Nokia debuts Ozo 360-degree VR camera for professional filmmakers

Posted:
in General Discussion edited July 2015
The pupa that is Nokia -- the portion not gobbled up by Microsoft last year -- emerged from its cocoon on Tuesday bearing a high-end 360-degree camera called Ozo, a product targeting the nascent virtual reality content creation industry.




As detailed by The Verge, which was on hand for tonight's unveiling, Ozo is a spherical camera setup fitted with eight image sensors and an equal number of microphones capable of recording 360-degree, stereoscopic 3D views of the world.

Unlike other current VR camera systems, Nokia's platform was designed with the professional filmmaker in mind. Importantly, Ozo delivers live monitoring so a director or DP can get instant feedback on scene composition, lighting and more through a VR headset. Another key feature is rapid playback. Existing systems normally take hours to weave data from multiple sensors together to create a cohesive VR experience, but Ozo does the same task in minutes by initially outputting at a lower resolution.

"OZO aims to advance the next wave of innovation in VR by putting powerful tools in the hands of professionals who will create amazing experiences for people around the world," said Ramzi Haidamus, president of Nokia Technologies. "We expect that virtual reality experiences will soon radically enhance the way people communicate and connect to stories, entertainment, world events and each other. With OZO, we plan to be at the heart of this new world."

After filming and post-production, content can be made available for consumption on commercially available headsets like Oculus Rift. Jaunt, a VR production company based in Palo Alto, Calif., pledged initial support for Ozo, saying it will offer the camera at its studios and provide post-production services.

Final Ozo pricing will be announced this fall when the product is expected to ship.

A number of big tech companies are dabbling in the VR space, including Apple competitor Samsung. Apple owns multiple patents covering virtual reality hardware and software, but has not publicly announced plans to release a commercial solution. The most recent evidence of Apple's interest in VR came in February when the company posted job listings looking for hardware and software engineers interested in building virtual reality displays.

Comments

  • Reply 1 of 7
    banalltvbanalltv Posts: 238member
    It can also be used for practising with your Lightsabre.
  • Reply 2 of 7
    flaneurflaneur Posts: 4,526member
    I'm glad to see Nokia working on this, and I wish them great success.

    As long as I'm wishing, might as well add that we also need a pair of genlocked video cameras with adjustable, close lens spacing for macro 3D video shots. Make the cameras separable for midrange while you're at it.

    Nokia will be heroes in the 3D and VR/AR trades.
  • Reply 3 of 7
    deegee48deegee48 Posts: 66member
    Yep, Star Wars it is!
  • Reply 4 of 7
    gatorguygatorguy Posts: 24,213member
    Not mentioned is GoPro recently announced a system of their own, already available for shipping to developers. AR is going to be the "next big thing".
  • Reply 5 of 7
    This sounds much better than the [URL=https://theta360.com/]Ricoh Theta[/URL], which took relatively low res photos from two 180° FOV cameras and stitched them into a spherical image. Great for creating skybox textures in 3D engines, but otherwise, Ricoh dropped the ball on making it a useful consumer format.
  • Reply 6 of 7
    gatorguy wrote: »
    Not mentioned is GoPro recently announced a system of their own, already available for shipping to developers. AR is going to be the "next big thing".

    Beyond Hololens, Valve has the hardware to do AR in a wide-FOV way: their VR headset is covered in cameras. Used to track hand position, and subtle head movement beyond just tilt and turn. It could track rotation around the Z axis (yaw), as well as your absolute position in space. The cameras can also theoretically be used to project the outside world into the VR display, making AR possible.

    As for it being the next big thing, I'm skeptical. It could turn out to be as "big" as 3D TVs.
  • Reply 7 of 7
    gatorguygatorguy Posts: 24,213member
    Beyond Hololens, Valve has the hardware to do AR in a wide-FOV way: their VR headset is covered in cameras. Used to track hand position, and subtle head movement beyond just tilt and turn. It could track rotation around the Z axis (yaw), as well as your absolute position in space. The cameras can also theoretically be used to project the outside world into the VR display, making AR possible.
    Take a look at this iOS app. I think you'll find it fun, or at least interesting as a proof-of-concept. Nothing special required other than your iPhone.
    https://itunes.apple.com/us/app/google-spotlight-stories/id974739483?mt=8
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