tidris
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Quote: Originally posted by MacsRGood4U How does anybody know that Apple isn't working on a fix? This article suggests Apple won't fix it in Jaguar. http://news.com.com/2100-7355-5098688.html?tag=nl
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Quote: Originally posted by Kickaha That was a bit disingenious of you... several of us *do* require computational performance in our work, but didn't have (I think) unrealistic expectations of what Panther was going to provide is all. I recall …
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Quote: Originally posted by Kirkland I could care less how fast Panther crunches numbers as opposed to Jaguar. My beef with Jaguar on my 1.8 G5 at home, or my 2x1.4 G4 at work, wasn't that it didn't process fast enough. It was GUI sluggishness. …
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Quote: Originally posted by Kickaha Oh yeah, that's got *nothing* to do with how the user interacts with the computer. Jeez mon. The computer without the user is a chunk of plastic. The user is the driving force for the computer "Do this, …
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Quote: Originally posted by Amorph The main speedups did in fact occur in places that you didn't test - OpenGL apps are faster in many cases, PDF rendering is much faster, text services are faster and scale up a lot better, animations have been s…
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Quote: Originally posted by der Kopf To be honest: 1) I have never heard anyone claim otherwise. I also think that nobody ever believed that Panther would enable a G3 to crunch numbers like a G4, or make a G4 fly like a G5. 2) I wouldn't call t…
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X-plane is having trouble with some USB joysticks and pedals under Panther as described here: http://www.jqkserv.net/xplanehelp/vi...jsp?kbid=10086 In my case the Saitek joystick is fine but the CH Products pedals stopped working under Panther.
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In Panter the GUI is faster than in Jaguar, and that gives the impression that everything is faster. However the number crunching behind the GUI should run at the same speed as in Jaguar. So for example, iMovie will feel more responsive in Panther, …
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Quote: Originally posted by Henriok No they are definately running OSX (Chaosmint) and i would think it's Panther, but that's unconfirmed I would have selected Darwin instead of the full OSX. Darwin is free, and I don't see why all the eye-ca…
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Quote: Originally posted by dfiler Photoshop and FC benchmarks will certainly vary differently between machines. In this context the photoshop graphs nicely illustrate how ram, rather than cpu speed, can be the limiting factor. Video editing …
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Quote: Originally posted by Mithras Definitely boost the RAM. Consider these benchmarks of the 2x2Ghz with 512MB RAM (yellow), and with 2Gb RAM (black): It is a big mistake to extrapolate Photoshop results to Final Cut Pro/Express. Ver…
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Quote: Originally posted by dfiler My suggestion: Get more ram immediately! With your current setup, doulbing your ram will speed-up video editing more than doubling the number of processors. That's right, I'm willing to bet that a 1.8G with 2…
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Quote: Originally posted by lundy Is it normal for gcc to give a warning on a source statement static long long int A=0xFFFFFFFFFFFFFFFF; that the constant is too big for a long int? Well duh, it's not a long int. Append LL to the valu…
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Quote: Originally posted by Tidris I was experimenting with this again tonight and I found that if I change num_vectors from 4096 to 4094 or 4098, the results become: fixed64 typedef: 28 seconds float typedef: 12 seconds double typedef: 12 s…
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Quote: Originally posted by Tidris I was experimenting with this again tonight and I found that if I change num_vectors from 4096 to 4094 or 4098, the results become: fixed64 typedef: 28 seconds float typedef: 12 seconds double typedef: 12 s…
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Quote: Originally posted by Tidris The floating point numbers improved somewhat by turning off profiling and using -O3 instead of -fast: float typedef: 42 double typedef: 40 I am using OSX 10.2.7, ProjectBuilder 2.1, gcc-3.3, in case that …
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Quote: Originally posted by chris v I was looking at the SETI message boards just a few minutes ago, and two or three people there were reporting 2.5 hours per W/U with a dual 2.0. This was using the CLI version of the client, which is not multi-…
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Quote: Originally posted by Zapchud How about testing it with the XLC++-compiler? I have been experimenting with that this morning but I must be doing something wrong because the result is worse than with gcc-3.3. For example, for the double …
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Quote: Originally posted by Gulliver Seti@Home is multithreaded! When I run it on my Dual 1GHz both processors run at almost 100% and process-monitor reports 155% CPU load. No need to run two clients. Avg. Time: 5.5-7 hours depending on the work-…
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Quote: Originally posted by Tidris Ok, here is a more detailed report. fixed64 typedef: 48 float typedef: 47 double typedef: 47 (sometimes 46) That was on a dual G5. The floating point numbers improved somewhat by turning off profilin…