Facebook to acquire virtual reality firm Oculus VR for $2B in cash and stock

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  • Reply 21 of 58
    gatorguygatorguy Posts: 24,731member


    "We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out."
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  • Reply 22 of 58
    rf9rf9 Posts: 70member

    Wut?

    I guess Facebook is moving away from social media and trying to bulk up as a conglomerate of multiple business like Google?

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  • Reply 23 of 58
    zbarskyzbarsky Posts: 19member
    Valve has to step up now and save the dream. Seriously one of the most depressing acquisitions in the history of technology.
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  • Reply 24 of 58
    solipsismxsolipsismx Posts: 19,566member
  • Reply 25 of 58
    clemynxclemynx Posts: 1,552member
    That's certainly unexpected.
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  • Reply 26 of 58
    dasanman69dasanman69 Posts: 13,002member
    solipsismx wrote: »
    1000

    I used to love those.
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  • Reply 27 of 58
    gatorguygatorguy Posts: 24,731member
    dasanman69 wrote: »
    I used to love those.

    Yeah, we had a bunch of those when we were kids. At the time we thought those were pretty cool. At the time

    Edit: You reminded me I have a couple of old stereopticons and a few hundred cards I hadn't looked at in a few years now. I might spend some time with those later. I don't ever recall my son seeing them before and he might think they're kind of neat for a few minutes.
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  • Reply 28 of 58
    SpamSandwichspamsandwich Posts: 33,407member

    Honestly... I listened to the conference call and announcement of the Oculus VR acquisition and Zuckerberg must be high to think this is a smart move on their part. He's delusional. If he had purchased dozens or hundreds of small game developers instead, they would've spent their money much more wisely.

     

    http://www.shareholder.com/visitors/event/build3/stage/stage.cfm?mediaid=63723&mediauserid=0&playerselect=win

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  • Reply 29 of 58

    Whatever, those are still cool.  What's so uncool about stereoscopic imagery?  We have two eyes.

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  • Reply 30 of 58
    cykzcykz Posts: 81member
    Let's face it. Second life 720degrees 3D has a future. And with maturing holographic recording technology combined with state of the art animation, new frontiers are to be discovered.

    Certainly the adoption will start with porn and games but will be followed soon by blockbuster movies (imagine yourself in LotR on a mountain side, be on BBC Planet Earth), television (RT reports from disaster locations, watching football ON the field!, peak inside the ISS, be in the crowd at live performances), science/education (float within molecular structures, walk through axons and cell membranes, travel the milky way at warpspeed, services will transform (webshopping will be completely new, visualization of construction works/architecture/interior design, take a look at new car models, go sightseeing, fit an endless choice of fashion products, be performers in dating stories). Industry will certainly follow people who can buy the expensive goggles and content.

    Immersive experiences. Nobody asked for it, but it will come very soon I think.

    You might hope the world will just stop with this insanity and move on to genuine contact. Nah...
    I stopped watching television some years ago though.
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  • Reply 31 of 58

    Candy Crush Saga in virtual 3D!!!!!...................................Seriously, I want to shoot myself. This has to be the most depressing news of the year.

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  • Reply 32 of 58
    jungmarkjungmark Posts: 6,927member
    bobborries wrote: »
    My only concern is if Zuck get's bored with it and let's it die on the vine.

    Isn't Vine owned by twitter? :)
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  • Reply 33 of 58
    sudonymsudonym Posts: 233member

    Facebook really isn't in competition with Apple.  I think it is OK that they bought Oculus. I'm glad it wasn't Google or Microsoft or Amazon.  That would have been bad for Apple.

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  • Reply 34 of 58
    sudonymsudonym Posts: 233member
    Quote:

    Originally Posted by rf9 View Post

     

    Wut?

    I guess Facebook is moving away from social media and trying to bulk up as a conglomerate of multiple business like Google?




    Google is a one-trick pony.  They just throw stuff at the wall to see what sticks.  Everything they do is just a beta.

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  • Reply 35 of 58
    rf9rf9 Posts: 70member
    We'll Google buys up lots of companies seemingly random. It seems like Facebook is going for the shotgun approach here too. Hedge bets and get I to everything so if social media dries up they're in other businesses.
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  • Reply 36 of 58
    nasseraenasserae Posts: 3,167member

    Damn.. who is not for sale? Seems no one wants to grow a business anymore.

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  • Reply 37 of 58
    froodfrood Posts: 771member
    Quote:

    Originally Posted by Gatorguy View Post







    "We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out."

     

    That was my first reaction in reading the headline, I was looking forward to picking one up (although Sony's recently introduced offering looks promising).  Facebook acquiring them just shifted it to a slim to none chance I'll buy one.

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  • Reply 38 of 58
    solipsismxsolipsismx Posts: 19,566member
    nasserae wrote: »
    Damn.. who is not for sale?

    I'm not for sale… if you pay me enough not to be bought.
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  • Reply 39 of 58

    Welcome to Oculus VR.

    Please read the health and safety warnings before continuing.

    Please log in with your Facebook account, or Sign up for free!

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  • Reply 40 of 58
    SpamSandwichspamsandwich Posts: 33,407member
    cykz wrote: »
    Let's face it. Second life 720degrees 3D has a future. And with maturing holographic recording technology combined with state of the art animation, new frontiers are to be discovered.

    Certainly the adoption will start with porn and games but will be followed soon by blockbuster movies (imagine yourself in LotR on a mountain side, be on BBC Planet Earth), television (RT reports from disaster locations, watching football ON the field!, peak inside the ISS, be in the crowd at live performances), science/education (float within molecular structures, walk through axons and cell membranes, travel the milky way at warpspeed, services will transform (webshopping will be completely new, visualization of construction works/architecture/interior design, take a look at new car models, go sightseeing, fit an endless choice of fashion products, be performers in dating stories). Industry will certainly follow people who can buy the expensive goggles and content.

    Immersive experiences. Nobody asked for it, but it will come very soon I think.

    You might hope the world will just stop with this insanity and move on to genuine contact. Nah...
    I stopped watching television some years ago though.

    Second Life is for shut-ins or those unable to participate in real life. Yes, there is an audience for such distractions, just as there is an audience for gaming, but this is not an experience for the "masses".
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