It's unfortunate that you would choose DKCR, one of the most challenging platformer games ever made, do demonstrate the viability of on-screen software buttons. There are a handful of levels that require single button input but generally the precision and button combos this game demands absolutely requires the use of a physical controller.
Damn it. Now I want to play legend of zelda on an iphone.
This is what the typical games in DeNA's platform (and competitor GREE) look like:
Forget about Nintendo bringing their classic titles to iOS; this has nothing to do with that.
hmm wrote: »
That isn't really leverage for Apple in terms of negotiations. The other two wanted to see an agreement on Nintendo's part that is independent of whether Android is worthwhile from a financial perspective. If Nintendo decided not to deal with Android for reasons such as those that you mentioned, that wouldn't require any kind of exclusivity agreement. They just simply wouldn't bother with development.
The last mediocre Pokémon titles were Diamond, Pearl, and Platinum in 2007.