danvm

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danvm
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  • Department of Justice antitrust filing against Apple said to be imminent, for the fourth c...

    danvm said:
    designr said:
    danox said:
    designr said:

    danox said:
    designr said:
    tht said:
    designr said:
    According to another article these are the things they've been looking into:
    1. How the Apple Watch works better with iPhone than other smart watches do.
    2. How Apple locks competitors out of iMessage.
    3. How Apple blocks other financial firms from offering tap-to-pay services similar to Apple Pay on the iPhone.
    4. Whether Apple favors its own apps and services over those provided by third-party developers.
    5. How Apple has blocked cloud gaming apps from the App Store.
    6. How Apple restricts the iPhone's location services from devices that compete with AirTag.
    7. How App Tracking Transparency impacted the collection of advertising data.
    8. In-app purchase fees collected by Apple.
    (Numbered only so I can address them specifically here.)
    1. Is probably just because Apple has great engineers.
    2. Totally Apple's prerogative.
    3. Might be a bit sketchy of Apple—and a legitimate reason for consumer/owner/user complaints.
    4. Not sure exactly what number 4 means.
    5. Would be solved by allowing users to load apps from alternative app stores.
    6. Might be sketchy of Apple too.
    7. Not sure about this one.
    8. Would be solved by allowing users to load apps from alternative app stores.
    All and all, of the various claims, complaints, and concerns leveled against Apple I would say that not allowing users to load apps from sources other than the Apple App Store perhaps carries the most legitimate weight. This is a bone that Apple can—and should—throw the regulators and anti-trust litigators before it's too late. What's more, Apple should seriously leave even more heavily into enabling a gold-standard platform for web apps (i.e., Progressive Web Apps). Surely they can't be making so much money from the App Store to risk bringing the rest of their profit and revenue structure come tumbling down. Just build the best damn phone (or tablet or computer) for running almost any kind of app (i.e., native, web, etc.) and loaded from anywhere. Do this and much of this brouhaha ends overnight.

    P.S. Apple just pulled another bone-head move of rejecting the 37 Signals Hey Calendar app: https://x.com/dhh/status/1743341929675493806 (here's a summary: https://world.hey.com/dhh/apple-rejects-the-hey-calendar-from-their-app-store-4316dc03)
    P.P.S. Whether anyone here wants to admit it or not, Apple has become like the Microsoft we hated in the past (and IBM before them). Perhaps this is an inevitable outcome of success and size and dominance. But I think we all expected—perhaps quite naively—better from Apple.
    Apple owns their platform: 1st party devices only, the OS and platform only goes on their devices, and as such, every item on the list you have is up to them and them only.
    Interesting perspective. The implication is that Apple "owns" the devices that I have purchased. :|

    Bottom line is that I should be allowed to install apps from anyone I choose to.

    (NOTE: For some of the other items like Messages, I agree, that's their platform. But there's clearly a line here where Apple is extending its controlling, authoritarian hand into a device that I have paid for—and handsomely I might add.)

    Either way, Apple best be careful here.

    Apple owns the Software OS, you own the hardware as is you don't get copy or change it and git your money back.
    And downloading software from somewhere else does neither of those. That's crazy talk.
    Apple owns the Software OS, you own the hardware as is you don't get to copy the software and sell it separately not without the hardware.

    Stop it. No one is suggesting doing that. People just want to be able to download apps without (necessarily) getting them from Apple's App Store. This is not complicated or unreasonable. Except for Apple Fanbois I suppose.
    And Nintendo customers want to download games from Steam. When you buy Apple, you buy Apple. If you want the Wild West, you buy android. 
    Remember that Nintendo customers are not forced to purchase digital games from Nintendo.  They have the option to purchase physical games from many retailers. That option does not exist for iOS / iPadOS customers. 

    Do you have any issues running macOS, that is in the same line of Android and the "Wild West"?
    danvm said:
    designr said:
    danox said:
    designr said:

    danox said:
    designr said:
    tht said:
    designr said:
    According to another article these are the things they've been looking into:
    1. How the Apple Watch works better with iPhone than other smart watches do.
    2. How Apple locks competitors out of iMessage.
    3. How Apple blocks other financial firms from offering tap-to-pay services similar to Apple Pay on the iPhone.
    4. Whether Apple favors its own apps and services over those provided by third-party developers.
    5. How Apple has blocked cloud gaming apps from the App Store.
    6. How Apple restricts the iPhone's location services from devices that compete with AirTag.
    7. How App Tracking Transparency impacted the collection of advertising data.
    8. In-app purchase fees collected by Apple.
    (Numbered only so I can address them specifically here.)
    1. Is probably just because Apple has great engineers.
    2. Totally Apple's prerogative.
    3. Might be a bit sketchy of Apple—and a legitimate reason for consumer/owner/user complaints.
    4. Not sure exactly what number 4 means.
    5. Would be solved by allowing users to load apps from alternative app stores.
    6. Might be sketchy of Apple too.
    7. Not sure about this one.
    8. Would be solved by allowing users to load apps from alternative app stores.
    All and all, of the various claims, complaints, and concerns leveled against Apple I would say that not allowing users to load apps from sources other than the Apple App Store perhaps carries the most legitimate weight. This is a bone that Apple can—and should—throw the regulators and anti-trust litigators before it's too late. What's more, Apple should seriously leave even more heavily into enabling a gold-standard platform for web apps (i.e., Progressive Web Apps). Surely they can't be making so much money from the App Store to risk bringing the rest of their profit and revenue structure come tumbling down. Just build the best damn phone (or tablet or computer) for running almost any kind of app (i.e., native, web, etc.) and loaded from anywhere. Do this and much of this brouhaha ends overnight.

    P.S. Apple just pulled another bone-head move of rejecting the 37 Signals Hey Calendar app: https://x.com/dhh/status/1743341929675493806 (here's a summary: https://world.hey.com/dhh/apple-rejects-the-hey-calendar-from-their-app-store-4316dc03)
    P.P.S. Whether anyone here wants to admit it or not, Apple has become like the Microsoft we hated in the past (and IBM before them). Perhaps this is an inevitable outcome of success and size and dominance. But I think we all expected—perhaps quite naively—better from Apple.
    Apple owns their platform: 1st party devices only, the OS and platform only goes on their devices, and as such, every item on the list you have is up to them and them only.
    Interesting perspective. The implication is that Apple "owns" the devices that I have purchased. :|

    Bottom line is that I should be allowed to install apps from anyone I choose to.

    (NOTE: For some of the other items like Messages, I agree, that's their platform. But there's clearly a line here where Apple is extending its controlling, authoritarian hand into a device that I have paid for—and handsomely I might add.)

    Either way, Apple best be careful here.

    Apple owns the Software OS, you own the hardware as is you don't get copy or change it and git your money back.
    And downloading software from somewhere else does neither of those. That's crazy talk.
    Apple owns the Software OS, you own the hardware as is you don't get to copy the software and sell it separately not without the hardware.

    Stop it. No one is suggesting doing that. People just want to be able to download apps without (necessarily) getting them from Apple's App Store. This is not complicated or unreasonable. Except for Apple Fanbois I suppose.
    And Nintendo customers want to download games from Steam. When you buy Apple, you buy Apple. If you want the Wild West, you buy android. 
    Remember that Nintendo customers are not forced to purchase digital games from Nintendo.  They have the option to purchase physical games from many retailers. That option does not exist for iOS / iPadOS customers. 

    Do you have any issues running macOS, that is in the same line of Android and the "Wild West"?

    But it’s the exact same concept. Either way, digital or physical, developers pay a platform fee for the privilege of accessing Nintendos reknow loyal customer base. This is true for digital sales as well as physical.

    It's not the exact same concept.  As a customer, you are not forced to purchase digital games in their store.  You can go to many retailers and purchase games in physical media. Apple force every customer to purchase apps only in digital form from their app store.  That's the difference I pointed out.  
     “Nintendo has hardware and software preventing unauthorized games/apps from playing. “
    Every console has a mechanism to prevent unauthorized games.  I don't see any issues with that.  
    avon b7
  • Microsoft poised to overtake Apple as most valuable company

    AppleZulu said:
    They have been using AI, but have they been using generative AI?
    As I suggested in another thread, there are ways that Apple can implement its own generative AI that would be more useful while avoiding the plagiarism and unreliability underlying the current generative AI models already out there. Microsoft’s generative AI is little more than a massive database of copyrighted material and a barely competent linguistic algorithm that regurgitates that material without adequately crediting or compensating the sources. 
    Maybe you don't know, but MS already is using generative AI in their MS 365 ecosystem, specifically in business and enterprises. IMO, that's more useful than what Apple is doing with AI.  
    As noted in the last paragraph of the above article, Apple doesn’t need to be first with something. They’ll just come in when they’re ready with an indispensable implementation of a technology, while others have raced to market with a janky hot mess. 
    Interesting that the article said that Apple is never first in the market, but they don't mention that Apple was ahead of the competition when they acquire Siri.  Thirteen years later we have a stagnant Siri and Apple behind the competition.  At the same time, OpenAI and Microsoft have a strong AI presence with services, datacenters and apps with AI integration. At the moment I haven't seen the "indispensable integration of technology" you mention Apple would bring.  I would wait and see what Apple brings in WWDC and compare it to what MS announce in their Build event. 
    ctt_zh
  • AI-improved Siri to launch at WWDC 2024, claims leaker

    AppleZulu said:
    Just one week ago, the New York Times launched a lawsuit against Microsoft over its AI's training which "reads" New York Times copyrighted materials in order to "train" its AI. If Apple uses copyrighted materials in its training, then Apple would also become the target of lawsuits.

    If the lawsuit is successful, which I doubt, (since web crawling has always been legal or unchallenged) then to get quality AI we'll all have to switch to using AI developed by communist China. Of course, Chinese AI will know nothing about any information that is anti-China.
    Apple has a long history of showing up to a tech party late, but having actually figured out how to use that given tech in some novel and indispensable way, even as Apple's competitors were "first" but made an obtuse mess of it. Giving Siri functionality like I described above would be a good example of how Apple might implement advanced machine learning with Siri, even as Microsoft's half-baked AI has been tossed out there to do mash-ups of plagiarized source material.
    Apple wasn't late to the party.  They had Siri for +13 years, and still terrible.  Looks like they have no idea on how to improve it.  Now MS s ahead of Apple, have their datacenters ready for AI services and have been integrating AI in their apps and services with Copilot.  And what Apple has done?  If you ask me, Apple is the one with the half-backed AI, not MS.  We'll have to wait and see the announcements from Apple in WWDC and MS Build.  



    ctt_zhelijahgAlex1N
  • Apple is pushing hard to make the Mac relevant in gaming

    40domi said:
    lam92103 said:
    Pushing hard? The new ARM based Mac Pros don't even support GPUs. Even Steam gave up on macOS and CS:GO is no longer supported. People who have time to play games the whole day are kids. Their parents ain't buying them a $2K Mac to game. If Apple seriously wants to get into gaming, either they need to target the kid segment or the tech enthusiast. The current Macs target a working professional and so that is where they sell
    Gaming is a brain killer for both kids and adults, Apple in my opinion should have nothing to do with it!
    What they should do is work on Mac to be the best not only for film and music editors, but also 3G & Coding and the best General computer!
    Any type of entertainment could be a brain killer, including movies and music.  At the same time, there is a group games that are excellent tools for learning, even coding, like Minecraft and Flight Simulator, while others even help with depression, like Mario Galaxy,
    'Super Mario Odyssey' Helps Treat Depression, Study Finds - Men's Journal (mensjournal.com)
    macxpress
  • Apple is pushing hard to make the Mac relevant in gaming

    Apple has started the assault on gaming with their first step - an actually great. GPU. 

    The base A17 Pro/M3 will be the baseline for AAA games. So the hardware effort has been launched.

    Logically, if Apple is truly going to make a go of it, the. next step will be developer tools - oh... That's already done?

    Gee, sounds like it's a real thing then.

    The next step will be the founding of a first-party game studio/purchase of an existing AAA studio - or three. Even one exclusive/timed exclusive/semi-exclusive game per year would be huge. And third parties adding to that would be a good start. But Apple actively recruiting third-party contracts would be the way to go. They have made some baby steps in this regard, but a serious effort would be massive. With Apple's fan base combined with gaming fans, Apple wouldn't know what hit them with the financial additions and fan growth.  

    Getting the M3 into an affordable hardware "Apple Arcade" would be a great move. in addition to the computer/device ecosystem.

    I expect to see more news on this front at WWDC. 


    Nintendo has the weakest console in the market, and the sales has been amazing because the innovation and the games.  A  device with an A17 / M3 is not enough to be successful in gaming.  And I don't think and affordable device for Apple Arcade will do something when you have a better console, service and ecosystem in Xbox Series S + GamePass.
    9secondkox2nubus