Glide Wrappers?

in macOS edited January 2014
I wonder if anyone has worked on a Glide wrapper for MacOS X. This would emulate the old 3dfx api Glide by translating Glide calls into corresponding OpenGL calls; there are several of these available for Windows and Linux. But there is only one that I know of for the MacOS, and that is an old one that someone at Omni had written for Rhapsody.

A Glide wrapper would run inside of Classic, since every Glide-using game I've ever heard of is pre-OSX. However, it may communicate OpenGL calls to the OSX OpenGL subsystem, as Classic RAVE and OpenGL might already be doing.
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