gwmac wrote: »
The only problem with that design might be the fact that most people use cases. It can be troublesome to remove a case just to play a game so unless this will work with an iPhone in a case that may be a big hindrance.
What balance? And balance for whose sake? There is a reason we have dominant hands.
The touchpad would have just as much feedback as a mouse or a touchpad on a computer. Plenty, that is.
You could put a speaker/actuator underneath it for very precise tactile effects but it wouldn't be a necessity.
Really weird that Apple haven't done this themselves a looong time ago. They would have wiped the floor with every console maker.
It would seem to be a nice and interesting challenge for Ive and co.
Your concept of a controller above sounds extremely flawed (rectangular shape, touchpad + analog stick, focus for a dominant hand). I'm not sure what you had in mind in the second part of your comment, but I don't think Apple would have "wiped the floor" with any console maker.
Valve's Steam controller already utilizes dual touch-pads and a touch screen in the centre of the controller:
God that looks fugly
lord amhran wrote: »
God that looks fugly
Something like this: Considering it's Valve, I'll give them the benefit of the doubt (until I actually try the controller).
Actually I take that back. It looks pretty interesting. I'll stick with my DS for my portable gaming needs for now but this might change that.
FYI -- the legacy mouse/keyboard mode on the Valve controller is identical to the control scheme already employed by iOS multitouch games like Modern Combat:
Valve's Steam controller already utilizes dual touch-pads and a touch screen in the centre of the controller
The rectangular shape and dual sides will allow you to hold it in either horizontal or vertical position just like an iPhone (or an old Famicom or Colecovision pad) and it will allow you to flip the controller any way, to suit the game and holding style. Left and right-handedness will not be a problem here.
The double sided touchpad will allow you to do the walking fingers "trick" with index and thumb, so you don't have to "paddle" (lift, move back and put down) the view or cursor like on the Valve controller. The people who have tried the Valve controller also, almost everyone of them mention that they are missing a stick or directional buttons for relative movement. So only touchpads obviously isn't the solution.
A doublesided stick would be the first true 3d stick. Not only would you be able to have two finger dexterity for better precession, you would also be able to press it up as well as down.
Apple would have taken the videogame market by storm by now if they had released a sanctioned official controller for everyone to develop for. That is really the only thing holding all the iOS devices back from truly being able to replace at least hand held consoles. Apple TV 2 would also have made a great competitor to Wii, with it being just as, if not more powerfull hardware wise.
You'd be using your two or three other fingers to hold it, just like you do with a gamepad or iDevice now.
In the vertical mode you'd be able to hold with one hand, manipulating the touchpad freely with multitouch with the other.
More buttons is not in and of itself better, in the way it's implemented today, it's just clutter and leftovers from previous generations. The d-pad, shoulder buttons and A B X Y buttons for example are just plain ripped off from the Famicom and Super Famicom controllers.
It doesn't represent a darwinian chain of selection and fine tuning, only fear of having less than the other guys.
The touchpad would allow for very fast menu selection or gestures though, that would make for more control options than would fit as buttons on the pad anyway.
WRT shoulder buttons you could of course have them "wrap around" to the short side. Or just have separate "trigger" buttons there wired to the same function.
An iPad will never attach to the controller, so obviously it will have to be a controller that works as well attached as free. Mine will.
You'll have exactly as good balance as with a 3DS, if that is such a great concern.
crowley wrote: »
Not identical, the Steam controller has texture and tactile feedback.
Strange that you don’t, apparently. And no, I figure everyone’s hands have ten fingers, bending the same way, doing the same things.
If you'd read my original post, it was about why *I* wouldn't use the controller. I never said it shouldn't be used by anyone. Therefore, my post was always from a subjective viewpoint. My reasons for commenting on a story are different from yours.
With such fun acces, my phone would need a large capacity power bank that can also charge faster. RavPower 14000mAh seems like the great one: http://www.amazon.com/RAVPower-Lightning-Thunderbolt-Incredible-connectors/dp/B00EHEEFWY