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Playing 'Fortnite' on an iPad Pro and iPhone XR with a controller is a considerable improv...
AppleExposed said:(I don't care if i sound repetitive) NO FORTNITE APPLE TV SUPPORT!? Like WTF?
Apple really dropped the ball this gen. -
Foxconn mulls Vietnam move for iPhone production to avoid effects of U.S. tariffs
wood1208 said:What a company got to do, it got to do. Strategically, USA/European tech companies are better off manufacture products somewhere else who don't steal IP,copy there products and sells back cheap. China is going to drain everyone to become world's largest manufacturer and economic superpower. -
Satechi USB-C hub adds HDMI, 3.5mm jack & more to Apple's 2018 iPad Pro
jkichline said:MisterKit said:Referring to the 3.5mm jack as a headphone jack is a misunderstanding. The 3.5mm jack is a two channel analog audio output. Headphones are just one specific example for how that 3.5mm jack can be used.
There are too many examples to list as to how this elimination will affect users. Here’s one that would affect me regularly. You’re having a music rehearsal. You pull up some Apple Music, You Tube videos, whatever, as a group is working out a song. The audio MUST be fed into a sound system for this to be useful. Okay. So I buy a USB-C to two channel analog audio output adapter and guess what! My iPad is running low on charge! Oops. Better have a dock so I can charge and have a two channel analog audio output at the same time.
Hopefully I am making a point. The 3.5mm two channel analog audio output cannot be worked around like a floppy or optical drive could be.
Pulling audio from a headphone jack has some issues. For starters, the left and right channels are not well shielded on iOS devices causing the channels to mix. You don’t get proper channel isolation. You also have to set the level so you don’t get distortion by overdriving the channel. You have to worry about noise in the line, etc.
When you use a professional audio interface, you get a better DAC (digital audio converter) to analog, or you keep the audio digital through the signal path which is much cleaner. Plus you can accomplish something around 96 channels of I/O with USB 3.0.
Excellent, well thought out response. Careful though... injecting logic and clear thinking in this forum is (apparently) against the rules. :-) -
CodeWeavers ships CrossOver 18 with full macOS Mojave support
matt behnken said:Bootcamp is free. Windows 10 is free. -
Everything new in watchOS 5 beta 2: Walkie Talkie feature now active
elijahg said:Soli said:macgui said:The Walkie-Talkie uses Face-TIme audio.
What wasn't mentioned here was the chirp or beep alert that you get on an incoming W-T. Like the Nextel phones, that could/will get annoying quick. I'd like the option to disable that alert tone and use the Taptic engine instead.
The Available Toggle is a good thing, but I'd like to see it part of the Watch's Control Center. It would be handier to use, I think.
I like the idea of a hand on the screen to deny a call. I'd also like to see a text automatically sent, either a canned 'Can't talk right now, will call you back' or a message you create.
The down side is that will probably be a bigger violation of Peace and Quiet Etiquette than the people who stand next to you and use the speaker phone, talking louder than they need to.