Apple said to be in 'crunch mode' to ready 'iPad 3' apps for on-stage demos, ads

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  • Reply 41 of 57
    slurpyslurpy Posts: 5,382member
    ..Excellent. This report makes me hard.
  • Reply 42 of 57
    Quote:
    Originally Posted by Slurpy View Post


    ..Excellent. This report makes me hard.



  • Reply 43 of 57
    jlanddjlandd Posts: 873member
    Quote:
    Originally Posted by SpamSandwich View Post


    That's just the issue, isn't it? Apple should write their own control surface app. Theirs would blow the others out of the water.



    Nah, not at all. First of all this is exactly the kind of product you want developed by people who actually want to use it, not by a company that will create a new paradigm first and then make it work second. Give me an iPad interface that runs the program, not one where the tail is trying to wag the dog. I want my (iPad controlled) programs to act exactly as they already do, otherwise I wouldn't be using them. Not until Apple proves they have been sitting in some audio production sessions (for example) for a change and taking pro feedback seriously.



    Second, for the same reason Apple pushes other vendors' iPhone cases, Apple is happy to have created a market for developers to have to themselves. They'll sell more iPads based on people seeing great third party apps running cool gear in the field than if pro developers felt they were competing with a 99¢ Apple controller.



    V-Control Pro at $50 is not a new program, it's hugely popular, and I have much more faith in maker Neyrinck staying on that horse than Apple. There's a $20 V-Control, but currently not in the app store, and several other cheaper alternatives. If Apple DID come out with a cheap app I'm sure they'd purposely make it NOT as desirable for pros as V-Control Pro.
  • Reply 44 of 57
    pmzpmz Posts: 3,433member
    Quote:
    Originally Posted by Tallest Skil View Post


    As a replacement for the standard Photos app, perhaps?



    I'm not sure. They've slowly been adding features of iPhoto to the Photos app on both iPad & iPhone/iPod touch. In fact, as of iOS 5 I'm not entirely sure what's still missing?



    Events, Face, & Places all there.

    Basic Photo Editing/Enhancing, all there.

    PhotoStream, which is incredible, there.



    So what I wonder is, what major features of iPhoto are left to include? So much so that it warrants the change to "iPhoto"?



    I think it likely they continue to just call it Photos, with further enhancements of the logical kind.
  • Reply 45 of 57
    qo_qo_ Posts: 37member
    Quote:
    Originally Posted by Apple II Plus View Post


    .

    I'm amazed by all these people who just can't wait. Didn't you all learn 'delay gratification' in kindergarten? Supposedly the first more adult behaviour we learn.



    Everyone delays gratification for different things. Me? I could care less about the car I drive, the clothes I wear, the toaster in my kitchen...heck, my kitchen itself. However, I budget about $20K for new Apple products every year and give last year's models away to relatives.



    It takes all sorts...
  • Reply 46 of 57
    asciiascii Posts: 5,936member
    I hope they increase the res of iTunes movies from HD to Full HD for the Retina iPad.
  • Reply 47 of 57
    Quote:
    Originally Posted by qo_ View Post


    Everyone delays gratification for different things. Me? I could care less about the car I drive, the clothes I wear, the toaster in my kitchen...heck, my kitchen itself. However, I budget about $20K for new Apple products every year and give last year's models away to relatives.



    It takes all sorts...



    I like me some Apple but $20k? Does this somehow include a business side or is it all for gadgets in the home?
  • Reply 48 of 57
    Quote:
    Originally Posted by Apple ][ View Post


    I suppose that's the smart move to make. But I think it'll still be a while before anybody has a new iPad 3 in their hands. Will I be able to be without my iPad 2 for maybe 6-8 weeks or even longer? The iPad has become the ultimate bathroom companion for me. Hmmm, that's a tough decision actually.



    What you do in your own time...
  • Reply 49 of 57
    Quote:
    Originally Posted by memotry View Post


    I like me some Apple but $20k? Does this somehow include a business side or is it all for gadgets in the home?



    Stock options, lol.
  • Reply 50 of 57
    Quote:
    Originally Posted by ascii View Post


    I hope they increase the res of iTunes movies from HD to Full HD for the Retina iPad.



    Resolution is a tricky thing. What's higher resolution, a 32-inch screen displaying a 720P image or a 60-inch screen displaying a 1080P image. After all, you might have more pixels of information but by spreading it out over a larger area, in absolute terms it's not a given that the 1080P image on the much bigger screen is really higher resolution.



    When you start tinkering with distance from the screen, then it gets even trickier.



    I suspect that 1080P only matters if you have a really big screen that you need to feed.



    I can't say if for taking in movies, the iPad needs to be provided with higher resolution than 720P. Probably not but I'm not up on the technicalities involved. There are other activities that would benefit a lot more from making use of a higher resolution.



    When you consider that many consumers thought they were getting HD feeding standard-def images into big-screen sets, I suspect you could swap out a 1080P feed for a 720P and more than half of end users couldn't tell the difference even on a large screen. My theory is that a generation raised on standard-def TV have grown accustomed to being not at all observant when taking in TV content. The same sort of thing is happening on the music side which is kind of sad, really. We're coming to a point where we have the know how to reproduce content exceedingly well and yet are choosing to provide poorer quality than the technology is capable of for a variety of reasons.



    I suppose that it makes sense that a species that started off living in caves has the capacity to take something not so great and treat it as if it's rather terrific. Nothing wrong with that I suppose.
  • Reply 51 of 57
    MarvinMarvin Posts: 15,309moderator
    Quote:
    Originally Posted by Dick Applebaum View Post


    FCP X iPad!



    The desktop version of FCPX has a minimum 2GB RAM requirement so I'd expect the iPad 3 will need at least 1GB RAM and most likely would exclude it from the iPad 2 like Apple did with iMovie for the iPad 1.



    Price-wise, Garageband is 3-3.5x more expensive for desktop than mobile versions so $299 -> $99 for FCPX.



    People might pay that for an iPad app but I don't think Apple should go higher than $49. Given that there's no way to connect an external filesystem, it would really be limited to proxy edits.



    For example, plug in your iPad, go into FCPX and click 'send to iPad' and it would generate 720p ProRes proxy files and copy them to your iPad. About 90 minutes of footage will take up 15GB.



    Then while you are away on holiday or just away from your computer for a while, you can edit your story and the next time you plug in your iPad, you just get the edit copied back that links up with the source files.



    It's not a very consumer-oriented app though and won't really offer a great deal more than iMovie for the iPad.



    I imagine we'll mainly see the same kind of stuff they demoed for the iPhone retina display. For games, they will have to improve GPU performance by 4x just to keep the same frame rate. As the following site shows, the performance difference changes directly with the number of pixels being rendered:



    http://www.geforce.com/Optimize/Guid...s-2-benchmarks



    So if a game changes from rendering at 1024 x 768 natively to 2048 x 1536, they are going to have to use a GPU 4x faster than the dual-core chip they already use - SGX543 MP2. The Vita uses an SGX543 MP4 but it doesn't even render at iPad 1 resolution.



    Apple will need an SGX543 MP8 (there is an MP16 option) to maintain the same performance as the iPad 2 at the higher resolution. Of course, if some games developers choose to render at a lower resolution, those games will see a big FPS jump - basically iPad 1 resolution games would run faster than the Vita. Then it will be the Rogue series 6 in 2013 for the iPad 3S with a further 5x speed increase.



    I expect a dual-core CPU to keep the power draw down.



    I hope one of the features for the iPad 3 is anti-glare using polarisation or some other kind of filter though. That would a big improvement that can be easily demonstrated. Resolution increases are a bit harder to show.
  • Reply 52 of 57
    Quote:
    Originally Posted by SolipsismX View Post


    How about at least an iPad app that works with FCP X on the Mac utilizing the AirPlay tech in the background.

    .



    It wouldn't use Airplay. It would be wifi or bluetooth same as the Keynote Remote app that is already on the phones.



    As for the whole "crunch time" rumor, I call BS. Apple sets their deadlines, which is why we won't know them until they are met. So there's no need for crunch at all.



    They likely have their apps ready to go and perhaps have a handful of apps from major partners also ready to go
  • Reply 53 of 57
    qo_qo_ Posts: 37member
    Quote:
    Originally Posted by powderdust View Post


    Stock options, lol.



    Haha. While I am sitting on options, my employer's stock has trended sideways since the 2000 tech bust. C'est la vie! No, rather it's being 53, having over-saved for a number of decades, and now figuring out a way to die with a zero balance. Dividing my savings by an estimated 10 years left, and accounting for medical surprises, etc, gives me 20K/year for playthings. And, other than Apple's gear, there aren't many playthings that interest me that aren't already free e.g. Perl, Python, C++, etc.
  • Reply 54 of 57
    A lot was made of LucasArts licensing the "Unreal 3" engine for mobile games in April 2011.

    And that was the last that was heard of it. *

    GOOGLE it for yourself & see -- [i]all/i] of the references are a year old .... *



    Now what I think? *

    I think LucasArts has been -- very, very quietly -- developing a kickass "Star Wars" game [with an online multiplayer component]

    that's tailor-made for iPad 3's new monster GPU+RetinaScreen & that upon viewing, will bring everyone to thier knees in astonishment. *

    Sorta like the reaction to GameCube's "Star Wars: Rogue Squadron II" did when it was debuted. *

    Word us, some people actually wept when they saw it, because, they thought, here was finally

    the killer photorealistic graphic "Star Wars" game they had been waiting for .... *



    Know what else? *

    Since this event is going to be the biggest, high profile product launch of 2012, I would not be surprised in the least

    to see Gabe Newell onstage with some iOS "Half-Life"/"Portal" news, as well.

    After all, the stage has already been set with the "Steam" app for iOS.

    And Mssr. Newell has been veddy, veddy pro-Apple as of late ....
  • Reply 55 of 57
    MarvinMarvin Posts: 15,309moderator
    Quote:
    Originally Posted by BoxMacCary View Post


    A lot was made of LucasArts licensing the "Unreal 3" engine for mobile games in April 2011.



    I think LucasArts has been -- very, very quietly -- developing a kickass "Star Wars" game [with an online multiplayer component] that's tailor-made for iPad 3's new monster GPU+RetinaScreen



    Since this event is going to be the biggest, high profile product launch of 2012, I would not be surprised in the least to see Gabe Newell onstage with some iOS "Half-Life"/"Portal" news, as well.

    After all, the stage has already been set with the "Steam" app for iOS.

    And Mssr. Newell has been veddy, veddy pro-Apple as of late ....



    Loads of games have been done using Unreal Engine 3 though and no ports to iOS:



    http://en.wikipedia.org/wiki/List_of...nreal_Engine_3



    Games like Half-Life 2 and Portal would be nice to see ported over but they are old games.



    There must be partnerships with the games console makers that are holding developers back from putting better games on iOS.
  • Reply 56 of 57
    Quote:

    but the report does triangulate other recent reports that have pegged a Retina Display-equipped third-generation iPad for an early March launch.



    No no no you can't triangulate inside a rumor echo chamber.

    It doesn't work that way! A rumor doesn't automatically have more validity to it just because it seems to come from different websites.
  • Reply 57 of 57
    solipsismxsolipsismx Posts: 19,566member
    Quote:
    Originally Posted by charlituna View Post


    It wouldn't use Airplay. It would be wifi or bluetooth same as the Keynote Remote app that is already on the phones.



    Isn't AirPlay just a set of APIs that use the WiFi network to talk to other apps that are listening for and can accept AirPlay commands and data?
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