All the new games that have been added to Apple Arcade

Posted:
in General Discussion edited December 2019
Apple Arcade launched in September of this year, bringing with it dozens upon dozens of new games, including many new games that are added regularly. Here's a list of all the games released post-launch so far, updated on November 15 with "Rosie's Reality."

Apple Arcade


Apple Arcade is Apple's subscription-based service that allows users to pay $4.99 a month to have access to a library of games, with many titles exclusive to the service. There are some big advantages to this system, and games on the platform will not have in-app purchases or advertisements. Subscribers will have access to a curated list of games that are guaranteed to have a higher amount of polish than what they may stumble across on their own.

With Apple Arcade regularly rolling out new games, it can be hard to know what to try out first. That's why we've created a comprehensive list of all the new titles added to Apple Arcade post-launch.

November 15

Rosie's Reality


Rosie's Reality is an all-ages puzzle game that features a shy, yet friendly robot. It's Rosie's job to rescue all the misbehaving, malfunctioning, and exploding robot assistants by building Rosie a path throughout the level.

November 8

Sociable Soccer


Sociable Soccer by Rogue Games is a cross-platform soccer game where players can collect 25,000 upgradable player cards from 1,000 interational teams to create their own team. The game features a 60-hour campaign mode, as well as ad-hoc friendly matches.

Discolored


Discolored from Shifty Eye is a puzzle adventure in a single desolate location, where players have to solve puzzles to uncover clues about the abandoned roadside diner and its loss of color.





Guildlings by Sivro Studios is an episodic adventure that follows friends on a quest that uses a magical phone. Featuring turn-based combat, the game also uses a text message-inspired chat system for conversations and offering choices, while players explore hand-crafted low-poly environments.





Marble it up: Mayhem is a marble-racing game follow-up to Marble it Up! and Marble Blast. Players can hunt gems and collect hidden trophies as they traverse their marble through precarious levels.

Takeshi & Hiroshi


Takeshi & Hiroshi is a role-playing game featuring brothers, where Takeshi is creating a game for little brother Hiroshi. Takeshi has to play some of the roles of monsters to entertain Hiroshi, to give him challenges and to continue enjoying the game, but without him losing.





UFO on Tape: First Contact from Revolutionary Concepts is a sequel to the 2010 game of the same name, but this time offering augmented reality gameplay. Players have to hunt UFOs arriving on Earth as part of an invasion.

November 1

Jumper Jon


Jumper Jon by Ogre Pixel is a 30-second metroidvainia-style platforming adventure. Players will take on the role of a tiny devil named Jon, who searches Hell for a girl named Jane. Together, the two will discover what has caused an upset in balance between good and evil on Earth.

Monomals


Monomals by Picomy combines fishing with music in this family-friendly music-maker. Monomals features 21 different levels full of hazards and challenges, where players will fish up the titular creatures to be used in music creation.

Star Fetched


Star Fetched by Crescent Moon Games has players exploring alien worlds in this sci-fi platformer that combines side-scrolling action with elements of RPG, exploration, and tower-defense.




Super Mega Mini Party by Red Games is a hyper-casual multiplayer mini-game designed to be played with local friends or players across the globe. Eight mini-games pit players against each other in a quest for glory.




The Mosaic by Raw Fury and Krillbite Studio is a surreal, atmospheric adventure game about urban isolation. Your character moves through the day, devoid of meaning and purpose. One day, strange things start to happen, causing you to question everything you've ever known.

October 25





Fallen Knight by FairPlay Studios is a side-scrolling, futuristic platformer that has players taking on the role of Sir Lancelot. Defend your city, hack-and-slash bad guys, undertake intense boss battles, and decide whether your opponents live or die in this action-heavy game.





Hogwash by Bossa Studios (I Am Bread, Surgeon Simulator) is a three-on-one multiplayer game that pits people against pigs. Players can choose to play as a pig or a farmhand. The pig's goal is to spread as much mud across the farm as possible, while the farmhands struggle to keep it clean. Features both single-player and multi-player modes.





Lifelike: Chapter One by Kunabi Brother is a particle simulator designed to sooth and mesmerize. Interact with the friendly inhabitants to observe swarm behavior and enjoy relaxing music in this digital toy.

Tales of Memo


Tales of Memo by Tenday's Studio is a memory-based puzzler that follows Memo on his quest to save his home.

Yaga the Roleplaying Folktale


Yaga the Roleplaying Folktale by Versus Evil encourages players to smash, clobber, and bash legends of Slavic mythology in a comedically dark action RPG. Players take on the role of Ivan, a one-handed blacksmith who must complete impossible tasks given to him by the tzar.

October 18

Pac-Man Party Royale from Banai Namco is a reimagining of the classic arcade game, featuring a four-player Battle Mode where fallen players can return as ghosts and try to regain their life by consuming another active player.

Manifold Garden by William Chyr Studio is a puzzle game that plays with gravity, with the manipulation used to change the user's perspective as they explore "infinitely-repeating Escheresque architecture."





Ballistic Baseball is a real-time PvP title from Gameloft, where players must deliver the perfect pitch and swing to win. Along with online multiplayer, there is seamless crossplay between iOS, tvOS, and macOS.

Things That Go Bump by Tinybop is a side-scroller for up to four players where creatures can be created to take on other spirits within a house. More levels are promised throughout the year, with new areas introduced roughly every two months.

October 11

Decoherence by Efecto Estudios requires players to construct robots-- the better you build, the better your chances of winning. This game offers both multiplayer and single-player modes.

INMOST by Chucklefish is an atmospheric, story-driven puzzle platformer following three playable characters within one interconnecting story. It won 'Best Indie Game' at the Minsk Dev Gamm Awards.

Mind Symphony


Mind Symphony by Rogue Games is a rhythm game designed to help players unwind, with two different modes offering different styles of play. Release mode is closely related to the shmup genre, where enemy attacks are timed to the music and become more intense as the players progress. Calm mode requires players to time their moves to the beat. Features integration with Apple Music.

ShockRods by Stainless Games combines the fun of driving cars with various forms of popular game genres. It features deathmatch, team deathmatch, capture the flag, ShockBall -- which is similar to basketball, and a few other modes.

Stela


Stela by SkyBox Labs follows a young woman as she witnesses the final days of a mysterious world. Players will have to solve elaborate puzzles and avoid dangerous creatures among treacherous terrain in this atmospheric platformer.



October 5

Bradwell Conspiracy


The Bradwell Conspiracy published by Bossa Studios, publishers of Thomas Was Alone, I Am Bread, and Surgeon Simulator. It's a highly-stylized, narrative-driven first-person experience. Players will have to solve innovative puzzles and uncover secrets on the hunt for truth. The Bradwell Conspiracy was developed by designers with experience on titles such as Fable, Batman, Tomb Raider, and featured dialog consultants from those who worked on Battlestar Galactica, Buffy the Vampire Slayer, and Husbands.

Nightmare Farm by Hit-Point Co. is a collection-based game that encourages engaging with the characters by tending to the titular farm.

Pilgrims by Amanita Design is a playful adventure game that encourages creative puzzle solving. Solve tasks using dozens of items and characters without the obligation of following a designated path.

Redout:Space Assault by 34BigThings is a single-player arcade space shooter that puts players in control of a Super Orbital Recon Fighter during the 2395 Colonization of Mars. Outsmart, outmaneuver, overpower and outclass enemies in this fast-paced space adventure.



Comments

  • Reply 1 of 17
    DeathDeath Posts: 7unconfirmed, member
    Mac Appstore doesn't have most of those. I'm still eagerly waiting for Oceanhorn 2 to play on my Mac
    watto_cobra
  • Reply 2 of 17
    Death said:
    Mac Appstore doesn't have most of those. I'm still eagerly waiting for Oceanhorn 2 to play on my Mac
    it is worthy on apple TV
    AppleExposedwatto_cobra
  • Reply 3 of 17
    Death said:
    Mac Appstore doesn't have most of those. I'm still eagerly waiting for Oceanhorn 2 to play on my Mac
    The developer for Oceanhorn 2 says on Twitter that the Mac version for Apple Arcade is "coming soon". I'm not entirely surprised that developers might need more time to get macOS versions ready since that wasn't a common platform to support in the past. 
    watto_cobra
  • Reply 4 of 17
    anomeanome Posts: 1,533member
    I've been playing Cricket Through the Ages. Kind of annoying to play, but oddly entertaining. Don't know if it's only in Arcade for cricket playing nations or not.
    edited October 2019 watto_cobra
  • Reply 5 of 17
    AppleExposedAppleExposed Posts: 1,805unconfirmed, member
    Death said:
    Mac Appstore doesn't have most of those. I'm still eagerly waiting for Oceanhorn 2 to play on my Mac
    it is worthy on apple TV

    Here's hoping Arcade excites more Apple TV interest.

    We need more developers(gaming or non-gaming) to take the platform seriously.
    watto_cobra
  • Reply 6 of 17
    I’m actually amazed by how good the games are on Apple Arcade. I’m not much of a gamer and I’ve already eaten my way through a handful like a nerdy version of the hungry hungry caterpillar.
    To be honest, from the advertising, I was expecting the Apple Arcade to be a lot of me-too versions of already popular games. Instead there are absolutely great items in there, so many are entirely original takes on the various genres, whoever curated it knows their stuff.

    As a service it’s so much more valuable than certain comparable services, which are merely just access to a bunch of old titles.
    razorpitchasmwatto_cobra
  • Reply 7 of 17
    AppleExposedAppleExposed Posts: 1,805unconfirmed, member
    Do any Arcade games offer online competitive/co-op modes?

    If not this is a big missed opportunity!!
  • Reply 8 of 17
    Try the new PAC-man multiplayer game. 

    I thought Arcade would be lame, but if they keep releasing cool stuff like this, it’s a bargain!
    chasmwatto_cobra
  • Reply 9 of 17
    Manifold Garden definitely one for the Escher fans, love it.
    docno42watto_cobraramanpfaff
  • Reply 10 of 17
    MarvinMarvin Posts: 15,324moderator
    Do any Arcade games offer online competitive/co-op modes?

    If not this is a big missed opportunity!!
    These kind of games are great for keeping players on a platform. The main ones people seem to be playing regularly are competitive sports games (Fifa, NFL, Pro Evo), battle royale (Fortnite, PUBG), fighting games (Tekken, Guilty Gear), strategy games (Civilization, StarCraft), mmorpgs (Dota, Warcraft), crafting games (Minecraft). A lot of the games on Arcade look like atmospheric/cinematic games, which are great one-off experiences and there are lots of arcade games that have fun mechanics for a while but the previously mentioned genres, people play those games for years. It's very hit-and-miss to produce something that resonates with players and sticks but when it works, it can be really successful.

    Apple can commission projects in these genres from the developers who do it best like EA for sports, Capcom for fighting, CD Projekt Red, Bioware or Blizzard for MMO/RPG and strategy. Some of them are already on iOS standalone like Minecraft and Fifa and it doesn't much make sense to have in Arcade. Some games only work with the free-to-play with IAP model, although maybe they can consider a transition to the Arcade model on iOS. It helps to have a certain volume of players to be worth doing too so it might be better when Arcade has grown to a large enough player base.

    Apple definitely seems to be off to a good start with Arcade, reviews have been really positive, even from publications that normally ignore or disparage mobile gaming. The recurring revenue from the subscription will let them invest in a constant stream of new titles.
    edited October 2019 GeorgeBMacwatto_cobra
  • Reply 11 of 17
    Oceanhorn 2 is now available on Mac. 
  • Reply 12 of 17
    Just got charged for Arcade. I’m really glad I won’t get charged for TV+ for another year. Thanks Apple. 👍
  • Reply 13 of 17
    I love Apple Arcade. I'm currently playing Where Cards Fall and it is a phenomenal puzzler. It has just the lazy, un-hurried pace I like!
  • Reply 14 of 17
    AppleExposedAppleExposed Posts: 1,805unconfirmed, member
    Marvin said:
    Do any Arcade games offer online competitive/co-op modes?

    If not this is a big missed opportunity!!
    These kind of games are great for keeping players on a platform. The main ones people seem to be playing regularly are competitive sports games (Fifa, NFL, Pro Evo), battle royale (Fortnite, PUBG), fighting games (Tekken, Guilty Gear), strategy games (Civilization, StarCraft), mmorpgs (Dota, Warcraft), crafting games (Minecraft). A lot of the games on Arcade look like atmospheric/cinematic games, which are great one-off experiences and there are lots of arcade games that have fun mechanics for a while but the previously mentioned genres, people play those games for years. It's very hit-and-miss to produce something that resonates with players and sticks but when it works, it can be really successful.

    Apple can commission projects in these genres from the developers who do it best like EA for sports, Capcom for fighting, CD Projekt Red, Bioware or Blizzard for MMO/RPG and strategy. Some of them are already on iOS standalone like Minecraft and Fifa and it doesn't much make sense to have in Arcade. Some games only work with the free-to-play with IAP model, although maybe they can consider a transition to the Arcade model on iOS. It helps to have a certain volume of players to be worth doing too so it might be better when Arcade has grown to a large enough player base.

    Apple definitely seems to be off to a good start with Arcade, reviews have been really positive, even from publications that normally ignore or disparage mobile gaming. The recurring revenue from the subscription will let them invest in a constant stream of new titles.

    Took the words from my mouth. I'm actually shocked Apple didn't announce a Fortnite/Halo/Fighting-type of game. An exclusive game like this could lock in millions of players for years. Especially considering the fee for online play on some platforms is much higher than 5 bucks alone!

    The younger generation is caring less about single player stories and are spending hours in online battles.

    Shame considering Halo was an original Mac exclusive brought by Steve Jobs and later became the game that defined and really jump-started online play.
  • Reply 15 of 17
    Marvin said:
    Do any Arcade games offer online competitive/co-op modes?

    If not this is a big missed opportunity!!
    Apple can commission projects in these genres from the developers who do it best like EA for sports, Capcom for fighting, CD Projekt Red, Bioware or Blizzard for MMO/RPG and strategy. Some of them are already on iOS standalone like Minecraft and Fifa and it doesn't much make sense to have in Arcade. 
    Gods please, not EA.  Damned near anyone but EA.  Unless Apple has enough clout to make them stop their predatory micro-transaction strategy.
  • Reply 16 of 17
    fastasleepfastasleep Posts: 6,418member

    Shame considering Halo was an original Mac exclusive brought by Steve Jobs and later became the game that defined and really jump-started online play.
    Uh, no. Halo first came out on Xbox. While it was revealed during a Macworld keynote by Jobs, as it initially was being developed for the Mac, Microsoft acquired Bungie and made it an Xbox launch title, and it came out on Mac and Windows like two years later. Halo wasn't even online when it came out because Xbox Live didn't exist at that point. Maybe you're thinking of Marathon? But while it was a Mac-only, it wasn't an online game, it ran on AppleTalk networks. Steve Jobs didn't have anything to do with that either, Bungie started off as Mac developer with Minotaur in 1992 when Jobs wasn't even at the company. What are you talking about exactly?
  • Reply 17 of 17
    fastasleepfastasleep Posts: 6,418member

    Marvin said:
    Do any Arcade games offer online competitive/co-op modes?

    If not this is a big missed opportunity!!
    Apple can commission projects in these genres from the developers who do it best like EA for sports, Capcom for fighting, CD Projekt Red, Bioware or Blizzard for MMO/RPG and strategy. Some of them are already on iOS standalone like Minecraft and Fifa and it doesn't much make sense to have in Arcade. 
    Gods please, not EA.  Damned near anyone but EA.  Unless Apple has enough clout to make them stop their predatory micro-transaction strategy.
    There are no micro-transactions in Apple Arcade.
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