iOS 7 design changes remain in flux, likely to see major revisions before release

1246789

Comments

  • Reply 61 of 164
    dunksdunks Posts: 1,254member

    Quote:

    Originally Posted by coffeetime View Post


    why not bring back scroll arrows to those of us who still use a mouse?  Every time I try and work on a spreadsheet and have to drag the scroll "thumb" just the right amount to do what I could've easily have done with one or two clicks of a down/up scroll arrow.



     


    Consider using a mouse with a built in scroll wheel or use the up/down arrows on your keyboard for smooth scrolling. Both solutions are more efficient than moving your cursor aaaaaaaaaaaaaaall the way over to the corner of a window, aiming to hit a tiny button and then move it aaaaaaaaaaaaall the way back.

  • Reply 62 of 164

    Quote:

    Originally Posted by cygam00 View Post


    Simply awful. I agree with the sentiment that it looks like bubble gum garbage, designed by the Chinese for 10 year old girls. I've been an Apple loyalist since the release of the Apple ][. I even stuck with them through the PowerPC days. But if this is their look of the future, they are going to lose me as a customer. I just can't envision myself looking at that cheesy crayola color pallet on a daily basis. So long, Apple, it was fun while it lasted.



    Well, don't let the door slap your ass on the way out. What an Apple loyalist, this was your first post. Have you been asleep for a number of decades?

  • Reply 63 of 164

    Quote:


    I hate to keep going back to the well, but if Steve Jobs had one thing going for him it was his being a major stickler about the tiniest of details, even down to the icon level. Steve had a point of view. Jony Ive has a point of view and philosophy that applies to industrial design and his ideas on usability that must be translated into the graphics side. There might be time, but graphic design for Ive is like learning a new language in a very short amount of time. It's not possible to become fluent compared to someone who has been doing the job for 20 or 30 years. It would be fair if Ive gave the final sign-off (remember Jobs' only art training involved typography), but primarily relied on a very experienced UI and/or icon designer to do the necessary groundwork.



     


    I totally agree. Jony Ive is brilliant as a hardware designer, but that is not the same skill as a graphic or web designer. I do graphic and web design and for me working in 3D is a challenge. I can do it, but it takes a different perspective and my designs are not in any way as good as someone who does that sort of thing as their forte. Laying things out in a flat 2D layout is my strength. And as a graphic designer, I think the new IOS layout is boring. I like the layering, how the top layer floats over the bottom and that has tons of potential. But overall it is TOO white!! Yuck. I hated how they were dissing the previous look, "there is no wood, leather" etc. I thought the previous design was okay, I didn't hate it. I think a middle ground would have been nice. Hopefully the design team is listening to feedback so there can be more choices in the colors and icons. I don't like what they have now. The functionality is wonderful. But Ives should have not tried to make the interface seem so machine-like and boring. Looks like he needed Steve's perspectives to balance his design taste. Steve may have only had training in typography (that we know of) but his sense of design was natural, he really knew how to balance everything.

  • Reply 64 of 164

    Quote:


    <snip> I wish I could get Ive to read this.




    I wish you could too, you made some excellent points!

  • Reply 65 of 164
    eriamjheriamjh Posts: 1,642member
    The whole ios7 design is a misdirection. While the androids start to copy, apple will release an entirely different design.

    Or not.

    And does anyone think Jonny Ive gives a rat's ass what anyone thinks?
  • Reply 66 of 164

    Quote:


    The whole ios7 design is a misdirection. While the androids start to copy, apple will release an entirely different design. Or not.



    Interesting thought, most likely not. Though one can hope


     


    Quote:


    And does anyone think Jonny Ive gives a rat's ass what anyone thinks?



    Of course not, he is a designer, why should he? The answer is... he shouldn't to a point. If the majority of users thinks your design totally sucks, it is time to listen up.

  • Reply 67 of 164
    irelandireland Posts: 17,798member
    I hate to keep going back to the well, but if Steve Jobs had one thing going for him it was his being a major stickler about the tiniest of details, even down to the icon level. Steve had a point of view. Jony Ive has a point of view and philosophy that applies to industrial design and his ideas on usability that must be translated into the graphics side. There might be time, but graphic design for Ive is like learning a new language in a very short amount of time. It's not possible to become fluent compared to someone who has been doing the job for 20 or 30 years. It would be fair if Ive gave the final sign-off (remember Jobs' only art training involved typography), but primarily relied on a very experienced UI and/or icon designer to do the necessary groundwork.

    I think icon design is more about instincts than experience. So is hardware design, but the two aren't exactly the same. I'm personally assuming they were just rushed off their feet. Jobs made weird software design choices too over the years, like green felt and a leather bound find my friends app that's one of the ugliest things I've ever seen. I personally think Ive should hire Loren as his right hand man.
  • Reply 68 of 164
    irelandireland Posts: 17,798member
    quadra 610 wrote: »
    This is good news.

    Impressions after a day of use:

    Lock screen is beautiful. The thin Helvitca font variant works well here. The entire screen slides. A larger target is always good.

    Password lock screen is elegant. It's grown on me.

    Notifications panel looks great. But "all" doesn't really show all (doesn't show "Today.") That's a little odd.

    Control centre works fine and looks alright. Though it took a split-second of guessing what a couple of things do. If it takes *me* any time at all, new users will take longer.

    Parallax scrolling is sorta nifty.

    Safari functionality is great. Design is wonky. The targets are words. Or arrows? Or words? Thin blue font on a white background. Looks oddly out of place and the thin font all-round is infuriating. It all looks too "texty", with ill-defined, poorly contrasted targets.

    Some icons are wireframe spectres. Others are coloured. Some wireframe icons are found as targets in menus. Some are coloured. Others are not. At any rate, these icons need work.

    Folder backgrounds look ridiculous on the icon grid. Very jarring. Should at least be same colour on grid as when zoomed.

    A lot of Android elements look like crap. They've been imported into iOS for some reason.

    In terms of functionality, I see some nice improvements. But with only a few exceptions, the OS needs an aesthetic do-over.

    Sounds about right. The passcode UI and the dialer are beautiful. The dialer in iOS 6 was the ugliest screen that ever existed.
  • Reply 69 of 164

    Quote:

    Originally Posted by ggbrigette View Post


    Interesting thought, most likely not. Though one can hope


     


    Of course not, he is a designer, why should he? The answer is... he shouldn't to a point. If the majority of users thinks your design totally sucks, it is time to listen up.



     


    You mean like how everyone and their dog hated it, hated it with a deep anger, the design of the Vietnam Wall in Washington D.C. designed by Maya Lin. Yet she was so certain in her mind that the design was right, she stuck to it. Today it is one of the most emotionally moving monuments in the world. 


     


    Great designers can see further then so-so designers, and much further than the average critic.


  • Reply 70 of 164
    irelandireland Posts: 17,798member
    Nope.

    The scary thing is I think he's right. Easily the ugliest collection of icons Apple has ever been associated with IMO. But it's a beta, so that opinion can change.

    Take for example, the iCloud Keychain icon on one of the main keynote slides: one of the most beautiful things I've ever seen! That's the guy who needs to design these icons. Someone with a truly gifted sense of clarity of design and aesthetic beauty.
  • Reply 71 of 164


    The thing is, if this is the 'progress' they've made so far in Jony's 7 months or so on the job, then I fear they have drastically underestimated what they could realistically deliver in the normal iOS release schedule.  Not to mention his inexperience leading UI/UX design.  He is a world-class industrial designer, but in the back of my mind I could not for the life of me understand why they were unable or unwilling unable to retain a world-class UI designer to head up the iOS 7 redesign.  From the outside looking in I obviously don't know their design process, but having lead UI design on scalable websites for several years I do understand what a daunting task a complete overhaul of the iOS design must entail.  


     


    They really must have been between a rock and a hard place to be willing to publish this design in it's current condition at WWDC.  It's really hard to show the client (we the consumers in this case) a half baked design.  So I feel for them in that respect.  But they ultimate are the ones who set the expectation. I can easily see 4-6 months more of design work ahead. The client is sleeping restlessly. 

  • Reply 72 of 164
    dunksdunks Posts: 1,254member

    Quote:

    Originally Posted by tt92618 View Post


    It feels like an Android product - it has the same [sic] c=kind of unfinished, haphazard, and sloppy feel of Android... which by and large is an operating system lacking in [sic] thoughtfullness.  And, at a time when [sic] IOS7 needs to strongly differentiate from its competitors, the UI layer is becoming much less distinctively different.  That's a problem if you are a company that is used to commanding massively higher margins than your competitors, because when your product stops being obviously different in look and feel to its target demographic, it stops being something they will pay more to acquire.



     


    The "value" in iOS is not a thin veneer of virtual ink. Aside from fit and finish the real value is in the ecosystem. Apps you can trust implicitly. Not forcing the user to manage a complex, underlying file system. Cloud services you can rely on to back up your data without a second thought. A virtual assistant who is already the quickest way to achieve certain tasks and will continue to evolve in more helpful ways.


     


    The Android is chock full of smoke and mirrors (pentile displays, megapixel myth) and flash-in-the-pan features that don't reach critical mass because of half-baked implementation or multilayered fragmentation issues (manufacturer, formfactor, hardware, carrier update support). I sit on the train and watch young koreans fumble around with Samsung phones. They play freemium games which only take up a third of the comically-oversized screens because the developer had to tailor their code for the lowest common denominator screen sizes. How amazing is that 5.5 inch screen that can't run apps which make full use of the screen really?


     


    Anyone can make a phone that outshines the iPhone in one or even a few places. Throw it, market it (loudly) and see if it sticks. Abundance should not to be confused with choice though. While Android manufacturers are scrambling for market share Apple has a clear long term direction and is gradually mapping out a path to take them there. They are cash-flow positive. They top consumer satisfaction ratings and web usage statistics. We have no reason to believe that their rise will be anything other than meteoric.

  • Reply 73 of 164
    dysamoriadysamoria Posts: 3,430member
    It's too bright, fonts are too thin. This might be a difficult design for people with marginal acuity issues (as in, not worth using visual assistance features).
  • Reply 74 of 164
    rogifanrogifan Posts: 10,669member
    The thing is, if this is the 'progress' they've made so far in Jony's 7 months or so on the job, then I fear they have drastically underestimated what they could realistically deliver in the normal iOS release schedule.  Not to mention his inexperience leading UI/UX design.  He is a world-class industrial designer, but in the back of my mind I could not for the life of me understand why they were unable or unwilling unable to retain a world-class UI designer to head up the iOS 7 redesign.  From the outside looking in I obviously don't know their design process, but having lead UI design on scalable websites for several years I do understand what a daunting task a complete overhaul of the iOS design must entail.  

    They really must have been between a rock and a hard place to be willing to publish this design in it's current condition at WWDC.  It's really hard to show the client (we the consumers in this case) a half baked design.  So I feel for them in that respect.  But they ultimate are the ones who set the expectation. I can easily see 4-6 months more of design work ahead. The client is sleeping restlessly. 
    What expectation did Apple set?
  • Reply 75 of 164
    bushman4bushman4 Posts: 858member


    'Major Revisions' thats exactly whats needed. This seems like a work in progress rather than a finished product.


    I don't understand why Apple would undertake trying to change its UI with only 7 months to do it. Understandably this is a daunting tedious process.


    Besides Apple already saw what happened when they tried to do the same thing with Apple Maps


    Hopefully by the time this comes out in September there are big changes.

  • Reply 76 of 164

    Quote:

    Originally Posted by Rogifan View Post





    What expectation did Apple set?


    Perhaps I should have phrased is as they are ultimately the ones who 'manage' the expectations.  Either way, It's their extensive track record of excellent products and design that sets an expectation. If you ask any designer, most will identify Apple both as an inspiration and as a standard bearer.  Particularly coming on the heels of the Maps fiasco, they should be very conscious of the quality, and public perception, of a major overhaul like this.  I don't think I can stomach another Tim Cook apology, so let's hope it comes together.  

  • Reply 77 of 164
    irelandireland Posts: 17,798member
    Ive needs to poll pundits and industry analysts, and get 100% quorum before iOS 7 is released. He also needs not a single soul not to hate the new Safari icon; he heard one dude in south Nebraska doesn't care for it as it "looks like a bison's ass after it's been bit by a dirigible," and is flying out there to speak with him.

    Ive cares very much about what armchair analysts and basement graphic designers with a Wordpress account think. He wants to impress them mostly.

    Most well known software designers have already criticised the icons, because they are whack.
  • Reply 78 of 164
    irelandireland Posts: 17,798member
    rogifan wrote: »
    I'll eat my hat if some or all of these app icons don't change prior to release. It almost feels like they were placeholders put there in a rush to get something done.

    Agreed. John Siracusa went to town on them.
  • Reply 79 of 164
    irelandireland Posts: 17,798member
    tt92618 wrote: »
    I'm a developer, usability professional, and UX architect.  I design and code software for the major platforms, including IOS, Windows8, etc.  I happen to have devices running all of these major operating systems, and I use them regularly.  <span style="line-height:1.231;">I'</span>
    <span style="line-height:1.231;">ve been using IOS7 daily.</span>


    <span style="line-height:1.231;">One of the subtle aspects of IOS7 that troubles me most is that, frankly speaking, it is just so derivative that it is hard to tell you are using an Apple product.  As a matter of fact, when using it, I find it disturbingly easy to think I am using an Android device.  It feels like an Android product - it has the same c=kind of unfinished, haphazard, and sloppy feel of Android... which by and large is an operating system lacking in thoughtfullness.  And, at a time when IOS7 needs to strongly differentiate from its competitors, the UI layer is becoming much less distinctively different.  That's a problem if you are a company that is used to commanding massively higher margins than your competitors, because when your product stops being obviously different in look and feel to its target demographic, it stops being something they will pay more to acquire.</span>


    Ive once said that he hates it when he gets the feeling that a designer is wagging their tail in his face.  In that comment, he was touching on gratuitous design flare that serves no useful purpose in a UI.  But I find that stance ironic when juxtaposed against IOS7, which is imbued with clearly design driven choices that do not make the operating system easier to use.  For example, take the fonts used in the UI: the use of very small, very thin fonts... in colors that vary from their backgrounds in insubstantial ways, is virtually everywhere.  And this makes the operating system much more difficult to use.  I have dozens of screen snaps I have taken over the last few days where fonts essentially blend into the background such that the text cannot be read at all, or with great difficulty.

    For another example, consider the icons themselves.  They are often so minimal that they completely fail to communicate in a meaningful way.  They are desaturated and they have no edge treatment.  The result is that they bleed into the visual field and as meaningful points of communication in the UI, they are degraded.

    One of the things that irritates me most about IOS7 is the virtual elimination of shadows of any kind.  It's like someone said 'get rid of the shadows' and some junior designers went and made it so in an absolutely thoughtless manner.  The reality is that shadow is one way of separating figure from ground in a user interface.  It is a method of making the important visual stimuli stand out from the nonessential stimuli, so that a user can more easily disambiguate that stimuli in a complex visual field.  IOS7 combines small, exceedingly thin fonts with a shadow that is so diffused it provides no edge distinction for the font.  The result is that the fonts tend to blend into the background in ways that make text very hard to read.  This is true of icons as well.  I have tried almost every wallpaper that comes with IOS7, and all have the same problem; I have many screen snaps where icons and text simply disappear.  I've seen pundits here argue that the user can change the font size, but no amount of size change will make a white font easily readable against a light grey or cream background.  There must be a way of clearly separating the font (foreground) from the wallpaper (background) and because if the interplay of font color and the variable colors of a wallpaper, there needs to be some layer of neutrality in between the two.  That's why IOS6 and earlier give fonts an obvious shadow.  It is an effective and necessary visual treatment.

    In general, the contrast between figure and ground in IOS7 is so narrow that elements of a design simply blend together in ways that make the important control points very difficult or impossible to disembed.  That proclivity is made worse by lighting condition; looking at springboard in sunshine is essentially a wasted effort, because the fonts and icons all blend with the wallpaper so badly that it is very difficult to use.

    I cannot imagine what thought process went into such a wholesale elimination of the meaningful visual cues in a software UI.  Well, actually, I can... but it is one more thing that disturbs me.  In Ive's blurb-spot, he talked about harmonizing the elements of the design.  And that sounds nifty, really.  But actually, it isn't; UI design is not about composition.  Not just about it, anyway.  The things that make a composition good - like harmony of the elements such that they flow together - are not effective strategies in UI design.  UI design is about effective communication, and one of the most important jobs of a software UI is in reinforcing separation both conceptually and logically - the act of grouping, clarifying, and making the differences between logical and operational components obvious.  And since a UI is in essence a visual language, it must employ methods of making such distinctions obvious.  That's the only way that a user can come to understand a UI.

    The thin fonts of IOS7, the lack of shadow, the way that the UI diminishes visual tension between elements... all of these are excellent compositional efforts.  But they suck at being effective usability mechanisms; they erode the usability of the operating system rather than improve it.

    I wish I could get Ive to read this.

    The comment could have bee one sentence long. Ive knows. iOS isn't finished. Relax.
  • Reply 80 of 164
    irelandireland Posts: 17,798member
    droidftw wrote: »
    To those that don't like the new UI design, can't you just get a different launcher from the app store if you don't want to use the stock one?  Problem solved.  No need to get worked up.  Besides, I think the new design looks good.  Give it a chance and you may end up liking it.  I'm not really a fan of the wallpaper they're using, but that's easy enough to switch as well.

    You think the icons look good because you're used to Android, we hold Apple to a much higher standard.
Sign In or Register to comment.