Power Mac 'Quadra' G5 quad processor coming soon?

2

Comments

  • Reply 21 of 43
    jubelumjubelum Posts: 4,490member
    Quote:

    Originally posted by Aphelion

    Well, how about these then...[/IMG]



    OMFG... those concepts ROCK.



    You're hired.
  • Reply 22 of 43
    amorphamorph Posts: 7,112member
    Quote:

    Originally posted by onlooker

    BWhat would the point be of having a Quad processor Mac without a Pro 3D graphics card?



    The only difference between the "pro" cards and the "gamer" cards at this point is different drivers, slightly different firmware, and several hundred dollars. The drivers for consumer cards are more geared toward games.



    But the Apple situation is different. You get a full OpenGL implementation regardless, and (as far as anyone can discern) unrestricted firmware. So your Radeon is a FireGL, and your nVIDIA is a Wildcat, for all that it matters. There used to be a real difference, but at this point it's mostly artificial, or restricted to software.



    There are other things that will need to be sorted out to get the Mac up to full par in 3D, like someone throwing a lot of money at Omni to do a proper port of Maya. The hardware's pretty much already there.



    Unless you want to spend several hundred dollars more on the same thing with a different name just to say that you have a "Wildcat".
  • Reply 23 of 43
    onlookeronlooker Posts: 5,252member
    Quote:

    Originally posted by Amorph

    The only difference between the "pro" cards and the "gamer" cards at this point is different drivers, slightly different firmware, and several hundred dollars. The drivers for consumer cards are more geared toward games.



    But the Apple situation is different. You get a full OpenGL implementation regardless, and (as far as anyone can discern) unrestricted firmware. So your Radeon is a FireGL, and your nVIDIA is a Wildcat, for all that it matters. There used to be a real difference, but at this point it's mostly artificial, or restricted to software.



    There are other things that will need to be sorted out to get the Mac up to full par in 3D, like someone throwing a lot of money at Omni to do a proper port of Maya. The hardware's pretty much already there.



    Unless you want to spend several hundred dollars more on the same thing with a different name just to say that you have a "Wildcat".




    #1) you are really over estimating what OpenGL will do compared to the correct firmware, and drivers. Secondly that's a bad example using Nvidia, and wildcat. Wildcats are sh*t. Unless that's what you were getting at. And 3rd. Refer to #1.
  • Reply 24 of 43
    Quote:

    Originally posted by onlooker

    #1) you are really over estimating what OpenGL will do compared to the correct firmware, and drivers. Secondly that's a bad example using Nvidia, and wildcat. Wildcats are sh*t. Unless that's what you were getting at. And 3rd. Refer to #1.



    Amorph's point is perfectly valid. everyone in the PC gaming/DIY community knows that the only differences between the "Pro" and "Gamer" cards are the driver, firmware, and to a small extent, clockspeed. but it's the "Extreme Gamer" cards that have the higher clockspeeds, at the risk of slightly lower stability/image quality.



    Basically, ATI spends some time "qualifying" a consumer gaming card with rock-solid firmware and drivers on specific 3D and high-end graphics/CAD/etc. programs.



    Now, there is a valid complaint that there is sometimes a later release for the "Mac version" of the newest video cards, and that there are never as many flavors of cards to choose from. But this is far from Macs not having 'pro' graphics cards.



    That said, let's all hope that ATI (and even nVidia, I guess...) start hiring a couple more people to develope the Mac drivers and firmware. Maybe Apple can (has been?) help out, offering up some of their firmware/driver specialists in exchange for a bigger commitment from ATI et al.



    Or, maybe the growing darwin/opensource community will devote some personal days to porting/writing good drivers? not gonna hold my breath.
  • Reply 25 of 43
    Quote:

    Originally posted by Aphelion

    Well, how about these then:







    Where do the AGP/PCI cards go?
  • Reply 26 of 43
    onlookeronlooker Posts: 5,252member
    Quote:

    Originally posted by concentricity

    Amorph's point is perfectly valid. everyone in the PC gaming/DIY community knows that the only differences between the "Pro" and "Gamer" cards are the driver, firmware, and to a small extent, clockspeed. but it's the "Extreme Gamer" cards that have the higher clockspeeds, at the risk of slightly lower stability/image quality.



    Basically, ATI spends some time "qualifying" a consumer gaming card with rock-solid firmware and drivers on specific 3D and high-end graphics/CAD/etc. programs.



    Now, there is a valid complaint that there is sometimes a later release for the "Mac version" of the newest video cards, and that there are never as many flavors of cards to choose from. But this is far from Macs not having 'pro' graphics cards.



    That said, let's all hope that ATI (and even nVidia, I guess...) start hiring a couple more people to develope the Mac drivers and firmware. Maybe Apple can (has been?) help out, offering up some of their firmware/driver specialists in exchange for a bigger commitment from ATI et al.



    Or, maybe the growing darwin/opensource community will devote some personal days to porting/writing good drivers? not gonna hold my breath.




    #1) ATI sucks, #2) refer to #1), and #3) That may be how ATI's cards work with CAD (woo hoo) but as 3D as CAD is it's not the same as having full Maya compatibility which ATI has never had AFAIK. Which is why I keep saying refer to #1. For the most part ATI is just making gaming card's, and Nvidia's Gaming cards are still out performing them. If you haven't noticed DOOM3, and UT2K4, are both recommending the GeForce FX to get the best possible performance. So why do you say "let's all hope that ATI (and even nVidia, I guess...)"?

    Do you not want a better performing graphics option available in your Mac?
  • Reply 27 of 43
    Quote:

    Originally posted by Jubelum

    OMFG... those concepts ROCK. You're hired.



    As a Googler? I can't take any credit for those designs, I should have posted this LINK to theapplecollection.com to give proper credit and allow browsing that cool site.



    And Onlooker, from your postings in the Mac video card thread what you need (by WWDC) is a high end pro card with complete Maya compatability. (or is that Maya complete?).



    It would seem to me, that if Apple did decide to offer a high end quad workstation (build it and they will come), they would also assure that it came with just such a card. Even if they had to build, and support it, themselves.



    Surely such a pro-level graphics card would be useful for more than Maya. I'm sure Shake and FCP could use it, even if Logic would not. Basically, if the premise of this thread comes to be (ie a quad Mac), then the graphics card for pro 3D applications will come with it, at least as a BTO option.
  • Reply 28 of 43
    wizard69wizard69 Posts: 13,377member
    Quote:

    Originally posted by onlooker

    But that's daystar not Apple.







    What would the point be of having a Quad processor Mac without a Pro 3D graphics card?







    Whit that attitude I suspect that your one of those people whom are completely satisfied with the level of performance you are currently getting from your Performa. I mean really why would anyone need more memory, faster processor or a bigger harddisk!



    You seem to mis one importatn point here, there are whole classes of applications that need more CPU power but don't give a rats behind about the GPU. To sum it up your assertion is extremely self centered and at best questionable.

    Quote:

    I was one of the voters who voted yes to that survey, and I think it's safe to assume that the point I (and everybody else) was making when the votes were made was they (PowerMacs) still need to be faster.



    If there is any truth to the above statement then why did you make the one previous about the quad Macs?

    Quote:

    They are still overpowered by x86's built to be workstations. We need to be at least equal, or close in some areas, and faster in rendering, or something to have at least a semi competitive setup.



    Yep no doubt here at all, so agian what would be the point of quad processors?

    Quote:

    Another thing is historically speaking the actual purpose of a quad processor computer is questionable as a workstation at best.



    Complete and utter ignorance. Multiprocessing is the wave of the future. Sure there are specific applications that don't make good use of SMP, but with OS/X the system always will. On the other hand a workstation will often be executing applications that can be coded for parallel execution and would benefit from extra processors. The optimal number of threads will vary from application to application but that is really no big deal, it does today even for applications running on single processors.



    Your statement holds no water and flies in the face of the direction of the industry. SMT and dual core processors are in our future. I would not be surprised to find that in a year or two all PowerMacs will have at least 4 logical CPU's with possibly as many as 8. There is no other choice with respect to scalling performance and making use of resources.

    Quote:

    Most Quad CPU systems are mainly for the server market, and how much performance increase can be expected from such a machine anyway?



    Just what do you mean by the server market? Some of those machines may be the heart of a compute server. Some a database server and who knows what the rest will be doing.



    In any event performance of such machines will be determined by the problem domain and not the benchmark posse. As always it is a question of software, if you have a problem that like processors and processor time then you will have a winner in a quad machine. Of course that is a simplification, given two differrent quad processors, application performance could vary greatly depending on the hardware implementation. To put it mildly without a context your question has no value. It can not be answered without hardware and software to take advantage of the hardware.



    One has to realize that at this point everybody benefits from a dual SMP configuration. If it wasn't for intels marketing just about everybody would be selling SMP for the desktop on the i86 side of the fence. The reality of Apples sales figures with respect ot the SMP G5's pretty much pinpoints the opinion of Apples pro users. My suspicion is that we would see a rather fast up take with Quad processor PowerMacs and a rather quick adjustment of the software base to make use of them.

    Quote:

    If Apple intended to build a workstation that was a superior 3D, and Rendering machine there would likely be a major motherboard revision to accomplish this, and it would still need the one thing it truly lacks the most.



    First of all; Apple builds general purpose computers, some of which have been adopted by the graphics industry. The longer it takes for the rev B G5's to come out the more I believe that we will see a major rev of the machine. It might be 3GHz or it might be PCI-Express to the GPu. Or if we are really lucky both.



    It is the nature of the business to be continually reving the hardware. This should be no surprise to you or anybody else.

    Quote:

    A pro 3D graphics card. I've already been talking my own ear off in another thread about this, but it's totally the missing link of an increase in future Macintosh sales.



    So why did you pollute this thread? Not to be unkind but everybody wants to see a faster Mac. The GPU is just a small part of the issue. I mean really Apple has been able toincrease the real performance of the G5 with every rev of the OS. They have a lot of work to do yet, the GPU and its associated drivers is just part of the issue.



    Besides are you really that sure that Apple isn't currently shipping pro level drivers for its cards?

    Quote:

    Where was the graphics card survey. If you want to do 3D that is what's truly needed because without it a quad processor system is pretty useless.



    Again very self centered thinking. There are many people who would love to have a affordable quad processor anything on their desk. Yes MAC or not, reasonably priced hardware would sell without consideration for the graphics card.



    Sure there is a subset that would love faster GPU's but I suspect that Apple is working on this right now. The world is abotu to change with repsect to GPU's, Apple could very well lead the pack soon.

    Quote:





  • Reply 29 of 43
    Gee Wizard69, I wish you would get thye hang of quotes and bolding in your posts. Your post was very hard to read at all bold. Seems like you were SHOUTING at Onlooker. And I guess you were, but lighten up on him, he has a specific use for a high end graphics workstation and to accomplish his needs it must have a high end graphics card.



    If Apple were to release such a beast, why would they leave out a major segment's (3D & Maya) needs? He has a valid point and in the context of this discussion it is relevant.



    Since this is all speculation anyway, why not speculate that SGI's willingness to sell Alias, and with it Maya, as evidenced by recent statements about a mysterious "Investor group" coming from SGI itself may lead to Apple's acquisition of Alias.



    Should this happen, Apple will definitely want to offer a complete solution for a graphics workstation. Even if they don't buy Alias, they would want one (graphics workstation) for Shake anyway.



    Sure there are many uses for a quad machine that wouldn't require much of a graphics card, but there are many uses that would.
  • Reply 30 of 43
    Quote:

    Originally posted by Amorph

    There are other things that will need to be sorted out to get the Mac up to full par in 3D, like someone throwing a lot of money at Omni to do a proper port of Maya. The hardware's pretty much already there.[/B]



    The Mac version of Maya is a complete disaster.



    * It is not a Mach-o app.

    * Because of that plugin development is a nightmare

    * It is so slow even on a dual 2gig machine that mere incompetence can't possibly explain it

    * It is not just buggy, but filled with numerous simple and easily fixed in five minutes type UI bugs



    I can only hope that the reason for the sorry state of the current Mac version is they are working on a proper Mach-o app and the current version is no longer being worked on.



    Instead of quad G5s, I would love to see something like mini-xservers for artists. None of the heavy stuff needed for a real server. Just enough for rendering jobs - CPU(s),memory, and darwin. Have your own mini-renderfarm 'just work' when you buy one and connect it up to your current Mac and Maya or other packages. Need more power, just pickup another node and plug it in to your current stack.
  • Reply 31 of 43
    Quote:

    Originally posted by Tuttle

    The Mac version of Maya is a complete disaster.



    * It is not a Mach-o app.

    * Because of that plugin development is a nightmare

    * It is so slow even on a dual 2gig machine that mere incompetence can't possibly explain it

    * It is not just buggy, but filled with numerous simple and easily fixed in five minutes type UI bugs



    I can only hope that the reason for the sorry state of the current Mac version is they are working on a proper Mach-o app and the current version is no longer being worked on.




    Sorry to hear that, but its not a big surprise. Maya is a huge package and to do it justice on a new platform would require a big engineering team... and Alias is not in particularly good shape so funding a big team for a platform with a small market percentage just doesn't make a lot of sense. The best hope for a quality version of Maya would be for Apple to buy Alias, but that would put the future of Maya on the PC into serious question and they might find a lot of users bailing. The best option might be for Apple to fund the Mac port of Maya directly.
  • Reply 32 of 43
    Quote:

    Originally posted by Programmer

    ... The best hope for a quality version of Maya would be for Apple to buy Alias, but that would put the future of Maya on the PC into serious question and they might find a lot of users bailing. The best option might be for Apple to fund the Mac port of Maya directly.



    Or perhaps buy Alias through a proxy investment firm, and have it a wholly owned subsidiary like FileMaker is. This might keep the Windows user base from bailing until a quality port of the code could be made. After that a pricing structure that favors the Macintosh could be rolled in.
  • Reply 33 of 43
    onlookeronlooker Posts: 5,252member
    Quote:

    Originally posted by Tuttle

    The Mac version of Maya is a complete disaster.



    * It is not a Mach-o app.

    * Because of that plugin development is a nightmare

    * It is so slow even on a dual 2gig machine that mere incompetence can't possibly explain it

    * It is not just buggy, but filled with numerous simple and easily fixed in five minutes type UI bugs



    I can only hope that the reason for the sorry state of the current Mac version is they are working on a proper Mach-o app and the current version is no longer being worked on.



    Instead of quad G5s, I would love to see something like mini-xservers for artists. None of the heavy stuff needed for a real server. Just enough for rendering jobs - CPU(s),memory, and darwin. Have your own mini-renderfarm 'just work' when you buy one and connect it up to your current Mac and Maya or other packages. Need more power, just pickup another node and plug it in to your current stack.



    The Mac version of Maya is a complete disaster.



    * It is not a Mach-o app.

    * Because of that plugin development is a nightmare




    I can't tell you there are not a shortage of Maya plugins that are noted as Mac compatible. But, every Linux plugin, and Mel script from Highend3D that I have used works with Maya for Mac OS X. And I have plenty. I guess not many people tried it. I figured it couldn't hurt. You can even use the assistant_brushes_complete from Alias that are now noted as windows only, but used to say IRIX from Alias.com from the downloads section. They all work fine... I have not gone through and Guinea pigged every plugin in existence for Linux, and IRIX. I only tried what I needed, and they all work. There is a Sub Surface Scattering Linux plugin that works quite nicely with Mental-Ray.





    Here it is: I'll reply to wizard69's post, or some of it. Otherwise it would take all day, and start a huge flame battle, or something. I'm just going to blow off singling out his comments one by one, and let that go. But to sum it up simply. In my mind it all comes down to what Apple has entered, what companies they bought, and how they are positioning themselves. My statements were not meant as selfish thoughts as you made it out to be. I was making a realistic assumptions based upon facts as to where Apple needs the most help in performance. I'm not worried about the performance of IBM's processors catching up with the x86'. I know they will very soon. But back to what I was saying: The Mac has always been tailored towards graphics oriented users, and a High Performance 3D graphics card option just was not a completely self centered thought. We know Pixar is working on RenderMan, and it's still on it's way. Actually It's probably been done for a while, but when RenderMan for Mac is fully unleashed you know Steve Jobs will have it rendering some of the coolest stuff imaginable for us, and he knows the whole Pro graphics community, and 3D production houses will be watching very closely. I can't imagine him using anything without using Maya Unlimited. RenderMan is the tool to have. There are no contenders, and there is no second place behind RenderMan. Second place is just who the first looser is. Seriously... With all the great companies Apple has acquired with all the fantastic pro level software they have, and what I assume is soon to be available from others close to Apple. I just don't see them lagging that far behind in anything other than a Pro 3D card. It just seems like a natural thing to biatch about because they should have gotten to it sooner.
  • Reply 34 of 43
    mellomello Posts: 555member
    Quote:

    Originally posted by Amorph

    The only difference between the "pro" cards and the "gamer" cards at this point is different drivers, slightly different firmware, and several hundred dollars. The drivers for consumer cards are more geared toward games.



    But the Apple situation is different. You get a full OpenGL implementation regardless, and (as far as anyone can discern) unrestricted firmware. So your Radeon is a FireGL, and your nVIDIA is a Wildcat, for all that it matters. There used to be a real difference, but at this point it's mostly artificial, or restricted to software.



    There are other things that will need to be sorted out to get the Mac up to full par in 3D, like someone throwing a lot of money at Omni to do a proper port of Maya. The hardware's pretty much already there.



    Unless you want to spend several hundred dollars more on the same thing with a different name just to say that you have a "Wildcat".




    I was reading about Microsoft's development kit for their Xbox 2.



    The current version of the Microsoft Xbox 2 SDK is an Apple POWER Macintosh G5 computer based on two IBM POWER PC 64-bit microprocessors. Just like the latest Macs, the Xbox 2 SDK is equipped with ATI RADEON 9800 PRO graphics card. Microsoft decided not to wait for ATI Technologies to supply the next-generation R420 VPUs that resemble Xbox 2 graphics fairly more than the R350 chips.



    Wouldn't mac users benefit with better ATI drivers because of this new SDK?
  • Reply 35 of 43
    onlookeronlooker Posts: 5,252member
    Quote:

    Originally posted by mello

    I was reading about Microsoft's development kit for their Xbox 2.



    The current version of the Microsoft Xbox 2 SDK is an Apple POWER Macintosh G5 computer based on two IBM POWER PC 64-bit microprocessors. Just like the latest Macs, the Xbox 2 SDK is equipped with ATI RADEON 9800 PRO graphics card. Microsoft decided not to wait for ATI Technologies to supply the next-generation R420 VPUs that resemble Xbox 2 graphics fairly more than the R350 chips.



    Wouldn't mac users benefit with better ATI drivers because of this new SDK?




    But are the supposed drivers not written for a version of Windows NT? I say supposed because all of this information comes from the Inquirer. Their track record is worse than Mac OS Rumors.
  • Reply 36 of 43
    tuttletuttle Posts: 301member
    Quote:

    Originally posted by onlooker

    I can't tell you there are not a shortage of Maya plugins that are noted as Mac compatible. But, every Linux plugin, and Mel script from Highend3D that I have used works with Maya for Mac OS X. And I have plenty. I guess not many people tried it. I figured it couldn't hurt. You can even use the assistant_brushes_complete from Alias that are now noted as windows only, but used to say IRIX from Alias.com from the downloads section. They all work fine... I have not gone through and Guinea pigged every plugin in existence for Linux, and IRIX. I only tried what I needed, and they all work. There is a Sub Surface Scattering Linux plugin that works quite nicely with Mental-Ray.

    [/B]



    The problem with writing plugins for Maya on OS X is that they require an exact version and build number of CodeWarrior. And then once you have the exact CW version you have to then manually patch the CodeWarrior libraries and rebuild them.



    The number of people who are running OS X and still have a copy of CodeWarrior, and the specific version, is pretty small.
  • Reply 37 of 43
    onlookeronlooker Posts: 5,252member
    Quote:

    Originally posted by Tuttle

    The problem with writing plugins for Maya on OS X is that they require an exact version and build number of CodeWarrior. And then once you have the exact CW version you have to then manually patch the CodeWarrior libraries and rebuild them.



    The number of people who are running OS X and still have a copy of CodeWarrior, and the specific version, is pretty small.




    Which codewarrior version is needed? I might have it. I have 8.2, or close to that. It's been a while sense I've tried my hand at coding It would be nice if we could use xcode though. That would freaking blow people away.
  • Reply 38 of 43
    tuttletuttle Posts: 301member
    Quote:

    Originally posted by onlooker

    Which codewarrior version is needed? I might have it. I have 8.2, or close to that. It's been a while sense I've tried my hand at coding It would be nice if we could use xcode though. That would freaking blow people away.



    Which version of Maya you have determines which version of CodeWarrior you need. Maya 5 requires CodeWarrior 8.3.



    Mach-o and gcc would solve the mess.
  • Reply 39 of 43
    onlookeronlooker Posts: 5,252member
    Quote:

    Originally posted by Tuttle

    Which version of Maya you have determines which version of CodeWarrior you need. Maya 5 requires CodeWarrior 8.3.



    Mach-o and gcc would solve the mess.




    I have Maya 5.0.1, and CodeWarrior 8.3 LOL. I had no idea!





  • Reply 40 of 43
    wizard69wizard69 Posts: 13,377member
    Sorry if my quoting screws up some browsers, in the past I never bothered to delete the bold tags that Appleinsider offers up. With my browser and the set up I'm using it actually looks rather good. Part of that may be due to using larger fonts to make up for aging eyes. The software driving this site often shrinks fonts a little to much for my tastes, I often end up making use of Mozillas Zoom function to actually read text.



    AS to the issue with highend cards that is all well in good if the cards have anything to offer. The reality is that Apple can do more good right now by continuing to improve OS/X, including OS/X's drivers and graphics libraries. A graphics card is not a system unto itself it works with system software, drivers and libraries. Work on these and it may be possible to get more professional results from Apples current hardware.



    I'm not at all against faster hardware, I'd rather see Apple maximize mainstream hardware to a much greater degree than it currently does. Apple also has to commit to updating their hardware as quick as possible.



    Quote:

    Originally posted by Aphelion

    Gee Wizard69, I wish you would get thye hang of quotes and bolding in your posts. Your post was very hard to read at all bold. Seems like you were SHOUTING at Onlooker. And I guess you were, but lighten up on him, he has a specific use for a high end graphics workstation and to accomplish his needs it must have a high end graphics card.




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