Historic Apple II DOS source code now available to download

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Comments

  • Reply 21 of 42
    focherfocher Posts: 687member

    call -151

    c600g

     

    Not that lazy pr#6 crap.

  • Reply 22 of 42
    auxioauxio Posts: 2,717member

    My favourite part of the CNET article:

     

     On April 10, 1978, the contract was signed. For $13,000 -- $5,200 up front, and $7,800 on delivery, and no additional royalties -- Shepardson Microsystems would build Apple's first DOS -- and hand it over just 35 days later. "Amazing," said Damer, speaking about that deadline. "Can you imagine delivering an operating system in just 35 days today, with no tools and partially functional hardware? That truly was the greatest generation of programmers."


  • Reply 23 of 42
    auxioauxio Posts: 2,717member
    Quote:

    BTW, I was in the room when Steve Jobs said: "Never trust anyone over 40"... I was 40.

     

    That speaks a bit to mdriftmeyer's original point.  People with less life experience are often arrogant and dismissive towards people.  In order to design truly great products, you need to listen to people and understand their needs (even if they may not know how to express them).  If you're a technical person who is constantly dismissing non-technical people and only designing products with yourself in mind, you're likely not going to find much success.  And although Jobs did exude that type of attitude as well, I think deep down he was listening to people and really did want their praise.

  • Reply 24 of 42
    auxioauxio Posts: 2,717member
    Quote:

    I maintain that we also benefitted from the mature, seasoned, businessmen like Mike Markkula, Scottie, Gene Carter, Wil Houd... They gave the business of computing the attention that they deserved.

     

    Just as the seasoned computer hardware and software designers back then laid the foundation for the technology we use today, the seasoned businessmen and investors who had the right outlook (not just in it to make a quick buck and get out) laid the foundation for the great technology companies of today.  The people involved in the industry today could definitely learn something from this.

  • Reply 25 of 42
    auxio wrote: »
    BTW, I was in the room when Steve Jobs said: "Never trust anyone over 40"... I was 40.

    That speaks a bit to mdriftmeyer's original point.  People with less life experience are often arrogant and dismissive towards people.  In order to design truly great products, you need to listen to people and understand their needs (even if they may not know how to express them).  If you're a technical person who is constantly dismissing non-technical people and only designing products with yourself in mind, you're likely not going to find much success.  <span style="line-height:1.4em;">And a</span>
    <span style="line-height:1.4em;">lthough Jobs did exude</span>
    <span style="line-height:1.4em;"> that type of attitude as well, I think deep down he was listening to people and really did want their praise.</span>

    auxio wrote: »
    I maintain that we also benefitted from the mature, seasoned, businessmen like Mike Markkula, Scottie, Gene Carter, Wil Houd... They gave the business of computing the attention that they deserved.

    Just as the seasoned computer hardware and software designers back then laid the foundation for the technology we use today, the seasoned businessmen and investors who had the right outlook (not just in it to make a quick buck and get out) laid the foundation for the great technology companies of today.  The people involved in the industry today could definitely learn something from this.

    Yes and Yes!
  • Reply 26 of 42
    Quote:

    Originally Posted by Dick Applebaum View Post

     
     

    Yeah! Apple occupied quite a few buildings on Bandley, Mariani, Stevens Creek and De Anza * in the early years...

    ...

    * Apple would usually include a logo on their building to differentiate them from others nearby. One of the most unique was a 2-story California Mission style building on De Anza about 2 blocka above Stevens Creek. They incorporated the Apple logo as a void in the wrought iron railing on the 2nd floor... This location was called "Taco Towers".

    Between Nov. '79 and May '85 I worked in Bandley 3, Taco Towers, on Mariani, the "Triangle" building on Stevens Creek, and De Anza (5? 6?) across the street from Apple headquarters. Trying to keep up with the growth in headcount then kept things churning.

  • Reply 27 of 42
    Quote:

    Originally Posted by Dick Applebaum View Post



    I believe that Bandey 3 is the building where Woz's brother Mark and I met Woz late one night and Woz smuggled out a controller card and 2 drives (without any Apple logos or markings). I had bought an Apple ][ from a store that Mark managed, Mark let me take the smuggled drives home for a long weekend.

    The first time I got a chance to work with an Apple][ was at Mark's store, and remember you and Lucy there back then. A year later I was working at Apple, in part because of being inspired by the energy generated by the people working at, and hanging around the computer store.

     

    Time flies...

  • Reply 28 of 42
    10260 Bandley Drive is an address that Apple *still* has, it's just no longer their headquarters. The building is known as De Anza 2.
  • Reply 29 of 42

    ..Got my programming "start" way back then with Applesoft BASIC. Those days were fun!

  • Reply 30 of 42
    steveh wrote: »
     
     
    Yeah! Apple occupied quite a few buildings on Bandley, Mariani, Stevens Creek and De Anza * in the early years...

    ...

    * Apple would usually include a logo on their building to differentiate them from others nearby. One of the most unique was a 2-story California Mission style building on De Anza about 2 blocka above Stevens Creek. They incorporated the Apple logo as a void in the wrought iron railing on the 2nd floor... This location was called "Taco Towers".

    Between Nov. '79 and May '85 I worked in Bandley 3, Taco Towers, on Mariani, the "Triangle" building on Stevens Creek, and De Anza (5? 6?) across the street from Apple headquarters. Trying to keep up with the growth in headcount then kept things churning.

    Yeah, Apple was growing like crazy all over Cupertino, Sunnyvale, Campbell... building and renting anything they could find.

    steveh wrote: »
    I believe that Bandey 3 is the building where Woz's brother Mark and I met Woz late one night and Woz smuggled out a controller card and 2 drives (without any Apple logos or markings). I had bought an Apple ][ from a store that Mark managed, Mark let me take the smuggled drives home for a long weekend.
    The first time I got a chance to work with an Apple][ was at Mark's store, and remember you and Lucy there back then. A year later I was working at Apple, in part because of being inspired by the energy generated by the people working at, and hanging around the computer store.

    Time flies...

    Based on your name, and the timeframe, I think I remember you... Didn't we try to hire you?

    Mark could make the Apple ][ dance and turn flips -- he was very very fast on the keyboard... I think he did a better demo of the Apple ][ than either Woz or Jobs (and Jobs gave excellent demos)..

    We seemed to get everyone in the store that had anything to do with Apple -- 'course having a great Chinese restaurant next door, and being 7/10 of a mile from Apple HQ didn't hurt.

    But it was the people... the atmosphere in the store was electric... and addicting!

    Silicon Valley was the center of the world -- and Apple was at the heart of it!


    I had seen Apple ][ computers at several Computer Stores: Computerland Los Altos, Computerland San Jose -- And I finally convinced Lucy to let me buy one for my birthday. We set out on a Saturday and hit the known computer stores from Palo Alto to San jose -- they were all closed.

    Dammit, I wanted to buy a computer! Lucy mentioned that she'd read that Apple just moved into new HQ in Cupertino and she thought she knew where it was. On our way back to our home in Saratoga, we detoured and did one of Lucy's little back street explorations...

    It was July 1978, and Bandley wasn't fully paved -- lotta' construction and landscaping going on. We picked our way through the chaos and eventually found what I recall was Bandley 2.

    We entered through a small door into a room that was about 60' x 40'. There were a few chairs and side tables scattered around the front and sides of the room and a single counter at the back,

    The room was filled with people, raucous, joking, talking loudly, laughing loudly.

    We picked our way to the counter and asked Dean (the young lady) if we could buy an Apple ][. She said they didn't have any -- and that we should visit a computer store. We said we'd just done the tour and they were all closed. I asked Dean if I could buy the "Red Book" manual for the Apple ][ to study over the weekend -- as I was going to buy the computer on Monday (Thinking that she'd just give me the manual). She said they didn't have any manuals -- they were out of everything...

    Did I mention that the room was filled with people, raucous, joking, talking loudly, laughing loudly.

    In the near corner, there was this young kid sitting on the floor with an Apple ][ plugged into the wall giving what looked like a demo to another guy. He excused himself, got up and came over to Lucy and Me. He introduced himself as Mark Wozniak (whatever), said he managed the Recreational Computer Store (not in the phone book) in Sunnyvale. Mark explained that he had just picked up the Apple ][ the costumer had ordered from him -- and that he was doing a "Checkout" to make sure everything worked and that customer knew the basics of how to use it.

    Mark said, we could watch the rest of the checkout session, if we liked -- then follow him to his store -- and that it took 3-6 months to get a Apple ][ (everything was back ordered).

    Did I mention that the room was filled with people, raucous, joking, talking loudly, laughing loudly?

    Lucy and I watched and were quite impressed with the Apple ][ -- and especially with Mark. This 18-year-old kid appeared to know as much (or more) about computers than I did -- and I was in the "business" before Mark was born.

    Did I mention that the room was filled with people, raucous, joking, talking loudly, laughing loudly?

    Lucy and I followed Mark back to the store for an amazing one-on-two demo of the Appe ][ (Lucy never understood computers but was an excellent judge of people). The only Apple ][ in the store was Mark's personal Apple ][ -- that he took home every night.

    That was our first encounter with Apple: raucous people with a shared interest, joking, talking loudly, laughing loudly -- and having fun!


    We wanted a piece of this!


    It changed our lives forever!

    About 2 months later, when I got my Apple ][, I was perusing the "Red Book" and... Hmm, that's odd, this guy writing all the Apple ][ software and wiring diagrams has the same last name as Mark... Hmm, I wonder...
  • Reply 31 of 42
    moxommoxom Posts: 326member
    Quote:

    Originally Posted by KjellBrell View Post



    Question is what will Samsung do with the code?

     

     

    Quote:

    Originally Posted by dnd0ps View Post



    Guys, Samsung II coming up!

     

    <img class=" src="http://forums-files.appleinsider.com/images/smilies//lol.gif" />

  • Reply 32 of 42
    stevehsteveh Posts: 480member

    I don't recall getting any offer from the store; I'd just moved my family down to San Jose from north of Napa to take a tech writer position at Four-Phase Systems (made the first all-LSI minicomputer systems). In the building they built as their company headquarters, which is now Infinite Loop. Spent 18 months there, then got an offer at Apple in the Apple//&/// division writing manuals there.

     

    I did get offered a job at the bike store a few doors up from Mark's store during the period of long gas lines, though. Having a "real" job at the time, and two small girls and a wife to support, however...

  • Reply 33 of 42
    dysamoriadysamoria Posts: 3,430member
    [quote]...with a delivery date pegged for some seven seeks later.[/quote]

    Are you trying to pass off that typo as a drive seek pun?
  • Reply 34 of 42
    dysamoriadysamoria Posts: 3,430member
    All the praise in this thread for the pioneers is fine but there's a need to stop doing things the way they did them... even ten years ago. Systemwide third party shared libraries for example. There's enough drive space. Use it. There's no good reason for me to have 13 different Microsoft visual c++ redistributables installed.

    Then there's something the developers of today could do well to re-embrace: optimizing code. For real. All this portable computing should be demanding it!
  • Reply 35 of 42
    rhyderhyde Posts: 294member
    Or you could have bought "DOSource" way back then, a disassembled and commented version of the source code. Wasn't on the market very long..... (threatening Apple letter:)).
  • Reply 36 of 42

         "It's 35 years old and has no relevancy anymore."

     

    Surely you jest.  Although the Unix copyrights associated with the hundreds of millions

    of iOS devices are technically maxed out at  30 years old (Settings->General->About->Legal Notices),

    they are renewals of copyrights associated with a much older and venerable Unix.   There may be actual

    lines of code in every Mac OS X and iOS 7 from the Unix circa 1970s.  (My own code

    therein is only 29 years old, though; admittedly it is amazing that it still exists.)

     

    Just because the Apple II is older and obsolete doesn't imply that the Darwinian survivors

    (Unix-based systems) are irrelevant.   Because I now have the luxury of being an old fart, I'll now

    posit that most OS software entities are hacks compared to the original Ritchie/Thompson Unix.

  • Reply 37 of 42
    Quote:

    Originally Posted by retiarius View Post

     

         "It's 35 years old and has no relevancy anymore."

     

    Surely you jest.  Although the Unix copyrights associated with the hundreds of millions

    of iOS devices are technically maxed out at  30 years old (Settings->General->About->Legal Notices),

    they are renewals of copyrights associated with a much older and venerable Unix.   There may be actual

    lines of code in every Mac OS X and iOS 7 from the Unix circa 1970s.  (My own code

    therein is only 29 years old, though; admittedly it is amazing that it still exists.)

     

    Just because the Apple II is older and obsolete doesn't imply that the Darwinian survivors

    (Unix-based systems) are irrelevant.   Because I now have the luxury of being an old fart, I'll now

    posit that most OS software entities are hacks compared to the original Ritchie/Thompson Unix.


    You make a good point, software in some regards can be timeless, its value can go far into the future, unlike most hardware which has relatively short useful life. For anyone know the original Apple software could be in the OSX or iOS. I know the original mac use apple II code, such as Woz's floppy disk controller software. For all we know it could still be in current version of OSX. 

  • Reply 38 of 42

    I had one of those!

  • Reply 39 of 42
    MacProMacPro Posts: 19,718member
    droidftw wrote: »
    If you run into any problems just hit up the Genius Bar at the Apple Store.

    ROFL
  • Reply 40 of 42
    MacProMacPro Posts: 19,718member
    Yes and no!

    I had worked for IBM for 14+ years in 1978. My wife, Lucy, let me buy an Apple ][ for my 39th birthday.

    At that time, really, there was no mature discipline known as "Computer Science". My first real programming class was on the IBM 650 in 1958. They didn't really have compilers back then -- about the most advanced construct was a symbolic assembler. My early training was learning to program the "Indian problem" in the native assembly (machine) language of various computers.

    My first job programming job (age 21) was for Lockheed in 1960 -- they were planning to install an IBM 1401 to replace 3 IBM 407 unit record accounting machines. There were no compilers, at first... RPG came later.

    When I went to work for IBM in 1963 (age 24) there was a ForTran compiler for scientific machines. But business programming was mostly still done in assembly language. The most advanced constructs were FIOS (File I/O Systems and TOS (Tape Operating Systems). CoBOL and AlgoL compilers were in development and would soon gain widespread use. There were no disk drives or dumb terminals in wide use.

    When I left IBM in 1979, it was partly because: I was 40; I wanted to be my own boss and I saw the Apple ][ as a vehicle.

    Likely, at that time, "Computer Science" was being taught and learned... We all benefit from that.

    I maintain that we also benefitted from the mature, seasoned, businessmen like Mike Markkula, Scottie, Gene Carter, Wil Houd... They gave the business of computing the attention that they deserved.

    BTW, I was in the room when Steve Jobs said: "Never trust anyone over 40"... I was 40.

    Great story, thanks for sharing. Makes me feel nostalgic too. I was 29 when I borrowed the money from my dad to set up an Apple ][ Dealership in England having been exposed to them briefly by the head of the medical physics department at the local University. I just knew it was my future and destiny and I resign my job as head of the science department where I worked without a moments hesitation. I leapt into an unknown void without a single doubt in my mind or backward glance. I never regretted it once and have enjoyed the ride, right up to today as I ponder over a 4 or 6 core Mac Pro to play Trainz on :).
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