Counterstrike in Virtual PC?

Posted:
in Mac Software edited January 2014
Would the online multiplayer FPS Counterstrike run properly on VPC 6 on an iBook 800 (32MB graphics)?





No? Ok then, a 867 dualie?

Comments

  • Reply 1 of 11
    NO. Everyone dreams of PC games via VPC, but it doesn't work (unless you want to play DOS games from 5 years ago, like Duke Nukem, then maybe).



    And before all the loonies jump in, yes, there are occaisional (non-graphics intensive) games that some people claim "work fine", but they're probably the same people that said "OS X beta isn't that slow, I think it works fine"
  • Reply 2 of 11
    newnew Posts: 3,244member
    oh... I played "Jones in the Fast Lane" here the other day on VPC... SO MUCH FUN!



    Someone should make that into an online game.
  • Reply 3 of 11
    VPC doesn't take advantage of any hardware 3D accelerator. I won't say it "can't" because VPC used to support some 3D cards, but Connectix pulled it out for some unknown reason.



    Thus, any 3D game you try will either not launch at all because it won't find a graphics card or it will run slow as molasses and not be worth even trying.
  • Reply 4 of 11
    I heard somewhere that when halflife 2 comes out their'll be a ppc port then a CS port, it would of been ported to the mac already but sierra pulled the plug on the port yonks ago. the closet thing you'll get to running Cs ona non windows machine is through winex on linux but tha is still on X86. <img src="confused.gif" border="0">
  • Reply 5 of 11
    keshkesh Posts: 621member
    *sigh* Okay, history lesson:



    Half Life for Mac was virtually done. The coding house was in the final stages of writing off the beta as gold, when the project was cancelled. No explanation was officially given, but reported the publisher decided they'd never make the money back anyway from sales.



    I've heard zero rumors about HL2 coming to Mac.
  • Reply 6 of 11
    Part of the reason for the HalfLife port cancellation was due to incomatibility with the PC version, because the PC version was dependent on some proprietary DirectX code that wouldn't allow cross-platform connectivity (ie. Mac users wouldn't have been able to connect to PC servers and PC users wouldn't have been able to connect to Mac servers). This led to their position that HalfLife wouldn't sell very well on the Mac. [sarcasm]I wonder why...[/sarcasm]



    I don't know what they were thinking when they decided to use such proprietary technology that would limit them so much. With all of the sales of HalfLife and CounterStrike they could have sold for the Mac, they could have a made a good profit--if only they'd done thier research.
  • Reply 7 of 11
    eugeneeugene Posts: 8,254member
    The Inevitable, I don't really see how DirectX has anything to do with network play. Isn't DirectX just an assortment graphics and audio APIs?
  • Reply 8 of 11
    [quote]Originally posted by Eugene:

    <strong>The Inevitable, I don't really see how DirectX has anything to do with network play. Isn't DirectX just an assortment graphics and audio APIs?</strong><hr></blockquote>



    Nope. They used DirectPlay which is a part of DirectX. (Which also supports certain, many, gaming devices and such) DirectPlay is their, obviously, their network play component if you will. People have written versions for the Mac, but the problem is Microsoft consistenly updates them with each DirectX release. So, someone writing them would have to keep up with it, which would take forever to figure them out of course with Microsofts huge helpfulness in open source. Microsoft could port it to the Mac, but of course they are not going to. Hope that helps.
  • Reply 9 of 11
    stunnedstunned Posts: 1,096member
    [quote]Originally posted by New:

    <strong>oh... I played "Jones in the Fast Lane" here the other day on VPC... SO MUCH FUN!



    Someone should make that into an online game.</strong><hr></blockquote>



    Yup, this Sierra game is a classic!!
  • Reply 10 of 11
    airslufairsluf Posts: 1,861member
  • Reply 11 of 11
    if thats the case then why do they have linux servers online on the PC version, that you can connect too. It was probably a soley political thing. Its too bad I love CS thats the only reason why I keep my pc around.
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