Nintendo opens 'Dr. Mario World' preorders ahead of July 10 launch
Nintendo on Monday announced a launch date and opened App Store preorders for the hotly anticipated "Dr. Mario World," an iOS version of the classic "Dr. Mario" match-three puzzle game.
Announced in a post to Nintendo's official Twitter account, Dr. Mario World will hit iOS devices for pill and virus matching fun on July 10. The company is allowing fans to "pre-register," or preorder, the title via the App Store.
In the Tetris-inspired game, players are tasked with clearing a board of colored viruses using like-colored capsules. Matching three blocks wipes those pieces off the grid, while special items like Koopa shells and bombs do more damage.
At launch, the game will consist of stages multiple stages spread across five worlds. Nintendo says it plans to add additional worlds and surprises in future updates.
Unveiled in January, "Dr. Mario World" will be marketed as a freemium game with optional in-app purchases. Diamonds are Nintendo's in-game currency of choice and can be used to buy special items, continue unsolved stages or add "hearts," which are required to start new levels. Like other popular freemium games, hearts regenerate over time and can be sent to other players over social media networks Line and Facebook.
Nintendo also mentions a versus mode for one-on-one gameplay, though it is not clear if the feature will be supported as part of the app or through social network integration.
For more information and release details, visit Nintendo's dedicated Dr. Mario World website.
Announced in a post to Nintendo's official Twitter account, Dr. Mario World will hit iOS devices for pill and virus matching fun on July 10. The company is allowing fans to "pre-register," or preorder, the title via the App Store.
In the Tetris-inspired game, players are tasked with clearing a board of colored viruses using like-colored capsules. Matching three blocks wipes those pieces off the grid, while special items like Koopa shells and bombs do more damage.
At launch, the game will consist of stages multiple stages spread across five worlds. Nintendo says it plans to add additional worlds and surprises in future updates.
Unveiled in January, "Dr. Mario World" will be marketed as a freemium game with optional in-app purchases. Diamonds are Nintendo's in-game currency of choice and can be used to buy special items, continue unsolved stages or add "hearts," which are required to start new levels. Like other popular freemium games, hearts regenerate over time and can be sent to other players over social media networks Line and Facebook.
Nintendo also mentions a versus mode for one-on-one gameplay, though it is not clear if the feature will be supported as part of the app or through social network integration.
For more information and release details, visit Nintendo's dedicated Dr. Mario World website.
Comments
They aren't going to dilute their brand. Nintendo fans are some of the most diehard fans in gaming. Their fans are going to continue to buy all of Nintendo's console IP. Freemium on mobile isn't going to make that crowd love Nintendo any less. The vocal minority clamoring for 1x pay... yeah, they don't really matter that much because they don't spend as much and as often as the freemium crowd. I say that being firmly in that minority.
I agree. They did really well with Super Mario Run by pricing it at $9.99. Unfortunately, it made a fraction of the amount a game like Fortnite made. I don't blame Nintendo for jumping onto the freemium bandwagon.
For better or worse, it is the most popular format by far.
I wonder what kind of a difference a subscription model like Apple Arcade will make.
I'm sure Nintendo is going to put a game or two in Apple Arcade. They'll compare the revenue gained through that manner against revenue gained through the freemium model. It's what any good business would do. Whatever brings in the most money is what they'll develop.
I also don't understand Pre-Orders for a Digital game? They aren't going to run out of games to buy. Seems pretty dumb to me. I'd rather hear the reviews of a game first then buy it. On this case, not buy it. I did buy Super Mario Run.
Because Nintendo released it on Android and was shocked at how cheap those guys are. They weren't ready for that. Apple devices on the other hand did good.
Apple Arcade games from Nintendo would be good as it cuts out the cheapskates and removes IAP. Apple should have made a deal with them for launch.