techprod1gy
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Players complain about high data use from persistent internet in 'Super Mario Run'
Don't buy the game then. I plopped down $10 bucks and love it. This is 10X better than 99.9% of games on the App Store anyway. With that said yes there are some aspects that need to be addressed. I would expect to be able to play on any device including AppleTV. This is not Mario? It is designed for on the go gaming. They did a great job to achieve this through the simple mechanic. If you want "real Mario" then play it on a console. It is that simple. -
Microsoft touts Surface success, claims more MacBook switchers than ever
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After deriding Apple as too slow, China's LeEco hits cash crunch, halts stock trading
I truly believe Apple is slow in the tech world. But they are methodic. They have a very good strategy to make great products and make huge sums of money. For me at least they do lag behind in excitement factor. It has been a while since I was giddy waiting for an announcement from them. But that can be ok as they are focused on doing things right the first time and also addressing global issues along the way. Not overly exciting most of the time but a very well run business. -
Nintendo's 'Super Mario Run' for iPhone requires a persistent internet connection for play
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Samsung aims to beat Apple with edge-to-edge display, no home button on Galaxy S8