Apple proposes infrared matrix to aid larger multi-touch designs

Posted:
in Future Apple Hardware edited January 2014
A fairly new filing from Apple discusses the advantages of using proximity sensors more generously to aid its multi-touch technology on devices larger than the iPhone, which would allow certain functions to be invoked without the user having to physically touch the display.



More specifically, the electronics maker believes the combination of these two different types of sensors -- multi-touch and proximity -- could be used to detect the presence of one or more fingers, body parts or other objects hovering above a touch-sensitive surface.



The detection of fingers, palms or other objects hovering near the touch panel is desirable, Apple says, because it can enable the computing system to perform certain functions without necessitating actual contact with the touch panel, such as turning the entire touch panel or portions of the touch panel on or off, turning the entire display screen or portions of the display screen on or off, powering down one or more subsystems in the computing system, enabling only certain features, dimming or brightening the display screen, and so forth.



"Additionally, merely by placing a finger, hand or other object near a touch panel, virtual buttons on the display screen can be highlighted without actually triggering the 'pushing' of those buttons to alert the user that a virtual button is about to be pushed should the user actually make contact with the touch panel," the filing says. "Furthermore, the combination of touch panel and proximity (hovering) sensor input devices can enable the computing system to perform additional functions not previously available with only a touch panel."



The proximity sensors could be composed of IR transmitters for transmitting IR radiation, and IR receivers for receiving IR radiation reflected by a finger or another object in proximity to the panel. To detect the location of touch events at different positions relative to the panel, multiple IR receivers can be placed along the edges touch-screen's blackened display bezel, like those on the latest iMacs and MacBooks, the company says.



However, the July 2008 filing primarily focuses on an "integrated photodiode matrix," or proximity panel that includes a two-dimensional grid of multiple IR transmitters and a grid of multiple IR receivers.







For example, a grid of IR receivers can be placed on the panel behind a multi-touch screen, allowing each IR receiver to serve as a "proximity pixel" indicating the presence or absence of an object in its vicinity and, in some cases, the distance between the receiver and the object. Data received from multiple receivers in of a panel could then be processed to determine the positioning of one or more objects above the panel.







"The transmitters and receivers can be positioned in a single layer, or on different layers. In some embodiments, the proximity panel is provided in combination with a display," Apple explained. "The display can be, for example, a liquid crystal display (LCD) or an organic light emitting diode display (OLED display). Other types of displays can also be used. The IR transmitters and receivers can be positioned at the same layer as the electronic elements of the display (e.g., the LEDs of an OLED display or the pixel cells of an LCD display). Alternatively, the IR transmitters and receivers can be placed at different layers."



The 30-page filing is credited to Apple employees Steve Hotelling, Brian Lynch, and Jeffrey Bernstein.



Comments

  • Reply 1 of 10
    Quote:

    could be used to detect the presence of one or more fingers, body parts or other objects hovering above a touch-sensitive surface



    Um...nevermind...the joke is too easy
  • Reply 2 of 10
    I know that Apple does not follow through with many of these patents, but I am personally convinced that this is why they have moved to glass displays across their product line.
  • Reply 3 of 10
    Large touch screens right now are a bit gimmicky and I think it will take time for people to seriously consider them as a means of input for desktop devices. But if anyone can make it catch on, it'll be Apple and not HP.
  • Reply 4 of 10
    irelandireland Posts: 17,798member
  • Reply 5 of 10
    mactelmactel Posts: 1,275member
    Quote:
    Originally Posted by johnthebaton View Post


    I know that Apple does not follow through with many of these patents, but I am personally convinced that this is why they have moved to glass displays across their product line.



    No doubt. This would be cool for the MacBook lines of laptops for the glass glidepads. HP's touch senitive monitors have limited use but Apple's ideas are more practical in using the glidepad. Hopefully this will make it into next year's systems.
  • Reply 6 of 10
    Apple really needs to follow through with this one. This has a lot more applications than just computing. People could really toy with this stuff and use this for a whole range of interactive practices.
  • Reply 7 of 10
    Quote:
    Originally Posted by Ireland View Post






    EXACTLY!!!!!



    You use the "glide" to zoom in on the user interface without touching it. (kind of like the magnifying glass effect on the iphone) then there is plenty of space to interact with the user interface elements with your fingers.



    Snow Leopard and mac touch baby!!!!!

    I am ready
  • Reply 8 of 10
    Is it just me or does this sound very familiar to what Microsoft Research demoed last year at Techfest: http://www.youtube.com/watch?v=0h_OO4Gz28c



    Nb. For the IR part skip to 3:30mins, either way can’t wait to see this technology in action.
  • Reply 9 of 10
    Quote:
    Originally Posted by Shookster View Post


    Large touch screens right now are a bit gimmicky and I think it will take time for people to seriously consider them as a means of input for desktop devices. But if anyone can make it catch on, it'll be Apple and not HP.



    I believe the main problem with touch input for the "regular" computers is the GUI. Companies are using many of the same ideas from the mouse/keyboard driven GUI and just "replacing" the mouse/keyboard input with touch input. Until someone actual rethinks the GUI to be specifically designed it for, and take advantage of, touch input, I doubt it will become a "killer" feature for consumers. With todays touch screen offerings, touch input actually slows the user down and limits them in many ways.



    I have also not really seen any "pro" applications utilizing multitouch yet. (someone will prove me wrong) Pro users are used to the mouse/keyboard/stylus workflow and a product redesign to incorporate multitouch would be both difficult and risky. It also requires someone with a entirely new perspective.
  • Reply 10 of 10
    Quote:
    Originally Posted by mrpiddly View Post


    I have also not really seen any "pro" applications utilizing multitouch yet. (someone will prove me wrong) Pro users are used to the mouse/keyboard/stylus workflow and a product redesign to incorporate multitouch would be both difficult and risky. It also requires someone with a entirely new perspective.



    That depends on the industry. For certain pro apps, multitouch could enable virtual emulation of non-computer style controllers found in outboard equipment, such as a jog/shuttle control wheel of a VTR or turntables on a DJ system. Multitouch could revolutionize 3D modeling techniques by offering the ability to interactively sculpt meshes like clay. Some of these concepts were demonstrated in Jeff Han's multitouch demo a few years ago.
Sign In or Register to comment.