Flash playback issues reported on Apple's new 27-inch iMacs

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  • Reply 41 of 108
    Quote:
    Originally Posted by Gazoobee View Post


    All I can say is it shouldn't do this. I use VMWare and it doesn't exhibit this behaviour at all. I've never seen it on anyone else's installation of VMWare either.



    Do you know people using the new 21.5" iMac? I'm thinking it may be a driver issue. I may just need to wait for an update to one of the virtualization softwares.
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  • Reply 42 of 108
    tofinotofino Posts: 697member
    Quote:
    Originally Posted by Mazda 3s View Post


    I understand the complaints that "flash sucks on the Mac", but I would have expected that by now, the issue would have been resolved.



    PCs don't seem to have a problem with flash-based content, so why is it still such an issue with Mac systems years after the fact. Now, it's just getting ridiculous.



    Now before people start aiming their guns at me -- yes, flash in general is not exactly the most loved standard on the web, but that STILL does not excuse years and years and YEARS of craptacular playback on Macs.



    That being said, I don't know who's more to blame, Apple or Adobe.



    well, being that flash is adobe's baby, i would have to think that the problem is on their end. anybody that remembers the history of adobe & apple in the 'good old days' has to be concerned about where things are going. as somebody that - by choice - still uses adobe illustrator 10 over the bloatware that is CS4, i'm not hopeful that this situation is going to get any better.



    adobe has abandoned its mac user base years ago. if you look at the amount of products that adobe lists on their website, you can see that the tools that are critical to graphic designers on the mac are probably just 5 out of 100 or so. i don't know where adobe makes its money, but from their product list it looks like they see more value in supporting windows with cheap crap than in supporting high end mac software. their flagship products are now windows first and the mac has turned into an afterthought.



    i have no doubt that there are talented software engineers at adobe, but they are obviously having their priorities set by the people at the top. the only software that hasn't turned into bloat from the macromedia portfolio they picked up years ago is final cut, now owned by apple.



    i think that apple should take a hard look at adobe and consider buying the lot. almost ten years after osx came out and the cocoa writing was on the wall, adobe now states that photoshop etc. would have to be rewritten from scratch (surprise!) and are using that as an excuse for lagging mac versions.



    can you imagine how many graphics people would buy high end mac pros if the mac versions would get preferential treatment at an apple owned adobe? i don't know if they could shut down windows development altogether, but they could certainly prioritize the todo lists of their most talented people.



    the same graphics whores that switched to windows in the 90s would certainly buy new shiny boxes from apple if that's where their tools would run the best.



    i also think that adobe's product line could use some of that minimalist obsession that mr jobs is so famous for.



    as for flash - if apple owned it, i'm sure it could get optimized for the mac, replaced by quicktime on the video front, open sourced, or killed outright. i certainly wouldn't miss it.
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  • Reply 43 of 108
    isaidsoisaidso Posts: 750member
    Quote:
    Originally Posted by ranson View Post


    Had the new 27" iMac for a week now with no problems, flash or otherwise. In fact, I just got an EyeTv adapter yesterday and now use it as a television too!



    droool. My dream...

    Must save up money. Must stop outside cappuccino habit.
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  • Reply 44 of 108
    Quote:
    Originally Posted by DKWalsh4 View Post


    I bet this is all happening because they didn't include Blu-Ray in the new iMac's. And not having matte makes viewing Flash ads a big pain











    Is this teckstud relative
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  • Reply 45 of 108
    Quote:
    Originally Posted by anonymouse View Post


    It's not arrogant or a biased assumption at all, and it has nothing to do with the fact that they are specifically Flash developers.



    Just look at all the horrible ports of software from one platform to another where the developers can't be bothered to learn native development but use some sort of porting tool, or learn the bare minimum and just do a transliteration from one platform to another. Not learning and understanding the platform you are developing on and it's native API is always a recipe for disaster, just like not learning and understanding French would be a disaster when translating, say, Shakespeare's Sonnets from English to French, but just running it through a translation tool. The author was obviously quite talented, and they are great literature in English, but I don't think the resulting French version would be well received.



    I see your analogy with the language translation; however, you are completely missing the point of object oriented programming....your analogy points to an instruction per instruction translation. I'm talking about objects which allow for all of the many instructions (properties and methods if you will) to be abstracted into a simple API thats common to any object-oriented based language...imagine if you and the french person had a language barrier and you needed to describe the parts of a car to him....if the car is in front of you (object) you simply point to the various parts (tires, window, etc) and he "gets it" with no verbal communication at all.....you have abstracted the description of the car by using the object.



    Since Cocoa Touch is a collection of Frameworks (UIKit, Foundation, etc) and each Framework is a collection of classes, Apple has enabled porting to an artform! Adobe was able to port actionscript easily to a compliant iPhone app. This is where software is headed in this day and age. Do you know how many programmers are able to code successful products without knowing the intricacies of the target hardware architecture.....come on man...catch-up....don't give me this "porting always leads to disaster" talk of the 1980's.
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  • Reply 46 of 108
    hillstoneshillstones Posts: 1,490member
    AppleInsider blowing smoke out of their asses again. "Duh, flash run good on Windows...duh, flash run bad on Mac. Duh, must be Mac itself, not software." What a lame conclusion.



    It could be the flash version for Mac OS X that causes the problem, or it could be the websites that people are going to that cause the problem. Maybe the flash animation itself on those sites was poorly done. Maybe the people having problems are running browser hacks that cause the problem.



    I hate flash animation sites. Useless eye candy that slows everything down.
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  • Reply 47 of 108
    Quote:
    Originally Posted by hillstones View Post


    AppleInsider blowing smoke out of their asses again. "Duh, flash run good on Windows...duh, flash run bad on Mac. Duh, must be Mac itself, not software." What a lame conclusion.



    It could be the flash version for Mac OS X that causes the problem, or it could be the websites that people are going to that cause the problem. Maybe the flash animation itself on those sites was poorly done. Maybe the people having problems are running browser hacks that cause the problem.



    I hate flash animation sites. Useless eye candy that slows everything down.



    Obviously with 93% web penetration, more people love the eye-candy than those of you who hate it.....uninstall the Flash plug-in and go away.....if a site has Flash...go to another site and be done with it much like you change channels on the TV.....just because a few of you....7%... hate Flash doesn't mean it should go away......just visit the 7% of sites that don't have Flash and be happy.....the rest of us will enjoy the other 93%....that should settle the matter once and for all.
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  • Reply 48 of 108
    cdong4cdong4 Posts: 194member
    Poorly crafted Flash will run poorly on any platform. Well crafted Flash will run well.



    My guess its a driver issue with the ATi cards in combination with the Flash Player running only in 32-bit.



    Seriously Apple please only use nVidia solutions from now on (ones that don't have heat problems that is).



    Flash performance on OS X is slightly behind Windows but has come a tremendous way with Flash Player 10.



    AI, seriously provide some more details in the article, like what websites... what version of Flash Player people are using etc.
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  • Reply 49 of 108
    lkrupplkrupp Posts: 10,557member
    Quote:
    Originally Posted by Povilas View Post


    Flash on Mac OS X sucks hard.



    No it doesn't. It works perfectly well on my 24' iMac8,1, Snow Leopard, and the latest Flash. As usual, there seems to be parallel universes at work here. The universe where Flash works and the anti-universe where it sucks. My daughter bought a new 27" iMac and has reported no such trouble with viewing Flash content.



    This whole argument is no more relevant than the at&t sucks, no it doesn't suck diatribe.
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  • Reply 50 of 108
    Quote:
    Originally Posted by tundraBuggy View Post


    I see your analogy with the language translation; however, you are completely missing the point of object oriented programming....your analogy points to an instruction per instruction translation. I'm talking about objects which allow for all of the many instructions (properties and methods if you will) to be abstracted into a simple API thats common to any object-oriented based language...imagine if you and the french person had a language barrier and you needed to describe the parts of a car to him....if the car is in front of you (object) you simply point to the various parts (tires, window, etc) and he "gets it" with no verbal communication at all.....you have abstracted the description of the car by using the object.



    Since Cocoa Touch is a collection of Frameworks (UIKit, Foundation, etc) and each Framework is a collection of classes, Apple has enabled porting to an artform! Adobe was able to port actionscript easily to a compliant iPhone app. This is where software is headed in this day and age. Do you know how many programmers are able to code successful products without knowing the intricacies of the target hardware architecture.....come on man...catch-up....don't give me this "porting always leads to disaster" talk of the 1980's.



    I'm programming mostly for Windows, because my customers are dependent on it.



    Some of my apps can also run on Linux and Mac OS with some features lost.



    Since I started developing in the 90's I found no valid real competitive, fullfeatured multi-platform development environment for "native" apps.



    I think the reason because there are a lot of really great iPhone apps is, that developers are able to use OS specific features.



    For platform independent services and collaboration the "google way" of sophisticated web applications seems to be superior to me.



    I understand your point. Porting is painful, but especially on the iPhone I do not expect some ground breaking actionscript applications.



    May be I'm wrong. Time will tell...
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  • Reply 51 of 108
    solipsismsolipsism Posts: 25,726member
    Quote:
    Originally Posted by tundraBuggy View Post


    Obviously with 93% web penetration, more people love the eye-candy than those of you who hate it?.. [?] ....just because a few of you....7%... hate Flash doesn't mean it should go away......just visit the 7% of sites that don't have Flash and be happy.....the rest of us will enjoy the other 93%....that should settle the matter once and for all.



    1) Your excessive and improper ellipses or aposiopesis (or whatever you are doing) does not help your argument. You can write how you please, but if your goal here is to get your point across then a little orthography goes a long way. That said, it?s far from the worst we see around here. \



    2) Your assertion that 7% are unhappy with Flash is erroneous logic. I bet everyone here who takes issue with Flash, myself included, has it installed and that the percentage of users with problems with Flash on Macs is much higher than 7%. Like many with Macs I use ClickToFlash to disable the Flash from loading by default, but I do it from time to time as it ubiquitous at this point.



    3) 7% of machines don?t have Flash, not 7% of users. They are likely specialized devices that aren?t on the internet or are secured to a point that Flash and many other plugins are not installed.



    4) AOL and Real Player had a huge install base, mostly from coming with store bought PCs, but that doesn?t mean these apps were utilized or even liked.
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  • Reply 52 of 108
    povilaspovilas Posts: 473member
    Quote:
    Originally Posted by lkrupp View Post


    No it doesn't. It works perfectly well on my 24' iMac8,1, Snow Leopard, and the latest Flash. As usual, there seems to be parallel universes at work here. The universe where Flash works and the anti-universe where it sucks. My daughter bought a new 27" iMac and has reported no such trouble with viewing Flash content.



    This whole argument is no more relevant than the at&t sucks, no it doesn't suck diatribe.



    It's not abou you and Flash , it's about Flash in general
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  • Reply 53 of 108
    cdong4cdong4 Posts: 194member
    Flash will be dead soon, or at most will just be a means for video content distribution.



    HTML 5 Canvas (especially hardware accelerated) and JS (processingjs.org) development will take over all of visual fluff on the web.
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  • Reply 54 of 108
    solipsismsolipsism Posts: 25,726member
    Quote:
    Originally Posted by CDonG4 View Post


    Flash will be dead soon, or at most will just be a means for video content distribution.



    HTML 5 Canvas (especially hardware accelerated) and JS (processingjs.org) development will take over all of visual fluff on the web.



    I do agree with that sentiment, but that will not be for a long time. Flash is much easier to code for while offering greater features and can work on browsers that aren?t modern. Plus, canvas heavy sites testing out this new HTML5 feature will run up your CPU just like Flash.



    An inevitable problem once this paradigm shit occurs is that you can?t simply disable Canvas ads like you can Flash ads without a much more intuitive and intelligent plugin since it will part of the regular open source code. Not a problem yet, but I suspect one day it will be.



    That said, I look forward to Flash not being as important as it is today. Especially if that means HTTP Streaming of H.264 as standard for websites.
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  • Reply 55 of 108
    Quote:
    Originally Posted by DominoXML View Post


    I'm programming mostly for Windows, because my customers are dependent on it.



    Some of my apps can also run on Linux and Mac OS with some features lost.



    Since I started developing in the 90's I found no valid real competitive, fullfeatured multi-platform development environment for "native" apps.



    I think the reason because there are a lot of really great iPhone apps is, that developers are able to use OS specific features.



    For platform independent services and collaboration the "google way" of sophisticated web applications seems to be superior to me.



    I understand your point. Porting is painful, but especially on the iPhone I do not expect some ground breaking actionscript applications.



    May be I'm wrong. Time will tell...



    You have the right attitude.....lets wait and see what happens when the tools are released. I'm particularly excited to see how porting to Cocoa Touch works on the iPhone. Adobe programmer's are some of the best in the world (Photoshop).....If there is anyone who can do it, it would be them....microsoft offered a porting method from iPhone to windows mobile....I'm not sure how well it works yet.



    Flash has an incredible IDE!
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  • Reply 56 of 108
    Quote:
    Originally Posted by tundraBuggy View Post


    You have the right attitude.....lets wait and see what happens when the tools are released. I'm particularly excited to see how porting to Cocoa Touch works on the iPhone. Adobe programmer's are some of the best in the world (Photoshop).....If there is anyone who can do it, it would be them....microsoft offered a porting method from iPhone to windows mobile....I'm not sure how well it works yet.



    Flash has an incredible IDE!



    if you check the thread out at Macrumours, you'll see that lots of people are having issues with slowdown that aren't flash related..they don't even have safari open!
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  • Reply 57 of 108
    mazda 3smazda 3s Posts: 1,613member
    All I know is, for the sake of Hulu, I hope things get straightened out on the Mac with regards to Flash.
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  • Reply 58 of 108
    Quote:
    Originally Posted by tundraBuggy View Post


    You have the right attitude.....lets wait and see what happens when the tools are released. I'm particularly excited to see how porting to Cocoa Touch works on the iPhone. Adobe programmer's are some of the best in the world (Photoshop).....If there is anyone who can do it, it would be them....microsoft offered a porting method from iPhone to windows mobile....I'm not sure how well it works yet.



    Flash has an incredible IDE!



    I have bought my first Cocoa book. Hope I'm not to old for the "old-fashioned way".

    With platform specific features I meant things like CoreImage, CoreData, CoreLocation, GCD and OpenCL.
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  • Reply 59 of 108
    -ag--ag- Posts: 123member
    I can sum up in a few words why flash is making such an issue on the 27" imacs only.



    Its simple



    People that have gone out and bought the 27" have done so because they want the latest and greatest. The iPenis as it were.



    If they had plugged in their keyboards and the left hand side shift key made a clunking noise then you will hear about it on a blog and suddenly all the other "early adopters" out there start reporting they too now have the same issue.



    But was it really an issue?



    Probably not.... i mean im not saying that it wouldn't be annoying. But i wouldn't call it news worthy.



    The same kinda thing is happening with flash. Remember when 10.6 came out all those months ago now and low and behold flash was running like a pig. Turned out that there was an older version running. That too made front page news. But why?



    A few days later there was a flash patch and suddenly oh it works. Its par for the course.



    In this case id say that there was probably an older patch installed of flash or maybe there is a clash with a driver to fun the "friggin huge" screen. Either way it will be patched sooner rather than later and these people will then have to find something else to bitch about.



    Funny if it was hardware alone or software alone that the smaller 21.5" people don't seem to be making as much of a fuss about this.

    This makes me lean towards the driver clash with the display drivers.
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  • Reply 60 of 108
    Quote:
    Originally Posted by cinder View Post


    I've actually experienced some pretty poor Flash performance on my new Macbook Pro



    My guess is two fold:

    1. Flash on OS X sucks

    2. Apple is pissed about Flash being so poorly built that they're refusing to spend dev hours fixing issues they run into with it - OR it's simply very, very low on their priority list.





    Isn't it Adobe's responsibility? It is their software, isn't it?
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