So Epic agreed to the contract because they know Apple has an enormous base of customers. Then epic got greedy and thought they could be dishonorable and cheat the company (Apple) that helped them become a worldwide sensation. epic you suck for your dishonesty, lying to customers when you blamed Apple for the situation that you forced onto itself, stealing from the company that made you extremely wealthy.
I don’t care what quality games you produce, I will not support a greedy, lying, stealing company ever again. I'm done with you epic!
If that's an "Apple Tax" then let's be fair.
Wal-Mart Tax Amazon Tax Nintendo Tax Microsoft Tax Target Tax Home Depot Tax Kroger Tax Best Buy Tax
So stupid.
Don’t forget the Epic Tax in their own store!
Calling something a “tax” is simply word chaff meant to elicit an emotional reaction. Applying a smidgin of critical thought neutralizes this ploy, and in this case, it’s totally irrelevant. From a developer perspective Apple’s 30% charge is simply a cost of doing business. It’s not different than having to pay UPS or USPS to ship packages to customers.
If having to fork over 30% of your app’s price to Apple erases your profitability then you have serious problem, like improperly pricing your app (a marketing blunder), inability to compete (a product blunder), lackluster appeal, or excessive development and overhead costs in your business that prevent you from making a profit. The reason that these accusations apply is because all of your competitors are subject to the same Apple-related costs of doing business.
FunFact:
Surveys claim as many as 99.9 percent of mobile applications that appear on the App Store cost more to make than they ever receive back in App Store revenue.
Another FunFact:
99.9 per cent of people who make up a statistic on the spot, will attach '99.9 per cent' as the value of the statistic they're making up.
However, it is worth pointing out to folk who don't know anything about the App Store that the vast majority of apps are free, which means Apple is footing the bill for curation and distribution through content delivery networks.
The other point is that many developers choose to give their apps away rather than charge for them, as the app is a side hobby which might lead to more lucrative contract work.
I've built a few open source apps that I didn't charge for simply because it allowed me to learn new skills that I could put down on my CV,
So Epic agreed to the contract because they know Apple has an enormous base of customers. Then epic got greedy and thought they could be dishonorable and cheat the company (Apple) that helped them become a worldwide sensation. epic you suck for your dishonesty, lying to customers when you blamed Apple for the situation that you forced onto itself, stealing from the company that made you extremely wealthy.
I don’t care what quality games you produce, I will not support a greedy, lying, stealing company ever again. I'm done with you epic!
If that's an "Apple Tax" then let's be fair.
Wal-Mart Tax Amazon Tax Nintendo Tax Microsoft Tax Target Tax Home Depot Tax Kroger Tax Best Buy Tax
So stupid.
Don’t forget the Epic Tax in their own store!
Calling something a “tax” is simply word chaff meant to elicit an emotional reaction. Applying a smidgin of critical thought neutralizes this ploy, and in this case, it’s totally irrelevant. From a developer perspective Apple’s 30% charge is simply a cost of doing business. It’s not different than having to pay UPS or USPS to ship packages to customers.
If having to fork over 30% of your app’s price to Apple erases your profitability then you have serious problem, like improperly pricing your app (a marketing blunder), inability to compete (a product blunder), lackluster appeal, or excessive development and overhead costs in your business that prevent you from making a profit. The reason that these accusations apply is because all of your competitors are subject to the same Apple-related costs of doing business.
FunFact:
Surveys claim as many as 99.9 percent of mobile applications that appear on the App Store cost more to make than they ever receive back in App Store revenue.
Another FunFact:
99.9 per cent of people who make up a statistic on the spot, will attach '99.9 per cent' as the value of the statistic they're making up.
LOL. You didn't bother looking for yourself, instead making up an argument which I hope isn't' what 99% of other people do
So Epic agreed to the contract because they know Apple has an enormous base of customers. Then epic got greedy and thought they could be dishonorable and cheat the company (Apple) that helped them become a worldwide sensation. epic you suck for your dishonesty, lying to customers when you blamed Apple for the situation that you forced onto itself, stealing from the company that made you extremely wealthy.
I don’t care what quality games you produce, I will not support a greedy, lying, stealing company ever again. I'm done with you epic!
If that's an "Apple Tax" then let's be fair.
Wal-Mart Tax Amazon Tax Nintendo Tax Microsoft Tax Target Tax Home Depot Tax Kroger Tax Best Buy Tax
So stupid.
Don’t forget the Epic Tax in their own store!
Calling something a “tax” is simply word chaff meant to elicit an emotional reaction. Applying a smidgin of critical thought neutralizes this ploy, and in this case, it’s totally irrelevant. From a developer perspective Apple’s 30% charge is simply a cost of doing business. It’s not different than having to pay UPS or USPS to ship packages to customers.
If having to fork over 30% of your app’s price to Apple erases your profitability then you have serious problem, like improperly pricing your app (a marketing blunder), inability to compete (a product blunder), lackluster appeal, or excessive development and overhead costs in your business that prevent you from making a profit. The reason that these accusations apply is because all of your competitors are subject to the same Apple-related costs of doing business.
FunFact:
Surveys claim as many as 99.9 percent of mobile applications that appear on the App Store cost more to make than they ever receive back in App Store revenue.
Another FunFact:
99.9 per cent of people who make up a statistic on the spot, will attach '99.9 per cent' as the value of the statistic they're making up.
LOL. You didn't bother looking for yourself, instead making up an argument which I hope isn't' what 99% of other people do
It’s still not real clear what point you’re trying to get at here. If you click through a couple of levels of your link, the point is made that it’s cheaper and easier to develop apps for iOS than it is for Android, and iOS customers are more likely to actually spend money on an app.
If your point is that it’s not easy to make money (much less a lot of money) from developing mobile apps, well sure. That ought to be obvious. If you’re somehow trying to infer that Apple’s App Store is a barrier to that goal, well, no, it’s not. It’s actually the better environment, and many developers start there first because the path is more direct and the prospect of making any money at all is greater than it is in Android-world. Also, it’s sure as heck is better than it was before Apple created the modern concept of a standardized, quality-checked, onboard application store.
So Epic agreed to the contract because they know Apple has an enormous base of customers. Then epic got greedy and thought they could be dishonorable and cheat the company (Apple) that helped them become a worldwide sensation. epic you suck for your dishonesty, lying to customers when you blamed Apple for the situation that you forced onto itself, stealing from the company that made you extremely wealthy.
I don’t care what quality games you produce, I will not support a greedy, lying, stealing company ever again. I'm done with you epic!
If that's an "Apple Tax" then let's be fair.
Wal-Mart Tax Amazon Tax Nintendo Tax Microsoft Tax Target Tax Home Depot Tax Kroger Tax Best Buy Tax
So stupid.
Don’t forget the Epic Tax in their own store!
Calling something a “tax” is simply word chaff meant to elicit an emotional reaction. Applying a smidgin of critical thought neutralizes this ploy, and in this case, it’s totally irrelevant. From a developer perspective Apple’s 30% charge is simply a cost of doing business. It’s not different than having to pay UPS or USPS to ship packages to customers.
If having to fork over 30% of your app’s price to Apple erases your profitability then you have serious problem, like improperly pricing your app (a marketing blunder), inability to compete (a product blunder), lackluster appeal, or excessive development and overhead costs in your business that prevent you from making a profit. The reason that these accusations apply is because all of your competitors are subject to the same Apple-related costs of doing business.
FunFact:
Surveys claim as many as 99.9 percent of mobile applications that appear on the App Store cost more to make than they ever receive back in App Store revenue.
Another FunFact:
99.9 per cent of people who make up a statistic on the spot, will attach '99.9 per cent' as the value of the statistic they're making up.
LOL. You didn't bother looking for yourself, instead making up an argument which I hope isn't' what 99% of other people do
It’s still not real clear what point you’re trying to get at here. If your point is that it’s not easy to make money (much less a lot of money) from developing mobile apps, well sure.
Comments
Another FunFact:
99.9 per cent of people who make up a statistic on the spot, will attach '99.9 per cent' as the value of the statistic they're making up.
However, it is worth pointing out to folk who don't know anything about the App Store that the vast majority of apps are free, which means Apple is footing the bill for curation and distribution through content delivery networks.
The other point is that many developers choose to give their apps away rather than charge for them, as the app is a side hobby which might lead to more lucrative contract work.
I've built a few open source apps that I didn't charge for simply because it allowed me to learn new skills that I could put down on my CV,
I'll give you a start at the lowest end of the estimates which is the 99.9% I referred to. It doesn't rise much from there no matter what stat source you want to use
https://www.startupgrind.com/blog/9999-in-10000-mobile-apps-will-fail-heres-why/
If your point is that it’s not easy to make money (much less a lot of money) from developing mobile apps, well sure. That ought to be obvious. If you’re somehow trying to infer that Apple’s App Store is a barrier to that goal, well, no, it’s not. It’s actually the better environment, and many developers start there first because the path is more direct and the prospect of making any money at all is greater than it is in Android-world. Also, it’s sure as heck is better than it was before Apple created the modern concept of a standardized, quality-checked, onboard application store.
https://forums.appleinsider.com/discussion/comment/3259434/#Comment_3259434