bandai pippin!

Posted:
in Future Apple Hardware edited January 2014
holy crap! remember pippin?.... apple's very own video game system?







yeah... probably not... only about 10,000 were ever made back in '97. even though it was incredible awesome, it was a complete bomb...



ya think apple could ever come out with another? might be a huge risk considering all the PS2, cube, and xbox hype.



if apple ever had the guts to do such a thing (and i wouldn't blame them if they didn't), how could they make it cool enough to kick sony's, nintendo's, and frickin microsoft's ass?



[ 02-15-2002: Message edited by: greyisgood ]</p>
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Comments

  • Reply 1 of 31
    When I read this I almost laughed, but realized now you are obviously daft.
  • Reply 2 of 31
    jambojambo Posts: 3,036member
    [quote]Originally posted by greyisgood:

    <strong>

    if apple ever had the guts to do such a thing (and i wouldn't blame them if they didn't), how could they make it cool enough to kick sony's, nintendo's, and frickin microsoft's ass?



    </strong><hr></blockquote>



    Make it fly?



    Welcome to AI! <img src="graemlins/lol.gif" border="0" alt="[Laughing]" />



    J



    [ 02-15-2002: Message edited by: jamiemarshall ]</p>
  • Reply 3 of 31
    macaddictmacaddict Posts: 1,055member
    Better duck under your desk 'cause the flame squad will be coming soon...
  • Reply 4 of 31
    Two obvious uses for the G5 to maximize profitably early sales of the chip would be in a game console and in a workstation. That would be kickin'ass <img src="graemlins/lol.gif" border="0" alt="[Laughing]" />
  • Reply 5 of 31
    g-newsg-news Posts: 1,107member
    As you said it was the bandai Pippin, not the Apple pippin.

    Pippin was about as Mac as the GameCube...same CPU and that's about it.



    Forget it.



    G-News
  • Reply 6 of 31
    andersanders Posts: 6,523member
    [quote]Originally posted by greyisgood:

    <strong>(and i wouldn't blame them if they didn't)</strong><hr></blockquote>



    I would blame them if they did.
  • Reply 7 of 31
    [quote]Originally posted by G-News:

    <strong>As you said it was the bandai Pippin, not the Apple pippin.



    G-News</strong><hr></blockquote>



    well, here's where i got my info...

    [URL=http://www.geocities.com/~compcloset/BandaiPippin.htm[/URL]
  • Reply 8 of 31
    [quote]Originally posted by G-News:

    <strong>As you said it was the bandai Pippin, not the Apple pippin.



    G-News</strong><hr></blockquote>



    well, here's where i got my info...

    [URL=http://www.geocities.com/~compcloset/BandaiPippin.htm[/URL]
  • Reply 9 of 31
    serranoserrano Posts: 1,806member
    <img src="graemlins/bugeye.gif" border="0" alt="[Skeptical]" /> i think you meant to do <a href="http://www.geocities.com/~compcloset/BandaiPippin.htm"; target="_blank">this</a>, but whatever.
  • Reply 10 of 31
    Pippins are truly Apple PowerPC computers. They are a mostly misunderstood piece of the Apple historical legacy.

    It was true, that they were designed [on purpose], to be a "consumer" product, and were to be "marketed" by Apples's "partner" [Bandai]...but, it was Apple who retained control of all developement of hardware and software applications.



    The Pippin requires specially created CD's to operate. The majority of these CD's were created by Japanese developers [where the Pippin still retains a large "cult" following], with multilingual support.



    Pippins, and the Cd's are available [if you look for them]. The programs created for the Pippins are unique. The "experience" is [not] usually the same "experience" as on a Mac, athough some Pippin CD's will "play" on them.



    The Pippin [a complete unit with a controller, and software], is truly the mythical Apple "unicorn".
  • Reply 11 of 31
    bartobarto Posts: 2,246member
    Apple!=Nintendo



    However, it would be cool if, say, Mac OS X 10.2 had the ability to play Gamecube games. I'm sure it wouldn't be too hard to VM a Gamecube on a G4 with a RADEON or GF2.



    "Die PC Gamers! We have the kick-ass games and you don't! Mwahaha!" Is what I would say if that happened.



    Barto
  • Reply 12 of 31
    The simplest way to look at a pippin is.

    Microsoft-&gt;PC-&gt;XBOX

    Apple-&gt;Mac-&gt;Pippin

    In the same way that an Xbox is based on the PC, the Pippin was based on the Mac.



    See, M$ never have an original Idea, Apple turned it's 'PC' into a game console years before M$. Microsoft just did it when the PC was powerful enough to do the job.
  • Reply 13 of 31
    spartspart Posts: 2,060member
    So what does the XBox use anyway? A GeForce 3?
  • Reply 14 of 31
    The simplest way to look at a pippin is.

    Microsoft-&gt;PC-&gt;XBOX

    Apple-&gt;Mac-&gt;Pippin

    In the same way that an Xbox is based on the PC, the Pippin was based on the Mac.



    See, M$ never have an original Idea, Apple turned it's 'PC' into a game console years before M$. Microsoft just did it when the PC was powerful enough to do the job.
  • Reply 15 of 31
    [quote]Originally posted by Barto:

    <strong>Apple!=Nintendo



    However, it would be cool if, say, Mac OS X 10.2 had the ability to play Gamecube games. I'm sure it wouldn't be too hard to VM a Gamecube on a G4 with a RADEON or GF2.



    "Die PC Gamers! We have the kick-ass games and you don't! Mwahaha!" Is what I would say if that happened.



    Barto</strong><hr></blockquote>



    Uhhh, no. The GameCube is very different than a Mac architecturally, and honestly, more powerful than either of those cards. It doesn't blow them away with polys a second, but its texturing capabilities are beyond that of a GeForce3. Not sure about the GeForce4 though.



    Beyond that, why would you want to play games designed for the GameCube controller, with its unique button layout, dual analogue sticks, and two analogue shoulder buttons with a wide range of motion and a digital click, with your mouse and keyboard or USB gamepad? They wouldn't be able to do the job.
  • Reply 16 of 31
    applenutapplenut Posts: 5,768member
    [quote]Originally posted by Spart:

    <strong>So what does the XBox use anyway? A GeForce 3?</strong><hr></blockquote>



    Geforce 4
  • Reply 17 of 31
    [quote]Originally posted by applenut:

    <strong>



    Geforce 4</strong><hr></blockquote>



    Nope. Nvidia NVX. It was designed expressly for the X-Box. As far as power goes, it's something like a Geforce 3.5, with less texturing capabilities. Because the X-Box uses UMA (unified memory architecture), there is a very limited amount of graphics memory when compared to the GeForce 3 or 4. The X-Box has 64 MB total system memory, which is shared between all the components.
  • Reply 18 of 31
    applenutapplenut Posts: 5,768member
    [quote]Originally posted by KeilwerthReborn:

    <strong>



    Nope. Nvidia NVX. It was designed expressly for the X-Box. As far as power goes, it's something like a Geforce 3.5, with less texturing capabilities. Because the X-Box uses UMA (unified memory architecture), there is a very limited amount of graphics memory when compared to the GeForce 3 or 4. The X-Box has 64 MB total system memory, which is shared between all the components.</strong><hr></blockquote>





    yawn... yes that's nice, I know, thank you.



    it would have been better I guess had I known you were going to try and be nitpicky to say that the Geforce 4 was based on the XBox hardware which is its own design.
  • Reply 19 of 31
    [quote]Originally posted by applenut:

    <strong>





    yawn... yes that's nice, I know, thank you.



    it would have been better I guess had I known you were going to try and be nitpicky to say that the Geforce 4 was based on the XBox hardware which is its own design.</strong><hr></blockquote>



    Shit, son, no need to get all defensive. Believe it or not, I wasn't speaking only to you. I was simply trying to cut through the hype as far as the power of the X-Box is concerned.



    And I may be fueling the fires, but if you knew that the X-Box isn't GeForce4-powered, why did you say it was?
  • Reply 20 of 31
    Ok, right off the bat, The GF4 is as related to the xbox chip as it is to the GF3. In other words, its an overclocked version. The NV21 (I beleive that was what it was called...) is a slightly underclocked GF3 (at least in comparison to the Ti models) with an extra vertex shader, which is why it would be difficult (but not impossible) to emulate on a PC. Of course it could be done, but considering that most xbox games already run under 30fps nativley...



    The simplest way to look at a pippin is.

    Microsoft-&gt;PC-&gt;XBOX

    Apple-&gt;Mac-&gt;Pippin

    In the same way that an Xbox is based on the PC, the Pippin was based on the Mac.





    Yes, simple.

    I dont remmeber the Pippin exactly, but I dont remember its having any similarities otehr than it used the same processer, and had a zip drive.



    Xbox however is definatly a PC; GF3, Nforce motherboard (and an ubercool nvidia sound "card" [actually its integrated]) Pentium 3 733, hard drive. Hell, I think it even uses a computer DVD drive with a fancy face plate (think powermac G4).
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