Mac OS X Tiger to support resolution independence, larger icons

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Comments

  • Reply 21 of 28
    dfilerdfiler Posts: 3,420member
    Nice. It sounds like apple is building the backend technology while admitting that it will take time to refine a good UI model for controlling it.



    Looks like they already found a way to burn that extra processing power unlocked by QE/expose/coreimage.
  • Reply 22 of 28
    escherescher Posts: 1,811member
    This is great news. In my mind, OS-level scaling of the interface can't arrive soon enough. Resolution independence will open the door to ever higher pixel densities without excluding those with poor eyesight.



    Quote:

    Originally posted by Amorph

    So I fully expect that Tiger (or some subsequent release) will swap in vectors for the current bitmaps wherever possible. There are some things (icons) which will probably remain bitmaps for the sake of speed or simplicity, but if Apple does this even half right then any bitmap can be swapped with a vector image at any time, and the system simply uses one scaling algorithm instead of another.



    Amorph: Interesting comment on coexisting vector and bitmap interface elements. I hadn't thought of it that way, but your theory is quite plausible.



    Escher
  • Reply 23 of 28
    Quote:

    Originally posted by Hobbes

    Yup. And it seems that Apple's moving from a 14-mo. dev. schedule to something closer to a 18-mo. dev. schedule, so.... unless they're preparing something really revolutionary.... 2007 for Tiger's successor would be a good bet.



    However, there's also nothing keeping Apple from 1) actually adding the user access prior to Tiger's 2005 release, or 2) adding such in a point release.
  • Reply 24 of 28
    Quote:

    Originally posted by Escher

    This is great news. In my mind, OS-level scaling of the interface can't arrive soon enough. Resolution independence will open the door to ever higher pixel densities without excluding those with poor eyesight.







    Amorph: Interesting comment on coexisting vector and bitmap interface elements. I hadn't thought of it that way, but your theory is quite plausible.



    Escher




    Especially since, even back with Mac OS 10.0, I was able to use vector graphics icons, at least for Cocoa apps: The reason is simply that Cocoa apps support any image format supported by NSImage. (I was even able to use vector EPS files for icons back in NeXTstep, for the same reason.)
  • Reply 25 of 28
    That's great! As screens move towards 200 DPI we are really going to need this. But it's staying in my Apple Mac OS X Wish List until I have it in front of me! ;-)



    Cheers Daniel
  • Reply 26 of 28
    Quote:

    Originally posted by Escher

    Resolution independence will open the door to ever higher pixel densities without excluding those with poor eyesight.

    Escher




    Or even those of us with good eyesight but who prefer the WYSIWYG of 1" on screen equalling 1" on paper. It really throws me that my TiBook (91 ppi) shows items smaller than my desktop with a CRT (72 ppi). It's like looking at two clocks whose times don't match, or visiting the house of someone who sets their clocks 20 minutes ahead. Arghhh! I want 1"=1" again!





    -boo
  • Reply 27 of 28
    vinney57vinney57 Posts: 1,162member
    Quote:

    Originally posted by Boodlums

    Or even those of us with good eyesight but who prefer the WYSIWYG of 1" on screen equalling 1" on paper. It really throws me that my TiBook (91 ppi) shows items smaller than my desktop with a CRT (72 ppi). It's like looking at two clocks whose times don't match, or visiting the house of someone who sets their clocks 20 minutes ahead. Arghhh! I want 1"=1" again!





    That's exactly it. The ability to change the UI size to fit the requirements of the moment.
  • Reply 28 of 28
    amorphamorph Posts: 7,112member
    Nothing about this requires the whole screen to have the same logical resolution, either. You could have the desktop + icons at 100ppi, which Apple is now claiming is "optimal," a web page rendered at 96ppi, which is the W3C standard, and a Classic app running at 72ppi, all simultaneously, on a 200dpi screen — with any vector elements (e.g., text) rendered at the full native resolution of the screen and scaled to real-world measures like points and inches and centimeters.



    Heck, they could even make a "point" actually correspond to a point, rather than 1/72". Not that there's that much difference, but it's the little things that Apple's known for.

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