Apple's iOS developer guide hints at dedicated MFi game controller
Coming on the heels of Apple's Worldwide Developers Conference keynote, and the subsequent seeding of iOS 7 beta, the company has updated its developers website with a brief guide illustrating what it has in mind for the future of iOS gaming peripherals.
Source: Apple's Developer Portal
While the developer page is sparse on details, it does offer at least a pair of simple drawings demonstraating possible hardware controller designs suitable for use as part of the company's MFi program.
First spotted by Touch Arcade (via The Verge), the illustrations show two different controller styles. One appears to attach to an iPhone directly, with left/right shoulder bumpers, a D-pad and four action keys essentially turning the device into a rudimentary handheld console like Sony's PS Vita. In the second embodiment, a standalone controller is shown, with a dual-analog stick design looking to be a mashup of controller designs from Microsoft's Xbox 360 and Nintendo's Wii. Both have home buttons.
While the drawings are mere examples meant for third-party manufacturers and app developers, they are the first sign Apple has given to showing interest in creating some type of standard for iOS gaming hardware.
There are existing products that can interact with iOS devices, either physically or via Bluetooth, but Apple has yet to ratify a reference design which could be used to unify the control scheme of at least some of the thousands of games in the App Store.
Previously, a rumor in March claimed Apple was courting developers at the 2013 Game Developers Conference to sign off on a controller to be released sometime in the near future, but the whispers were squashed by the well-connected Jim Dalrymple of The Loop.
Source: Apple's Developer Portal
While the developer page is sparse on details, it does offer at least a pair of simple drawings demonstraating possible hardware controller designs suitable for use as part of the company's MFi program.
First spotted by Touch Arcade (via The Verge), the illustrations show two different controller styles. One appears to attach to an iPhone directly, with left/right shoulder bumpers, a D-pad and four action keys essentially turning the device into a rudimentary handheld console like Sony's PS Vita. In the second embodiment, a standalone controller is shown, with a dual-analog stick design looking to be a mashup of controller designs from Microsoft's Xbox 360 and Nintendo's Wii. Both have home buttons.
While the drawings are mere examples meant for third-party manufacturers and app developers, they are the first sign Apple has given to showing interest in creating some type of standard for iOS gaming hardware.
There are existing products that can interact with iOS devices, either physically or via Bluetooth, but Apple has yet to ratify a reference design which could be used to unify the control scheme of at least some of the thousands of games in the App Store.
Previously, a rumor in March claimed Apple was courting developers at the 2013 Game Developers Conference to sign off on a controller to be released sometime in the near future, but the whispers were squashed by the well-connected Jim Dalrymple of The Loop.
Comments
They talked about this for 10 minutes in the Platforms State of the Union talk, which is online.
Coloured Bubbles "Love them" for Game Centre that become the
X-Y buttons.
this is totally disruptive. it's a Wii U killer, flat out*. hard core gamers will still want the XBox One/PS 4 for their big hit games, but that's about all. the second and third tier games will have to compete with iOS games with much lower prices. and so then they will start to sell iOS versions to protect what markets they got.
*the smartest thing Nintendo could do is make and sell its own iOS game controller and then release iOS versions of its big hit games for it. there is a potential huge new market for them on iOS - they could be the top game maker in the entire Apple ecosystem. but they won't. they think it's still 2007 when they were on top, and they are going to stick to their dreams of re-living past glory until they are nearly bankrupt.
Quote:
Originally Posted by konqerror
They talked about this for 10 minutes in the Platforms State of the Union talk, which is online.They even showed a demo unit, made by Logitech, which is available for developers to try
Where is that online, exactly? Do you have a link? Google is failing me..
This is important. Touch screens work really well for board game apps but they are terrible for action-oriented games like FPS and platformers where you interact indirectly.
Although complex controllers can be off-putting for casual users they do allow for more nuanced gaming experiences. The key is having an agreed control standard in high enough circulation that developers can count on it being present. It's no use if it is only available to some users. Developers always have to code for the lowest common denominator and that impacts negatively on everyone's experience.
My preferred solution for big screen gaming would be an official Apple controller and a dedicated App Store for the Apple TV to avoid Airplay latency entirely. The App Store model alone is enough to make it work. The Wii eShop was lucky to have 1-2 decent games coming out in a month. This market could absolutely explode.
Quote:
Originally Posted by Scruffy
Where is that online, exactly? Do you have a link? Google is failing me..
https://developer.apple.com/wwdc/ amd click videos (they block referrers) or use the app
Sorry.
I'll just wait until I can tell Siri to win my games for me.
Quote:
Originally Posted by konqerror
https://developer.apple.com/wwdc/ amd click videos (they block referrers) or use the app
You can't give out the link it wont work & even if they have a Developer Acc they would have to login 1st.
Yeah, forget that, but somebody already announced a product: http://www.dailyfinance.com/2013/06/11/ifrogz-advantage-mobile-gaming-controller-compatib/
Originally Posted by Bryoncole
This would be the final nail in the Nintendo coffin.
How?
3DS games cost way to much and my kids would be all over this!
"So can it play Mario or any of the other franchises I like?"
"No."
"So why would I want it?"
Try Bing.
You should make that your sig. On 2nd thought, everyone should.
I've tried Bing myself recently. . . again. While I still prefer Google Search, Bing has improved quite a bit over the past several months. Guess MS finally woke up to the fact Google was eating them alive in search. For those that are ditching Google simply because of targeted ads tho, Bing does exactly the same customer tracking for ad delivery. Of course you may not see as many in the sidebar since MS doesn't have the volume of advertisers for now.
http://msdn.microsoft.com/en-us/library/adcenter-overview.aspx
I know. That's probably the reason for the vast amount of blockers, net sniffers and add-ons.
New to me is that Google was eating MS alive in search. Learn something every day.
If you're curious at all about stats.
http://searchenginewatch.com/article/2244472/Google-Once-Again-Claims-67-Search-Market-Share
And, imagine the 2nd screen enhancements to the game play.
This could torpedo new game consoles from Microsoft and Sony
Dunks
My preferred solution for big screen gaming would be an official Apple controller and a dedicated App Store for the Apple TV to avoid Airplay latency entirely.
We are more likely to see improvements to the AirPlay protocol that reduce latency.
konqerror
Yeah, forget that, but somebody already announced a product: http://www.dailyfinance.com/2013/06/11/ifrogz-advantage-mobile-gaming-controller-compatib/
OpenFeint predated Game Center, but where are those two now?
The keyword is 'dedicated,' as in first party support. Developers generally prefer a standardized target, as evidenced by the countless announcements akin to "Android port delayed due to holy balls fragmentation."
PhilBoogie
Gatorguy
For those that are ditching Google simply because of targeted ads tho, Bing does exactly the same customer tracking for ad delivery. Of course you may not see as many in the sidebar since MS doesn't have the volume of advertisers for now.
I know. That's probably the reason for the vast amount of blockers, net sniffers and add-ons.
True that. I run GlimmerBlocker (system-level) and several Safari extensions that block tracking from Facebook, Google, etc. There's even one that fixes the Google search tracking URLs, so when I copy a link from Google search results, it's the actual link and not a thousand-character string.
Absolutely- at the very least a slightly scaled down one.
I don't have a game console, but I'd buy these controllers
Curious to those in the know- I assume this is one of the advantages of lightning vs 30-pin?
I hope that the controller does not actually look like that, they should copy the xbox360 controller so that it feels good in your hands.