rendering (ie: games or video editing) Thus, a 256 in stead of a 128 for photo editing would not be of any benefit. But others have told me that if I am working with large raw files from a digital SRL and I am working in Aperture, that I would notice a performance difference if I were to use the 256. Who's right??? Doesn't have the right answer?
Thanks in advance for the advice.
Comments
If you're only planning to do only 2D graphic works, then 128M of video ram is more than enough, cpu and system memory is what you need to increase to get a better performance.
Now if you're planning to to a lot of 3D renering jobs(this includes 3D games)than of course you'll be better off with 256M of video ram.
Originally posted by danceclimber
So far I have been given conflicting advice. Some people that the difference of 256 or 128 only matters if you are doing 3D rendering (ie: games or video editing) Thus, a 256 in stead of a 128 for photo editing would not be of any benefit. But others have told me that if I am working with large raw files from a digital SRL and I am working in Aperture, that I would notice a performance difference if I were to use the 256. Who's right???
It depends. If you are going to use Photoshop, then VRAM is irrelevant. Only raw CPU power and RAM counts there. If however you want to use Aperture (or any Core Image aware application), then a big amount of VRAM is important.
Originally posted by furious_
like my exgirlfreind says bigger is always better
Is that why she's your ex? Sorry had to say it!
So that used up a fair amount of VRAM.
Then you had Core Image, which if programmed properly will remember objects and textures that it has already rendered and cached, and not repeat the work. The more VRAM it has, the more that it can cache.
And when they enable Quartz 2-D Extreme (if they ever do - I suspect there might be a basic design flaw there since it isn't enabled), then presumably there will be a system of caching the drawn elements so as not to have to draw them again.
As a side note, here we are talking about 256 megabytes of storage, and the entire QuickDraw code for the original Mac 128 was only 24 KILOBYTES of highly optimized, hand-tuned 68000 assembler code. It did regions, patterns, fills, intersections of regions, clipping, text drawing, everything you see in MacPaint. So amazing.
Originally posted by mattyj
lundy I think that even applies now doesn't it? OS X's user interface is a lot faster on my dual 1Ghz G4 with a GeForce 4 Ti (128MB) compared to my 1.33Ghz Powerbook with Radeon 9700 Mobility (64MB). Is this due to dual processors, or the more memory?
Originally posted by lundy
As a side note, here we are talking about 256 megabytes of storage, and the entire QuickDraw code for the original Mac 128 was only 24 KILOBYTES of highly optimized, hand-tuned 68000 assembler code. It did regions, patterns, fills, intersections of regions, clipping, text drawing, everything you see in MacPaint. So amazing.
too true...no one give a rats ass about efficientcy any more! the general theory is "forget optimization, the customers can just add more ram."