Apple announces App Store sales topped $10 billion in 2013
In the midst of hype for new gadgets from the Consumer Electronics Show, Apple on Tuesday issued a press release to announce that sales from the App Store topped $10 billion in 2013, with $1 billion spent by customers in December alone.
App Store customers downloaded almost three billion apps in the month of December, Apple revealed, which made it the most successful month in App Store history. To date, developers have earned $15 billion from the App Store.
"We'd like to thank our customers for making 2013 the best year ever for the App Store," said Eddy Cue, Apple's senior vice president of Internet Software and Services. "The lineup of apps for the holiday season was astonishing and we look forward to seeing what developers create in 2014."
Apple highlighted a number of applications that take advantage of changes in the new iOS 7 mobile operating system, singling out developers Evernote, Yahoo, AirBnB, OpenTable, Tumblr, Pinterest and American Airlines for "bringing content to the forefront while increasing the overall efficiency and performance of their apps."
In addition, another host of specific applications and developers were also featured by Apple in Tuesday's announcement:
App Store customers downloaded almost three billion apps in the month of December, Apple revealed, which made it the most successful month in App Store history. To date, developers have earned $15 billion from the App Store.
"We'd like to thank our customers for making 2013 the best year ever for the App Store," said Eddy Cue, Apple's senior vice president of Internet Software and Services. "The lineup of apps for the holiday season was astonishing and we look forward to seeing what developers create in 2014."
Apple highlighted a number of applications that take advantage of changes in the new iOS 7 mobile operating system, singling out developers Evernote, Yahoo, AirBnB, OpenTable, Tumblr, Pinterest and American Airlines for "bringing content to the forefront while increasing the overall efficiency and performance of their apps."
In addition, another host of specific applications and developers were also featured by Apple in Tuesday's announcement:
- Ellen DeGeneres' Heads Up
- ProtoGeo's Moves
- Simon Filip's Afterlight
- Kevin Ng's Impossible Road
- Duolingo (United States)
- Simogo (Sweden)
- Frogmind (U.K.)
- Plain Vanilla Corp (Iceland)
- Atypical Games (Romania)
- Lemonista (China)
- BASE (Japan)
- Savage Interactive (Australia)
Comments
I love the timing of this announcement. I think Apple has issued press releases during CES in previous years.
Apple doesn't need to attend CES... they're already the talk of the town
Bingo. Even though they're not attending people are still comparing everything to what Apple currently has or what Apple "might" have.
Last I read stated that over 60% of developers don't make enough to break even. Just like any economy the rich get richer, those that have the means to make a quality app and then promote it end up with the most successful apps. A app like Instagram is the exception not the norm, and apps like that almost always end up be bought by a big company.
Waiting for someone to take the total paid out and divide that by the number of Apps to conclude developers aren't making any money from iOS.
It's not going to happen, but I'd love to see a graph showing how many apps make a particular amount of money, on iOS and Android. It'd be interesting to see whether there are a small number of "blockbuster" apps that make the majority of the profit, or whether there's a significant contribution from smaller-but-still-successful apps. Not to mention seeing how the distribution varies on different platforms.
im missing in arcticle comparision with 2012, how much was it? but because stock is down little bit it seems that 10 billion is not so impressive to wall street.
Last I read stated that over 60% of developers don't make enough to break even. Just like any economy the rich get richer, those that have the means to make a quality app and then promote it end up with the most successful apps. A app like Instagram is the exception not the norm, and apps like that almost always end up be bought by a big company.
Genuinely interested if you remember the source. I'd like to read about that. Also, what does break even mean in this context? Cost of raw materials to make the app/comparable salary if staying at day job/something else??
Source? I don't know how anyone could make that statement since there's no data available to prove it.
I expect this number to TRIPLE once iTV takes off
$30B in annual content sales is not out of the question. A possibility ANALylist are simply ignoring.
I agree Sog. It just feels like there is so much pressure on the cable/content/media companies to get out of the 90's.
I'm not a gamer (I have no games on my iMac or iPhone) but, If Apple only added games with a gaming solution for ATV, I'm sure they would sell a lot.
I could see some people doing email, Facebook, surfing on their TV.
Not my cup of tea, but my Dad loved his WebTV back in the day.
MS took it over and I guess killed it. I found it slow and clumsy, but it suited him fine.
Last I read stated that over 60% of developers don't make enough to break even. Just like any economy the rich get richer, those that have the means to make a quality app and then promote it end up with the most successful apps. A app like Instagram is the exception not the norm, and apps like that almost always end up be bought by a big company.
I wouldn't be surprised if it's lower than that, dasan.
Pure conjecture, on my part...but it may follow the old tried and true 80-20 rule. E.g., <20% of the developers make >80% of the $'s.
(I added the "less than" "greater than" signs!)
Having said the above, there is no doubt Apple created an "industry" so to speak.
Best.
And it was up yesterday when the indices were down.:rolleyes::rolleyes:
The obvious targets are:
Gaming for home
Movies
TV subscriptions
The less obvious possibilities:
Home security
Home automation
Home apps - family calander, to do chalk board, ect (imagine having the iTV as a virtual to do chalk board where the whole family can write using a touch screen of the LARGE TV and have it updated on everyones phone/tablet through the cloud)
Home Theater apps - universal remotes, audio/video calabration
Online banking, bill pay
Home server
And personally I think the iTV will be a combination of the AppleTV and the traditional PC. So we will be seeing much more software sales for photo editing, video editing, ect. So much better to do these things on a LARGE screen.
Well done, Sog. I like the list.
I've said it before, I just want the biggest, thinnest, "dumbest" flat screen TV connected to my ATV.
I don't even want an LG or Sony logo on it. (I will never buy a Samsung TV! And will try to avoid getting a Korean made one, too!)
I only want a pwr cable coming out of it and an HDMI cable going into it (from the ATV). And I only want to use the Apple remote...which is not perfect but a lot better than the remotes provided with the sets. Anything more than this that Apple can do is just, gravy!
I don't want to have to use the TV or Cable company's clunky OS.
Best.
This seems amazing. By my calculations this means it is likely that Apple doubled their iPhone and iPad sales in 1st quarter 2014 from 1st quarter 2013.
I can't stand wire-gate. Cable box, TV, Apple TV, Audio Receiver, Bluray player..... Adds up to a ton of cables and remotes.
I've been able to hid all my components (Apple TV, Receiver, ect) in a shelf using an IR-repeater and a single universal controller. But it would be much better if I could just buy an iTV and plug it into a wall and be done with it.
Agreed, sog.
I was thinking as an interim setup (Today): ATV, current Apple remote and the "dumbest panel!"
I would pay Apple an extra $1,000 just to not have the manufacturer's splash screen at start up, never mind a clunky interface!
But, yep, eventually, an Apple iTV, and as you say, "...be done with it!" Can't wait!
Best.