Should we get excited over this?

in General Discussion edited January 2014
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Breakthrough in Cross-Platform Game Delivery

At the Electronic Entertainment Expo, TransGaming Technologies and Transitive Technologies will be unveiling a game-porting technology that can allow Windows-based x86 games to be simultaneously released onto multiple platforms including Mac OS X, PlayStation 2, set-top boxes, PDAs and wireless devices.

Transitive has have developed a technology called Dynamite that allows binary code compiled for one CPU architecture to run on another, completely different CPU architecture. The technology offers proprietary algorithms for optimizing the code to run at near native performance or even better. All of the translation and optimization is completely transparent to the user. The application will function exactly as expected with no awareness that Dynamite is even executing in the background.

Transgaming has developed a Windows compatibility layer that allows Win32 APIs to run on top of UNIX and X-Windows. Using this technology, Transgaming was able to shipp an optimized Linux version of The Sims in just eight weeks after receiving source code.

Here's more from the press release:

Vikas Gupta, President and COO of TransGaming stated, "Our portability technology allows applications originally designed for PCs to run seamlessly and transparently on alternate platforms without the need for an expensive and time-consuming overhaul of the source code. What other companies can accomplish in two years of re-engineering, our technology can accomplish within two months." Gupta made this announcement to game developers and publishers at the 2002 Electronic Entertainment Expo (E3), here.

"We are delighted to collaborate with TransGaming to expand their product market," says John Graham, Transitive's President and CEO. "It is a clear example of how Transitive's translation and optimization product, Dynamite, allows developers to migrate content to other platforms, reducing their costs and giving consumers wider choice and access to content."

TransGaming and Transitive have developed a technology that allows portability faster, cheaper, and better than anyone else. "Imagine being able to release an award-winning game on the PC, Mac, and PlayStation 2 simultaneously." Mr. Gupta remarked. "The solution leverages the large investment made in product development, marketing and content, while realizing deep market penetration for a fraction of the cost of developing for each platform independently. Now imagine taking games to set-top boxes, wireless and PDA devices."

IMG is heading to E3 and we'll be sure to bring you more about this exciting new technology in the coming days.



  • Reply 1 of 11
    digixdigix Posts: 109member
    Nice, but the reasons on why some of the titles aren't published on the Macs isn't usually because (re)programming difficulty nor market share nor even about marketing, but it's about politics.

    Personallly, somehow... I think that one of the reasons on why some titles aren't published, is that ?they? want to upset Mac users, made them depressed, then result into a conflict (either with users of another platform, themself, and even Apple).

    When ?they? want to bring up the Macintosh as a gaming system, ?they? just promote it quite good.

    Note: Cute on how Sony never pulled a law suit on Connectix regarding the Virtual Game Station. They can easily done that and win. Perharps ?they? want Mac users to play PlayStation games?
  • Reply 2 of 11
    applenutapplenut Posts: 5,768member
    but sony did sue connectix and did win <img src="confused.gif" border="0">
  • Reply 3 of 11
    ghost_user_nameghost_user_name Posts: 22,667member
    Well, if Apple can?t make them into team players, maybe they should buy them (ala Bungie) and make them part of the team. A lot of the pieces are already in place. New graphics cards, new OS, new porting technology, slow economy. Apple really needs to be more aggressive on this issue. For many consumers it is sometimes a make or break issue. Especially when you consider the premium prices that Macs command.


    [ 05-26-2002: Message edited by: PC^KILLA ]</p>
  • Reply 4 of 11
    paulpaul Posts: 5,278member
    digix... I've had just about enough with your conspiracy theories... sony did sue connectex and they stopped it rom being sold because of it... that really sucked... but anyways... if your going to cite 'they' please do it in a readable fashion? i mean maybe my posts are hard enough to read as it is, but imagine if i had an extra pronoun in every sentence? [quote] When ?they? want to bring up the Macintosh as a gaming system, ?they? just promote it quite good. <hr></blockquote>

    english please?

    seriously, sometimes your "theories" can be quite fun and entertaining, but dont try and stretch it to everything you see...
  • Reply 5 of 11
    scott_h_phdscott_h_phd Posts: 448member
    [quote]Originally posted by applenut:

    <strong>but sony did sue connectix and did win :confused: </strong><hr></blockquote>

    I thought they lost. Or gave up? Or something.
  • Reply 6 of 11
    applenutapplenut Posts: 5,768member
    [quote]Originally posted by scott_h_phd:


    I thought they lost. Or gave up? Or something.</strong><hr></blockquote>

    <a href=""; target="_blank"></a>;

    appears they signed a technology agreement <img src="graemlins/bugeye.gif" border="0" alt="[Skeptical]" />
  • Reply 7 of 11
    cdhostagecdhostage Posts: 1,038member
    You forget that the best games ever made, the Spiderweb Software games, Exile and Avernum and Geneforge, were made for the Mac first.
  • Reply 8 of 11
    applenutapplenut Posts: 5,768member
    [quote]Originally posted by cdhostage:

    <strong>You forget that the best games ever made, the Spiderweb Software games, Exile and Avernum and Geneforge, were made for the Mac first.</strong><hr></blockquote>

    how could you possibly leave Myst out. Not only was it first on the mac, it was made on the mac using Apple's hypercard and pretty much single handedly made the CD-ROM popular
  • Reply 9 of 11
    buonrottobuonrotto Posts: 6,368member
    Maybe he thought Myst sucked.

    And where is Marathon on said list?
  • Reply 10 of 11
    Ok. So no one answered the question?

    I?m not technically proficient in this field so I really don?t know how legitimate this technology is. But it seems to me that if it is legitimate, this wont apply just to games but to other software applications as well. Shouldn?t Apple be pursuing some kind of a strategic partnership with these guys? This technology could bring a lot of good things to our platform, no?


    [ 05-27-2002: Message edited by: PC^KILLA ]</p>
  • Reply 11 of 11
    It seems like something that might work... a sort of pre-compiling emulator. However, I don't know about their claims of near-native speeds or better, or the legitimacy of its Win32 compatibility. If they're for real, then Apple should encourage them. Even though games still won't run as fast on Macs anyway, it would be an asset to at least have them running.

    Where's Programmer when you need him?
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