Apple pauses iOS 18, macOS 15 work to stomp bugs now



  • Reply 21 of 45
    I used to be able to use sidecar to easily and wirelessly extend my Mac screen to my iPad Pro. 

    then it mysteriously became intermittent. Then all of a sudden I needed to download an update to keep it working after an is update. Now it never works. I need a thunderbolt cable that only works sometimes. ReformT and reset resulted in the same degrading process. What the heck, apple? 

    Resorted to using Duet. And strangely it has been the more reliable option. 

    Please fix. 
  • Reply 22 of 45
    Apple NEEDS to stop the drumbeat of annual  significant software feature enhancements.  Quality hit the skids when they started that BS. It’s time to recover quality.  
  • Reply 23 of 45

    Apple has reportedly stalled development on iOS 18, macOS 15, iPadOS 18, and other major updates it will introduce in 2024 to work on fixing bugs.

    The expected introduction of iOS and iPadOS 18, macOS 15, and Apple's other milestone releases in WWDC 2024 and their eventual release in roughly ten months time seems like a long way off. However, Apple has allegedly decided to pause all work on the future operating systems, in favor of a period of bug fixing.

    According to Bloomberg, Apple informed employees of the delay at the start of November, people with knowledge of the announcement explained. Instead of working on new items, engineers are instead working to fix issues and improve the performance of what has already been produced.

    After the discovery of what was deemed too many bugs by software lead Craig Federighi's team, it was decided that the engineers would go on a week-long improvement sprint. Following the end of the pause, engineers will return to working on new features.

    While a delay in development can be a problem in may cases, a delay of a week with such long development times is a prudent way to try and minimize bugs that could end up in the final software.

    Read on AppleInsider

    OMG!   I have never had so many crashes to my iOS for my phone and iPad as the recent update.  Mail is a joke.  Hit reply to anything.. Boom gone!  (Both Phone and iPad. 17.2). Oh and the same with the Mac.  Hit reply … boom. Gone.  It’s super buggy.  Looking for a file like “Fee slip”. Apple couldn’t find gas leak with a match!  The file had 3 separate hits when I looked for it, but spot light and the search function… nope!  Couldn’t find it.  Don’t worry, Google’s gmail is doing this too!  And then finally compatibility of documents.  So incredibly tired of trying to collaborate or send a document to someone only to find whether it’s Pages, or word, “Hey I can’t open your file”.  It’s asking me to set up a new iCloud or Microsoft account, even though they have one!  This monopoly is not working.  If there is a start up company out there looking for the next big thing it’s the basic software.  Let me pay for it, be innovative, make it work right and simple. Allow the print function to work (google docs are notorious for scrambling my spreadsheets and documents). Let me print envelopes, sign a pdf easily, and integrate your applications better!  MS office was solid for a while !  Apple pages, and numbers were very solid and could send to anyone with an apple.  Now both are notoriously spotty!  Business doesn’t operate that way either.  The friggin computer chips are record breaking and ridiculously fast but the software which requires more human interface and better programming…. S… U…. C….K…. S!!!!!

  • Reply 24 of 45
    Where the marketing people go wrong is in the belief that only new features sell product.  Which isn’t completely wrong.  But you can make your existing customers much happier by stabilizing what’s already been developed, enhancing performance and improving the ease of use of existing capabilities.  Happy customers tell their friends who might then be convinced to switch to Apple products.  The latest iOS 17 and iPhone 15 overheating issue is a good example of something that should have been discovered in beta testing.  Having a significant issue like that right on the release a new hardware product is embarrassing if not inexcusable.  I’d also suggest Apple make public the list of bugs that have been identified and let customers add additional issues or comments on specific issues.  Open up the process and let your customers help to guide your efforts. 
  • Reply 25 of 45
    iOS 17.1 has so many bugs related to Wi-Fi, Bluetooth and Carplay that I have to switch back to an older iPhone 12 which has not updated. There are many bugs in house apps like Calendars and Contacts that I gave feedback for years. Even the feedback website itself, is full of outdated information and you cannot give feedback about newer iOS and macOS. It’s late but better than not wake up to invest resources to clear up bugs. 
  • Reply 26 of 45
    It would be great if I can unmount disks from the desktop without the -6xxxx errors. Also, the disk icon should only disappear when the drive is ready to be unplugged.  ;)
  • Reply 27 of 45
    avon b7 said:
    Snow Leopard was one of Apple's best releases for good reason.

    Squashing bugs and optimisation should always be main goals. 
    And even snow leopard still contained upwards of 2k open bugreports. Later releases went well over 5k open reports. I doubt many will be fixed in the timespan of a single week.
  • Reply 28 of 45
    badmonkbadmonk Posts: 1,317member
    It seems like this article has touched a nerve to reveal something we all have been noticing.  I used to tell people that the MacOS and iOS was more stable than it’s competition but Apple software has been much more buggy as of late.  I still think there are other compelling reasons to change namely—build quality and the battery life of Apple Silicon

    My old cheese grater running High Sierra that I use as a cheap version of a media server to my AppleTV has more stable software (though granted the Apple ecosystem was much more simple back then) and the old gal really puts out the heat.
  • Reply 29 of 45
    My first reaction was “Only a week? This is mostly a PR stunt.”

    But some folks here who know a lot more about software development seem to think it’s a reasonable thing, so I defer to them.

    I wish they would do this once a quarter though…just devote a week for intensive bug quashing as a regular part of the development process (in addition to on-going efforts).

    I do a lot of audio work and I miss the days of being able to say to my Windows using friends that the MacOS “just works” without the host of problems they were plagued with. As Windows has improved and the MacOS has become more problematic in some aspects, I say that a lot less.
  • Reply 30 of 45
    darkvaderdarkvader Posts: 1,146member
    They should take a year off of new development to fix bugs.  No new OS version next year, hold it until 2025 to fix bugs.
  • Reply 31 of 45
    dewmedewme Posts: 5,492member
    badmonk said:
    It seems like this article has touched a nerve to reveal something we all have been noticing.  I used to tell people that the MacOS and iOS was more stable than it’s competition but Apple software has been much more buggy as of late.  I still think there are other compelling reasons to change namely—build quality and the battery life of Apple Silicon

    My old cheese grater running High Sierra that I use as a cheap version of a media server to my AppleTV has more stable software (though granted the Apple ecosystem was much more simple back then) and the old gal really puts out the heat.
    I think you hit on one of the root causes of many software quality problems, which is an unbounded increase in both size and complexity as the software product matures. These increases are usually accompanied by a continual increase in technical debt, which includes all known anomalies that are still in the code base.

    Apple having to support two disparate architectures on macOS, Intel and Apple Silicon, does not help and only adds to the complexity and workload on the development staff.

    Anomalies include not only “bugs” as generally understood by most users, i.e., issues that cause bad things to happen, like crashes and deadlocks and data loss, but also implementations that don’t crash the machine but do not work as intended, don’t really work at all (like the recent MAC address issue), are sub-optimally implemented, e.g., code that sorely needs to be refactored but there’s no time in the schedule to do it or it never rises in priority over other required software work, and a plethora of user interface, workflow, and usability issues. When you hear that a shipping software product has thousands or tens of thousands of “bugs” in it, which is not unusual, the vast majority of these are of the latter variety, things that don’t crash the system but don’t work as intended.

    But that’s only part of the problem because those are all things that are known to the development team. Those things can be tracked and evaluated and hopefully queued up for assignment to developers. The other and more dangerous (imo) category of anomalies and bugs are those that are latent and undiscovered in the shipping software. Those are the ones that have survived the internal and beta testing regimens and are ripe for exploitation. Based on the constant drip of security updates that roll out with every software update there are obviously a nontrivial number of those lurking in Apple’s code base. This is not unique to Apple.

    The reason why all of these anomalies don’t simply get fixed and removed from the technical debt backlog is because the development team’s release backlog, or prioritized queue of all work that has to be completed for a specific release, is competing for the same finite number of resources and program/marketing priorities as is the technical debt backlog. The release backlog will usually contain a number of technical debt reduction tasks, but everything is prioritized and negotiated to hit the release target. Priorities, resources, and dependencies are all huge contributing factors to deciding what work gets done and when it gets done.

    To be clear, it’s not like a software development and product team sits down once a year and decides what new features to go after for the next release. The actual work that needs to be performed to bring a new feature up for consideration may involve a lot of upfront work by advanced development, system architecture, and aligning a number of other dependencies outside of the software team to ensure they are all onboard with the proposed new feature. These tasks can and usually do go well beyond what can be done in a single yearly release cycle. 

    I know that nobody wants to accept the excuse that software development is difficult, but it really is difficult. But nobody who does software for a living is giving up or accepting untenable compromises like freezing all new feature development for the sake of stability and robustness, at least not for commercial software development. Software is a mechanism through which human intellect, curiosity, invention, imagination, and problem solving of the most complex problems imaginable can be expressed and formed into tangible implements that serve the needs of individuals and societies. Since human curiosity and compulsion to create is unbounded, software will always need to adapt to solving larger and more complex problems. It’s a tool and a means to an end, but because it is built by imperfect and inherently flawed craftsmen and it is not typically mathematically provable for correctness, it will always have some level of imperfections. 

    When all is said and done, I think Apple is doing an excellent job considering the complexity of what they’re dealing with. I continue to be impressed most with the reliability of their installation and update process. So far, no bricks for me, which is a very good thing.
  • Reply 32 of 45
    I love Stage Manager there has been a lot a great and good new features, but data integrity, stability and security are paramount. It just works, should be #1 on the list, always.

  • Reply 33 of 45
    I suddenly can’t charge my iPad or brand new iPhone 15 pro max using USB-C. Using USB-A to USB-C works and wireless charging. This is using apple only chargers and cables. So yea, fix bugs please. 
  • Reply 34 of 45
    eightzeroeightzero Posts: 3,094member
    Idea: fix all the bugs, refine the existing technologies so they are flawlessly reliable, and put a new skin on them. Label them iOS18 and macOS15 respectively. Stop adding "features" and "improvements" that add nothing to the actual value of the OS.

    You know, as I type this, I notice that only the macOS has a name. The other OS releases only have numbers. Maybe have the crack Apple Marketing Team address that in some genius method. 
  • Reply 35 of 45
    anonymouseanonymouse Posts: 6,897member
    gatorguy said:
    Of some importance, Apple has also paused further development of Vision OS in order for those engineers to also concentrate on the atypical number of bugs and stability issues with iOS, watchOS, and MacOS .

    Dude, chillax, it's one week — i.e., it's not really of "some importance", unless by 'some' you mean to imply almost none.  :D
  • Reply 36 of 45
    No problem to designate iOS18 as a maintenance release with no new features but focus on performance, security and stability. 
  • Reply 37 of 45
    Only a week? That's laughable. How about an entire year? We don't need major new versions of every OS every year. All my friends and family (and even coworkers) avoid installing the latest OSes from Apple now because they are afraid of bugs and instability... no one's asking for new features.
  • Reply 38 of 45
    To paraphrase a famous wine company slogan, Apple’s SHOULD BE : We serve(r) no OS before its time. 
  • Reply 39 of 45
    M68000M68000 Posts: 773member
    While not a bug, but a bad design choice is having the phone app stay on your screen after hanging up on a call.  I really want Apple to change this and help put an end to butt dialing phone numbers. Just close the phone app after phone calls and go back to home screen.   
  • Reply 40 of 45
    A week long sprint is negligible. This is not uncommon in development and if true, the article is over-dramatic. 
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