Feral Interactive will ship driving simulation game 'Dirt Rally' on macOS later this year

Posted:
in Mac Software edited October 2017
Feral Interactive is bringing the Codemasters off-road racing game 'Dirt Rally' to macOS later this year, two years after its initial release on other platforms, with the port of the rally simulation title being developed with support for Metal 2, Apple's updated graphics API.




Part of Codemaster's long-running racing game franchise, "Dirt Rally" departs from the format in the main "Dirt" games by focusing just on rallying. Players will be tasked with completing long courses set in picturesque forests and hillsides at high speed, while dealing with hazardous road conditions.

Ranging from icy forest trails in Sweden to the wet and dirt-filled roads of the Welsh countryside, the tracks feature hairpin bends and sharp corners, asphalt roads and loose gravel, and weather including rain, snow, and fog. To combat this, drivers can fine-tune their cars before the race to make the vehicles more suited to the elements and the player's driving style.

Three driving disciplines are represented in the game, with the point-to-point races of rallying accompanied by hillclimbing courses and tight rallycross circuits. Players can also race in over 45 cars from the 1980s to present day, including iconic vehicles such as the Mini Cooper S, Peugeot 205 T16 Evo 2, and the Lancia Delta S4.

Feral advises it will be shipping "Dirt Rally" for macOS before the end of the year, and will be confirming the system requirements closer to the time of release. When it does go on sale, it will cost $59.99 from the Feral Store and Steam, and $44.99 from the Mac App Store.

"Dirt Rally" was originally released for Windows in December 2015, after an initial Steam Early Access period from April 2015, with versions for the PlayStation 4 and Xbox One published in April 2016. Feral has also published a version of "Dirt Rally" for Linux, which is already on sale.

The game has been favored by many since its original release, scoring 86 on Metacritic from reviews by critics, and 8.7 from players.

Comments

  • Reply 1 of 14
    While it's nice to see a port supporting Metal 2, it's unfortunate that this game is 2 years old, and even then, I'd question if it could perform as well as the DirectX 11 version on Windows. Perhaps a comparison upon release?


  • Reply 2 of 14
    macxpressmacxpress Posts: 5,801member
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    watto_cobra
  • Reply 3 of 14
    auxioauxio Posts: 2,717member
    EngDev said:
    While it's nice to see a port supporting Metal 2, it's unfortunate that this game is 2 years old, and even then, I'd question if it could perform as well as the DirectX 11 version on Windows. Perhaps a comparison upon release?
    It depends on whether the team doing the porting of the game to Mac takes the time and care to optimize it the way the original developers did with DX11 or not.  I have no doubt that Apple, given that they make the hardware and software, has optimized Metal on macOS as well as DirectX is optimized on Windows.  The trouble is that Mac ports of games are typically outsourced and simply done good enough for the game to be released.  But the masses don't understand this and will simply blame Apple.
    StrangeDaysmacpluspluswatto_cobra
  • Reply 4 of 14
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
  • Reply 5 of 14
    tipootipoo Posts: 1,141member
    Cool, really looking for some Metal 2 with direct to display vs DirectX 12 benchmarks. 
    watto_cobra
  • Reply 6 of 14
    calicali Posts: 3,494member
    Apple TV please!
    watto_cobra
  • Reply 7 of 14
    macxpressmacxpress Posts: 5,801member
    EngDev said:
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
    The ones with discrete GPU's are good enough to play most games today. You don't need a 1080 to play every single game. 
    edited October 2017 watto_cobra
  • Reply 8 of 14
    EngDev said:
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
    Laptops as gaming machines? Well...
    watto_cobra
  • Reply 9 of 14
    EngDev said:
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
    Laptops as gaming machines? Well...
    You clearly haven't seen laptops with NVIDIA's Pascal graphics. These are very close in performance to their desktop counterparts. There are also lower power Max-Q designs to make thinner/lighter laptops with GTX 1070/GTX 1080 inside that still offer excellent performance.
  • Reply 10 of 14
    macxpress said:
    EngDev said:
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
    The ones with discrete GPU's are good enough to play most games today. You don't need a 1080 to play every single game. 
    The Radeon Pro 555 in the 15 inch Macbook Pro offers around 25%~35% of the performance of a GTX 1060 6 GB, a card that can be found in a $980 laptop. The MBP 15" is good enough for less demanding games, but not much more. Even a MX150, NVIDIA's entry dGPU for laptops, offers about the same performance, if not better for gaming.
  • Reply 11 of 14
    GETCARTERcaGETCARTERca Posts: 8unconfirmed, member
    I already own this for PS4 and I may pick this up for Mac when it goes on sale at some point. As @EngDev ;said, it would have been better of a release if it was release around the same year as the PC & console versions. It;s a shame because it's a good game.

    watto_cobra
  • Reply 12 of 14
    macxpressmacxpress Posts: 5,801member
    EngDev said:
    macxpress said:
    EngDev said:
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
    The ones with discrete GPU's are good enough to play most games today. You don't need a 1080 to play every single game. 
    The Radeon Pro 555 in the 15 inch Macbook Pro offers around 25%~35% of the performance of a GTX 1060 6 GB, a card that can be found in a $980 laptop. The MBP 15" is good enough for less demanding games, but not much more. Even a MX150, NVIDIA's entry dGPU for laptops, offers about the same performance, if not better for gaming.
    People don't buy laptops with the intention of playing games on them....You're stuck on one model. Apple makes more than a MacBook Pro. 
    watto_cobra
  • Reply 13 of 14
    macxpress said:
    EngDev said:
    macxpress said:
    EngDev said:
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
    The ones with discrete GPU's are good enough to play most games today. You don't need a 1080 to play every single game. 
    The Radeon Pro 555 in the 15 inch Macbook Pro offers around 25%~35% of the performance of a GTX 1060 6 GB, a card that can be found in a $980 laptop. The MBP 15" is good enough for less demanding games, but not much more. Even a MX150, NVIDIA's entry dGPU for laptops, offers about the same performance, if not better for gaming.
    People don't buy laptops with the intention of playing games on them....You're stuck on one model. Apple makes more than a MacBook Pro. 
    Plenty of people do, that's an odd thing to say.

    The 21" iMac has the same graphics options as the MacBook Pro. So we've ruled out the MacBook, MacBook Air, MacBook Pro, Mac Mini and 21" iMac.

    The 27" iMac with the top tier Radeon Pro 580 only offers GTX 1060 levels of gaming performance when running Windows through Boot Camp. 

    So I'm not sure what you mean by stuck on one model.
    propod
  • Reply 14 of 14
    EngDev said:
    EngDev said:
    macxpress said:
    It would be nice if developers would just develop games on the Mac side supporting Metal 2 while they create a Windows version, even if its a month or so behind the Windows release. They want to keep saying there's no market for the Mac...well duh! Probably because you don't make the game for it and when you do, its created half-ass. 
    Outside of using eGPUs, mac computers aren't exactly gaming machines. Most mac laptops have Intel Iris or Iris Pro, which might be fine for light games, but anything beyond that is asking too much. Even the best mac configurations still aren't anything special.
    Laptops as gaming machines? Well...
    You clearly haven't seen laptops with NVIDIA's Pascal graphics. These are very close in performance to their desktop counterparts. There are also lower power Max-Q designs to make thinner/lighter laptops with GTX 1070/GTX 1080 inside that still offer excellent performance.
    Those with radioisotope power source and liquid nitrogen cooling? I admit I am far behind you. Yet It have to know what is the rank of Max-Q in those Gartner charts... Max-Q versus Apple. Hmmm.
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