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  • Sony has been hyping Apple Vision Pro display tech since 2022

    JP234 said:

    Well thanks for making me do the work and find out you're right! I was unaware there was a difference until you pointed it out. I read this on CNET:
    "Suffice it to say right now, MicroLED is better suited for large, wall-sized displays using individual pixels made up of LEDs. Micro-OLED is better suited for tiny, high-resolution displays. This isn't to say that MicroLED can't be used in smaller displays, and we'll likely see some eventually."

    But neither tech is cheap yet, is it?
    I am assuming like most technologies, as they scale production the cost will decrease.  Look at the cost of large OLED televisions today vs 5-10 years ago.  

    I am guessing the reason for the rumored "shortage" is that Sony has some of the initial production allocated to their high end camera's.  I would guess the main reason Sony developed this was for their camera's electronic view finders, where they want high pixel count and low latency, and it just happened to be an excellent display for VR as well.
    JP234ronnwatto_cobra
  • Apple has a key advantage over Meta in augmented reality

    I don't think the technology is there yet for AR.  For me, it needs to have all day battery life, be comfortable/non cumbersome to wear, and to not look like absolute garbage.  So far, I haven't seen a single device that accomplishes any of this, let alone all 3.  And even then, I haven't seen an AR interface that is intuitive and useful enough to make it worth wearing them.  I do believe we will eventually get to a point where AR is useful outside of industrial applications, but I don't think the technology is there yet as far as battery life, displays and general interfaces go.

    I am cautiously optimistic that Apple will come up with something, but I feel like you would almost need an Apple watch or a similar device to interface with the UI, unless you want to be constantly reaching up to your temples or pulling out your iPhone.  
    watto_cobrabeowulfschmidt
  • Tim Cook: Apple Vision Pro tech is mindblowing, and will be too expensive for many

    What I want to know is how much the 4k screens and pixel layout reduces the screen door effect.  I'm currently using the PSVR 2, which has 2K screens for each eye, and does foveated rendering like the Vision Pro will.  The screen door effect is much improved over prior VR headsets i have used, but its not gone completely.  That's why I am wondering if you can only replicate the screen of a Mac, vs creating a bigger "higher resolution" screen in the device.  Several people who have tried it(I'll reference Nilay Patel but there are others) have mentioned that there are some FOV  limitations with the headset(IE, your periphery is still significantly obstructed).  Basically, it still has some of same issues that other headsets have.   Also, is the default refresh 90, 120, 144 etc?  Sub pixel structure, FOV and refresh have a massive impact on eye comfort when using a headset like this.  

    That being said, everyone is saying its the best experience they have had with a VR/AR headset.  So if I can stream PS5/PC games(like i can with iPad) as well as use all of my standalone streaming services with the device, its very compelling proposition. This is a wait until gen 2 or 3 device for me, but I will be watching very closely.    
    watto_cobra