Antiquated Flash is dead, and it?s never coming to iOS?even Adobe knows it.
HTML5 is supported by all major browsers today.
And any meaningful animations that use javascript/css on mobile safari suck, today. I think a lot of people forget that in their vitriol. There's only a certain number of cycles available on the portable machines...
When Flash exports animations this transition will be complete.
Web animations suck unless they are doing something useful like showing the solar system in motion or demonstrating how atoms exchange electrons in chemical reactions etc. In those cases HTML is never going to work because those type of complex animations are just not in the HTML/CSS/JS specification.
Web animations for slideshow or moving a bar charts are ok and can be done with HTML but spinning decorative gizmos and annoying ads are just really pathetic.
When Apple backpedaled on their stance against Flash tools (see link above), they did so without ever explaining why.
Whether it was cowardly or just good marketing sense for Apple to avoid public explanation for the reversal, it leaves us all with the nagging question: Just how much of the rest of "Thoughts on Flash" does Apple themselves not really believe?
It is quite simple really. Apple originally stated that no third party compiled code could be used in iOS apps. As it turns out there was some very nice code being generate by third party 3D game engine helper applications that was advantageous for Apple to support for the marketing of iOS as a gaming platform. But in order to support the game engines they had to reverse their policy on third party tools which included Flash.
But Flash is far from an ideal way to make iOS apps for a number of reasons.
Web animations suck unless they are doing something useful like showing the solar system in motion or demonstrating how atoms exchange electrons in chemical reactions etc. In those cases HTML is never going to work because those type of complex animations are just not in the HTML/CSS/JS specification.
Web animations for slideshow or moving a bar charts are ok and can be done with HTML but spinning decorative gizmos and annoying ads are just really pathetic.
Thanks for the update. I see it has been added. Most likely very recently since it was absent a month or so ago the last time I checked (Edit: still controversial working draft 2011-02-27). However it still sucks because you can't have user initiated actions inside it and it doesn't even contain addressable objects. It can only be refreshed in its entirety and does not allow vectors or text. In addition it is a total resource hog on the level of Flash. So yeah it still sucks.
Yes, the canvas element was added recently, as of years ago (iOS 1.x supports it).
Give up; you?re looking really ignorant.
Apple invented canvas. It did not get included into the draft until recently. It had been proposed but was not added until it could be determined to be completely patent unencumbered. And quit with the snotty remarks. I have no agenda here, simply a technical opinion and observation. I have no dog in this race. So Chill.
Yea, I'm running into many YouTube movies that aren't compatible with my iPhone or ATV. I tried them on my roommates iPhone 4 and the same thing happens. I'm starting to believe that Google might be moving away from converting all movies to MP4 maybe in preparation to their new format?
Yea, I'm running into many YouTube movies that aren't compatible with my iPhone or ATV. I tried them on my roommates iPhone 4 and the same thing happens. I'm starting to believe that Google might be moving away from converting all movies to MP4 maybe in preparation to their new format?
I'd bet. They're complete imbeciles, though. H.264 isn't going away any time soon.
Apple invented canvas. It did not get included into the draft until recently. It had been proposed but was not added until it could be determined to be completely patent unencumbered. And quit with the snotty remarks. I have no agenda here, simply a technical opinion and observation. I have no dog in this race. So Chill.
gah, discussions here wouldn't complete without the snotty adobe shill crap.
People seem to forget, that adobe doesn't really make money of the flash plugin, they make money off of people buying flash pro. I doubt they care what plays the outputted file.
While I'm always happy to use simpler, more accessible ways to do cool usable things without having to use flash, having been around web dev since the 90s, I'm all too aware of the fact that "annoying" will continue to exist regardless of what technology is hip. At least with the animated gif hitting the escape key (on a pc) stopped them cold.
crumble tumble, 10 years and waiting as they bumble
That's a bit silly.
"Adobe moves to HTML5" would be Adobe killing their Flash development tools and replacing them with HTML5 development tools.
"Adobe exports to HTML5" is more of what this is; just a little plan to coin on Flash developers looking to publish on iDevices.
I understand the size of ego on Apple's side is equivalent to the size of their margins, but I still feel it will take more than 1 company to kill Flash.
Comments
Antiquated Flash is dead, and it?s never coming to iOS?even Adobe knows it.
HTML5 is supported by all major browsers today.
And any meaningful animations that use javascript/css on mobile safari suck, today. I think a lot of people forget that in their vitriol. There's only a certain number of cycles available on the portable machines...
When Flash exports animations this transition will be complete.
Web animations suck unless they are doing something useful like showing the solar system in motion or demonstrating how atoms exchange electrons in chemical reactions etc. In those cases HTML is never going to work because those type of complex animations are just not in the HTML/CSS/JS specification.
Web animations for slideshow or moving a bar charts are ok and can be done with HTML but spinning decorative gizmos and annoying ads are just really pathetic.
When Apple backpedaled on their stance against Flash tools (see link above), they did so without ever explaining why.
Whether it was cowardly or just good marketing sense for Apple to avoid public explanation for the reversal, it leaves us all with the nagging question: Just how much of the rest of "Thoughts on Flash" does Apple themselves not really believe?
It is quite simple really. Apple originally stated that no third party compiled code could be used in iOS apps. As it turns out there was some very nice code being generate by third party 3D game engine helper applications that was advantageous for Apple to support for the marketing of iOS as a gaming platform. But in order to support the game engines they had to reverse their policy on third party tools which included Flash.
But Flash is far from an ideal way to make iOS apps for a number of reasons.
Although this is a positive sign, I'm starting to realize that more-and-more of Google's YouTube videos are not playing on my iPhone or my Apple TV.
So join the HTML5 trial...
Won't work on the Apple TV, but the iPhone? Sure.
Web animations suck unless they are doing something useful like showing the solar system in motion or demonstrating how atoms exchange electrons in chemical reactions etc. In those cases HTML is never going to work because those type of complex animations are just not in the HTML/CSS/JS specification.
Web animations for slideshow or moving a bar charts are ok and can be done with HTML but spinning decorative gizmos and annoying ads are just really pathetic.
Duh, ever heard of HTML5?s canvas element?
You and MacRulez are ignorant Flash astroturfers.
Duh, ever heard of HTML5’s canvas element?.
My apologies, but <canvas> is not part of html5 spec. Plus it sucks.
My apologies, but <canvas> is not part of html5 spec. Plus it sucks.
Liar.
Oh, and canvas works fine in a modern browser.
Liar.
Thanks for the update. I see it has been added. Most likely very recently since it was absent a month or so ago the last time I checked (Edit: still controversial working draft 2011-02-27). However it still sucks because you can't have user initiated actions inside it and it doesn't even contain addressable objects. It can only be refreshed in its entirety and does not allow vectors or text. In addition it is a total resource hog on the level of Flash. So yeah it still sucks.
Give up; you?re looking really ignorant.
When did I say HTML5 didn't have a Canvas object?
Clue: I don't even own Flash.
My point is you guys are clueless about this stuff.
Yes, the canvas element was added recently, as of years ago (iOS 1.x supports it).
Give up; you?re looking really ignorant.
Apple invented canvas. It did not get included into the draft until recently. It had been proposed but was not added until it could be determined to be completely patent unencumbered. And quit with the snotty remarks. I have no agenda here, simply a technical opinion and observation. I have no dog in this race. So Chill.
So join the HTML5 trial...
Won't work on the Apple TV, but the iPhone? Sure.
Yea, I'm running into many YouTube movies that aren't compatible with my iPhone or ATV. I tried them on my roommates iPhone 4 and the same thing happens. I'm starting to believe that Google might be moving away from converting all movies to MP4 maybe in preparation to their new format?
Anyways, enjoy your massive advertisements lol
Yea, I'm running into many YouTube movies that aren't compatible with my iPhone or ATV. I tried them on my roommates iPhone 4 and the same thing happens. I'm starting to believe that Google might be moving away from converting all movies to MP4 maybe in preparation to their new format?
I'd bet. They're complete imbeciles, though. H.264 isn't going away any time soon.
Apple invented canvas. It did not get included into the draft until recently. It had been proposed but was not added until it could be determined to be completely patent unencumbered. And quit with the snotty remarks. I have no agenda here, simply a technical opinion and observation. I have no dog in this race. So Chill.
gah, discussions here wouldn't complete without the snotty adobe shill crap.
People seem to forget, that adobe doesn't really make money of the flash plugin, they make money off of people buying flash pro. I doubt they care what plays the outputted file.
While I'm always happy to use simpler, more accessible ways to do cool usable things without having to use flash, having been around web dev since the 90s, I'm all too aware of the fact that "annoying" will continue to exist regardless of what technology is hip. At least with the animated gif hitting the escape key (on a pc) stopped them cold.
inch by inch by bit by bit
adobe kicking and screaming moves to html 5
crumble tumble, 10 years and waiting as they bumble
That's a bit silly.
"Adobe moves to HTML5" would be Adobe killing their Flash development tools and replacing them with HTML5 development tools.
"Adobe exports to HTML5" is more of what this is; just a little plan to coin on Flash developers looking to publish on iDevices.
I understand the size of ego on Apple's side is equivalent to the size of their margins, but I still feel it will take more than 1 company to kill Flash.