Quake 3 Map Editor & GtkRadiant under X11

Posted:
in Mac Software edited January 2014
Now that X11 is out of beta has anyone tryed it? Is it easy to set up the app and make maps as i would like to make a few...



Frank_t

Comments

  • Reply 1 of 4
    frank_tfrank_t Posts: 428member
    Anyone anyone at all? <img src="graemlins/bugeye.gif" border="0" alt="[Skeptical]" />



    Frank_t
  • Reply 2 of 4
    I've been folowing the porting of GtkRadient to the Mac for some time now; some good progress has been made.



    Try going here for info on getting GtkRadient running on your Mac: <a href="http://www.quake3world.com/ubb/Forum21/HTML/004191.html?"; target="_blank">http://www.quake3world.com/ubb/Forum21/HTML/004191.html?</a>;



    Keep in mind, though, that this is probably going to have a decent number of bugs in it since its only been recently (probably within the past month or so) that GtkRadient has successfully been able to compile and run on the Mac (well, at least with 3D acceleration, anyway).
  • Reply 3 of 4
    frank_tfrank_t Posts: 428member
    Hmm...do you think there will ever be a os x verson of this software? or will it allways stay under X11?



    And have you tryed to install it and make your own maps?



    Frank_t
  • Reply 4 of 4
    dstranathandstranathan Posts: 1,715member
    [quote]Originally posted by frank_t:

    <strong>Hmm...do you think there will ever be a os x verson of this software? or will it allways stay under X11?



    And have you tryed to install it and make your own maps?



    Frank_t</strong><hr></blockquote>





    I too have followed this a bit. Now that Doom III is close I hope we get an editor before 2007
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