cropr

About

Username
cropr
Joined
Visits
145
Last Active
Roles
member
Points
3,207
Badges
2
Posts
1,122
  • Amazon replaces MacBook Pro order with dog food

    I put an old Macbook Pro (2012) in my dog's feeder but he did not want to eat it.    What am I doing wrong?
    baconstang
  • Apple could lose all App Store revenue in EU and only take 1% hit

    iqatedo said:
    cropr said:
    Being an app developer myself, I might share  what I will do when 3rd party app store and payment engines will become available for iOS apps. I don't develop games, only business related apps linked to a cloud service.  My apps are all available on iOS, Android and the Web (for PC and Mac)
    1.  I will move all my apps to an app store that gives me much better marketing.    From a developer point of view the marketing of the Apple App Store sucks.   I did a survey among my customers and none of them have discovered my apps in the App store.     This is the main reason to move away from the Apple App Store.  In the first few years of the App Store the marketing was OK, but now there are so many apps on the App Store, that I have to provide my own marketing.
    2. My ideal app store should not impose business restrictions as the Apple App store does currently:  it should allow me to give discounts to my clients who buy multiple apps from me, it should let me distribute vouchers, it should allow special "launch offers", it should allow to have another main currency (e.g. the Euro) so that when the exchange rate changes the cost in Euro does not change, but the cost in $ does.
    3. My ideal app store should distribute iOS and Android versions of my apps, and should allow me to link the web version of my app.  I basically don't care which version of my app is downloaded.
    4. For payments I would use Ingenico, a well respected payment service provider, that I am currently using for the web version of my apps (I never had any fraud issue with Ingenico).   As such I will have 1 single payment service provider for all my apps on all devices..  Operationally this will lower the cost of my accounting and my help desk.
    I might assume that Apple after a while might react when more and more app stores becoming available.  Especially on point 2 Apple might move a bit to become more developer friendly.
     
    Such interesting points. Thanks for the opportunity to look into the thinking of a developer. What is your take on App Store security (in respect of potential third party stores)?
    I assume that Apple will still want to sign an app before it is distributed on any app store.  As such on the iOS device there will be no change: only apps signed by Apple are allowed to be installed.  This means that Apple will still have an app approval process where some requirements should be met. 

    The requirements for an app approval for 3rd party stores should include all technical and security features as Apple has now, but the business restrictions should be gone.   I myself don't want to have lower technical and security requirements:  it would be easier to sell the app, if there is an Apple verification stamp on it.   One of my apps is an electronic voting system, where it is crucial that the customers trust the system. 

    So I don't mind that Apple would charge for the app approval service.  This could only be a fixed fee and no longer a percentage, as Apple should no longer have any business with the pricing. 

    It sounds logical that a 3rd party app store provider would also want to be sure that the apps it is distributing, are secure.  Only criminals want  to download from a dodgy app store. The marketing of Apple wants  us to believe that Apple is the only one who can provide well trusted and secure environment and that there will be a lot of insecure app stores: but that is fake news.
    muthuk_vanalingamwilliamlondoniqatedo
  • Apple could lose all App Store revenue in EU and only take 1% hit

    Being an app developer myself, I might share  what I will do when 3rd party app store and payment engines will become available for iOS apps. I don't develop games, only business related apps linked to a cloud service.  My apps are all available on iOS, Android and the Web (for PC and Mac)
    1.  I will move all my apps to an app store that gives me much better marketing.    From a developer point of view the marketing of the Apple App Store sucks.   I did a survey among my customers and none of them have discovered my apps in the App store.     This is the main reason to move away from the Apple App Store.  In the first few years of the App Store the marketing was OK, but now there are so many apps on the App Store, that I have to provide my own marketing.
    2. My ideal app store should not impose business restrictions as the Apple App store does currently:  it should allow me to give discounts to my clients who buy multiple apps from me, it should let me distribute vouchers, it should allow special "launch offers", it should allow to have another main currency (e.g. the Euro) so that when the exchange rate changes the cost in Euro does not change, but the cost in $ does.
    3. My ideal app store should distribute iOS and Android versions of my apps, and should allow me to link the web version of my app.  I basically don't care which version of my app is downloaded.
    4. For payments I would use Ingenico, a well respected payment service provider, that I am currently using for the web version of my apps (I never had any fraud issue with Ingenico).   As such I will have 1 single payment service provider for all my apps on all devices..  Operationally this will lower the cost of my accounting and my help desk.
    I might assume that Apple after a while might react when more and more app stores becoming available.  Especially on point 2 Apple might move a bit to become more developer friendly.
     
    InspiredCodewilliamlondoniqatedomuthuk_vanalingamdarkvader
  • Apple preparing for third-party app stores by 2024

    JP234 said:
    It begins. Prepare for malware on your iOS devices.
    I am not so sure about that.  I assume that Apple still can require a technical approval for an iOS app, even if it is distributed by another app store.   This technical approval will include, among other things, a list of security restrictions.  Apple can no longer impose its own payment engine, but it could impose strict security requirements for competing payment engines before these engines are allowed to communicate with iOS devices.
    Alex1N
  • iPhone 15 may have USB-C, but iPhone 17 will have to have it

    A portless iPhone is not an option.   Any iOS app developer needs a physical port to debug/test his developed iOS app.   So there will be an iPhone woth an USB-C port
    dewmepulseimages