Apple investing more than $500M on Apple Arcade launch, report says

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Comments

  • Reply 21 of 26
    Who is going to pay for Apple Arcade?

    Kids? Nope
    Parents for kids? Nope
    Gamers? Nope
    Casual Gamers? Nope

    I'm a casual gamer and I'll definitely be subscribing to this. If there is a family subscription option, I'll opt for that and my kids will use it too.

    You have a deeply anti-Apple bias, which is the only way you can assert your claim above.

  • Reply 22 of 26
    > As long as at least one of them is a must have game like Halo was for the Xbox it would be good.

    Halo was going to be first-to-Mac: 
    edited April 2019
  • Reply 23 of 26
    SoliSoli Posts: 10,038member
    Soli said:
    arlor said:
    AppleExposed said:

    I agree they should be spending more but if this is a yearly cash pump, then it's a whole lot. I believe game companies don't even spend half of this in a year.
    I'm not so sure about that. Costs for AAA games are well into the tens of millions, sometimes nine figures, nowadays, even before marketing costs. 

    Some sources: https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develophttps://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
    I'm not sure what part of his comment you're disagreeing with. It sounds like you're disagreeing with his comment about "game companies don't even spend half of this in a year" but the links you posted back up @AppleExposed's comments. 
    Actually those figures don't back up @AppleExposed's comment. Those links show the cost of one video game. The top game developers such as EA, Ubisoft, Sony, etc are releasing more than one game a year. EA's spends more than a billion a year. Rockstar spent over $200 million just on Red Dead Redemption 2. Ubisoft spends a fortune a year as well. So Apple spending $500 million is nothing compared to what the big game developers spend. I highly doubt Apple will be spending that much per year anyway. If it's true the $500 million is for 100's of titles, these games definitely won't be AAA titles. 
    1) $500M > $200M.
    2) This suggestion that RDR2 was made in a single year is ridiculous. Or do you really think that in October 2017 they said "we should make a sequel to our 7 year old game".
    3) Not spending as much as another company that makes games for multiple, high-end consoles and countless other devices doesn't mean that Apple's half-billion dollar investment is chump change, and that's without other considerations, like Apple's lower cost for development and marketing since it's on their platform.
  • Reply 24 of 26
    MarvinMarvin Posts: 15,408moderator
    Soli said:
    arlor said:
    AppleExposed said:

    I agree they should be spending more but if this is a yearly cash pump, then it's a whole lot. I believe game companies don't even spend half of this in a year.
    I'm not so sure about that. Costs for AAA games are well into the tens of millions, sometimes nine figures, nowadays, even before marketing costs. 

    Some sources: https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develophttps://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
    I'm not sure what part of his comment you're disagreeing with. It sounds like you're disagreeing with his comment about "game companies don't even spend half of this in a year" but the links you posted back up @AppleExposed's comments. 
    Actually those figures don't back up @AppleExposed's comment. Those links show the cost of one video game. The top game developers such as EA, Ubisoft, Sony, etc are releasing more than one game a year. EA's spends more than a billion a year. Rockstar spent over $200 million just on Red Dead Redemption 2. Ubisoft spends a fortune a year as well. So Apple spending $500 million is nothing compared to what the big game developers spend. I highly doubt Apple will be spending that much per year anyway. If it's true the $500 million is for 100's of titles, these games definitely won't be AAA titles. 
    Apple previewed the kind of games in the teaser:



    Most of the titles will be like the indie games on the Nintendo Switch.

    The cost of AAA isn't an issue for Apple, they could easily throw multiple billions at this but a single good AAA title takes at least 3 years to make. By contrast a good AAA quality mobile title can be turned around in a year. Super Mario Run is an example of a AAA mobile title as are Rayman and Street Fighter.

    Game development doesn't always go smoothly however. Apple announced an exclusive on the game Sky (from the people who made Journey) in 2017, around 1.5 years ago:

    https://gadgets.ndtv.com/apps/news/apple-iphone-event-2017-sky-apple-tv-announced-1749483

    They are only now gearing up for a release:

    https://twitter.com/thatgamecompany

    Having a few dozen titles is a good way of avoiding some development teams not delivering on time. If they price this at $5/month, they only need 8-9 million subscribers out of over 1 billion iOS users (<1%) to make $500m in revenue every year.
  • Reply 25 of 26
    crowleycrowley Posts: 10,453member
    zoidbert said:
    > As long as at least one of them is a must have game like Halo was for the Xbox it would be good.

    Halo was going to be first-to-Mac: 
    "was going to" != was
  • Reply 26 of 26
    AppleExposedAppleExposed Posts: 1,805unconfirmed, member
    Soli said:
    arlor said:
    AppleExposed said:

    I agree they should be spending more but if this is a yearly cash pump, then it's a whole lot. I believe game companies don't even spend half of this in a year.
    I'm not so sure about that. Costs for AAA games are well into the tens of millions, sometimes nine figures, nowadays, even before marketing costs. 

    Some sources: https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develophttps://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
    I'm not sure what part of his comment you're disagreeing with. It sounds like you're disagreeing with his comment about "game companies don't even spend half of this in a year" but the links you posted back up @AppleExposed's comments. 
    Actually those figures don't back up @AppleExposed's comment. Those links show the cost of one video game. The top game developers such as EA, Ubisoft, Sony, etc are releasing more than one game a year. EA's spends more than a billion a year. Rockstar spent over $200 million just on Red Dead Redemption 2. Ubisoft spends a fortune a year as well. So Apple spending $500 million is nothing compared to what the big game developers spend. I highly doubt Apple will be spending that much per year anyway. If it's true the $500 million is for 100's of titles, these games definitely won't be AAA titles. 

    Maybe but those AAA titles are released about once every 4 years. GTA isn't released yearly.
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